MAIA'S PROFILE

My name is not Maia, but instead it is something that I was dubbed on Don Migel's old forum for the first game that I showed off to the public. My generic name was changed into Maia, and since then I have been Maia. I am a girl, I am old compared to some other people, in fact for the majority of RPG Makers, I am twice their age.

I was born in Russia, and moved to America when I was a teenager, but not as an exchange student. Back in Russia, I am a published author and I have written two dozen books. One dozen of which have been published.

Search

Filter

EVERNA FireHeart Legacy VX

Its pretty rare when I like a game enough to play it. It happens once a year for me.

EVERNA FireHeart Legacy VX

I played an hour more and got further, because I didn't fall prey to instant deaths. Here are more notes. They are notes that everyone could bennefit from.

- Diversify enemies
--- kobolds need kobold mages, ugly kobolds, kobold warriors, kobold workers
- Seeds to improve
--- I notice you did do salves, but the player should just find some randomly. It helps the player feel like they contribute to making their character unique.
- A'bong and other bosses should be immune to status effects unless it is part of the strategy. Like a sleepy guard captain or a monster that loves beautiful women is easily charmed.
- Caves need more atmosphere like darkness, music and sound effects
- Scorpions should poison and give antidotes
--- how about they use whiplashes and tail lashes?
- Diversify enemies again, instead of having just scorpions... have spiders, bats, crazy warlocks
- Change wall cracks, because you can go through them
- Mimic should be tougher given where it is
- There's a house that puts you back outside
- Second major area feels very incomplete with signs that do not work
- Third town doesn't have shops, it has people in front of doors
- Messed up trees in Arkvale Village (lower left corner)

EVERNA FireHeart Legacy VX

INSTANT DEATHS
Games = not real
Not real = fun!
Fighting = games
Instant Death = not real

Give the player a chance and it would be good instead of an instant death. That would make it fun.

The only worse thing that I could imagine would be having a player fight against an enemy that can never be killed no matter what! Then it would be a waste of time :-) I only mention it, because I've made literally undefeatable bosses.

SAVE CRYSTALS
- of course, keep it free save all the time, but force open the save menu at crystals.

RAT QUEST
- I would pay money to get single use items that would damage all enemies. Hence where the rat poison came from. Maybe not rat poison, but an item that would damage all enemies.

YOGA
- Walking through walls unless he's a ghost just makes it look like a flaw.

MUSIC
- A better choice of music that comes with RPG Maker VX would be a great idea.

I have more ideas in notes and I will post those right now.

EVERNA FireHeart Legacy VX

Uggg... I found the cheapest death in the game. Don't go into the wrong building in the second town, or you're automatically dead. Cheap death, and made me waste at least an hour of my time, because I didn't save.

To prevent people like me from not saving, perhaps those health crystals should also open the save menu?

EVERNA FireHeart Legacy VX

This is a good little game so far from what I have played, but it could still be a lot better. I have played 90 minutes into the game and just beat the rat quest. Here are my notes:

- I would pay for rat poison
- Variety of rats
- Rats need to poison you and do other things
- New village with rats in it (wandering around the first town after being in the first town seemed unthrilling)
- Bigger overworld (it is really cramped)
- More chests with less in them (1 chest would have 2 or 3 things in them)
- Shinny objects
- Kill rats then talk to the lady at the guild resets the rats
- Elemental druids should have used elemental magic instead
- Invisible storage chest in storage house (when you open it)
- various minor glitches
- Man at the Inn can walk through walls
- Mortal Kombat music?
- Have the rat king drain all of your mana before the battle or have him heal himself
- There should be a treasure room in the rat king's place
--- with a note that explains the rat king and why he did it

I know this is your game, but I would like to donate maps to improve it. You already use the Enterbrain maps, so why not use my original ones? I do not even care about credit.

cave_beast.jpg

This map has of course been updated to have more character, different events and a more paths. You can play the game and see for yourself :-)

[community project] arMaiageddon V 1.1

Wow really? I'm happy to hear you had fun!

colortest0001.jpg

You have a point.

setE0016.jpg

Yeah, that's RPG Maker VX for ya. Plus the game was originally made within the first month of RPG Maker VX's release.

World Crafters v.10.1

The game is still dead, but it haunts me to this day. People email me and write me on other forums about it.