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Full game download is now out!!
Full game download is now out!!
Full game download is now out!!
In the void temple, I can't figure out how to change the flame's color from purple to blue (if that is what you are suppose to do). Any tips on what I need to do?
Full game download is now out!!
In the manor, in the bottom right room, the right guard I think acts odd. He will chase you when he has his back on you, but when you chipped at the statue in that room, it seems he won't chase you anymore.
Everlong
author=StarlitStorm
Hello!
First of all, Thank you for this wonderful game with a wonderful story so far, it's so long, I've spent many hours playing this game and it still has no end, just wow! I love the arena-battles with random handicap so much, really exciting and i have never seen something like this in an RPG-Maker Game! Love it!:D
But I have one big problem - The Black Dragon Puzzle.
- I just don't get how to light the torches in the 5-torches-room. There comes some white flash with every new order I try, but no door is opening. I tried making out the 2 torches in the hallway, where the both open the door to the 5-tourches room, or i made out the 2 lights in the first room with the 2 statuettes. But whatever I try, nothing happens.. :/
In which order do I have to light the torches in the 5-torches-room? And then what?
I really don't understand and nothing seems to work...
I hope someone can help me with this... :/
When I got stuck too, I searched "everlong black dragon trail" on my favorite search engine and I was able to find a you tube video of someone completing it. I think only two torches need to be lit. Bottom left and the upper right based on my memory but I could be wrong.
Full game download is now out!!
author=KoopaKushauthor=matski
Before departing to the next area in the ship, I am trying to do the stocking boat quest with ""Keeves." Somehow he keeps telling me that I haven't stocked enough items even when I choose everything! Is this intentional or is the NPC suppose to tell me when I overstocked? (I downloaded the game couple days after it came out so I'm not sure if this has bee updated)During that quest with Keeves, you need to only stock what is necessary on the ship. Taking everything will result in failing, before some updates, this quest could have been a little confusing, but I fixed the wording up a good amount.
In any case, here is what you should take and leave:
Take
Sabers and Rope
Liferings
Cannonballs
Leave
Rotten wooden oars and planks
Sandals
Broken Spears
Wow, the version I have didn't tell me the wooden oars & planks were rotten. I probably should download the latest update!
Everlong
author=DJCauthor=matskiThe Overpower formula doubles your DEF and subtracts it from the damage total. Let's say Drakeor has end game shield, armor, and helm equipped for a total of 4000 DEF. This would reduce damage by 8000. Now use Barkskin item or Protect enchantment equipment to double that. Use Beherits to purchase more Vitality Source items, use them on Drakeor, each is worth 100 DEF. Ten is another 2000 reduction. Beherits can be farmed from tough monsters like Behemoths and Red Dragons, which can be called in certain rooms using the Siren item. Use Crimson Beherits to add 50% to your DEF, a massive increase.
I will argue you have a flaw in your formula. I dare you to level up all of your characters to the maximum and fight enemies that cast overpower. I bet they will do over 60k damage a pop. Fortunately you should be able to hit the enemies 99,999 x 2 by then. You will only be able to heal for 9999. Regardless, I cheated and dropped hp stat to 0.1% and I managed to beat him even though I don't think it did anything to his hp.
I also found a couple more observations:
- Somehow Meredeith inherited other people's skills. I don't know how she got them but it I noticed it after I switched party members.
- Revive will fully restore a characters hp outside of battle even if they are alive.
- I noticed in Dreaming forest battle arena battle music only plays during battle. Victory fanfare plays when you win.
- Keen knows a skill that where the game tries to load it, it will crash and take me to the title screen. I tried removing all of his skills and the game still crashes.
- I have found some bugs in the bonus dungeon.
** One has to deal with the monkey puzzle. I got continuous pop-up about a sound and it kept looping until I forced it closed.
**Another bug had to deal with equipping an item that allows you to breathe underwater and going there, leaving, unequipping it, and entering a different area that doesn't have water but plays the same background music as the water area. The timer appeared and started ticking down. Timer followed me to world map. When I went into an underwater area and left, the timer disappeared. IF you need more clarification let me know.
** One of the monsters that casted a spell that gives random stats "freeze" my character that had "conditions" amulet on.
** The boss gave one of my characters abilities from another character after he casted the spell that causes other characters to join battle. The character that received extra abilities stayed in battle.
I can't figure out how to get into Incultus Regnum Basement. Where do I start or has this been removed in the current version? Outside of all if this, I completed arena and I think I have completed this game (finally). Do you get anything special completing the game at 100%?
However, since this is a solo fight, and the Overpower skill is not meant to be a major obstacle in the battle, I'm reducing Kurgalaxes' multiplier. I'm also adding a special modifier if not in Hard Mode. The reduction will be multiplied by the ratio of current Max HP to the normal limit of 10000.
If you set the custom monster HP extremely low, bosses will automatically adjust to a certain minimum so they don't instantly die and require at least one hit. Otherwise, necessary scripts might not execute at the start of the battle. There was an error with the listing for Kurgalaxes true HP, it's not pulled directly from the database due to editor limitations. That may have something to do with why his HP didn't seem reduced.
I've seen the skill mix and invalid skill crash bugs once, but I still don't have any explanation other than an engine processing error or memory corruption. I'll add some code to try and prevent skills outside the database ID limits from being changed, but the engine should already check for this.
Same deal with command abilities swapping between heroes after Khaer Magnus uses Dimensional Vortex. The restoration of commands is hard coded to specific heroes, I didn't even use variables. If you still have your save file with these errors present, I'd like to take a look since these bugs are not reproducible. If they were, every time Skill Shards are refreshed (extremely often) or you fight a battle in ToKM these problems should occur.
Revive is meant to be a full heal in addition to removing the Fallen condition, hence the high cost and lack of any other full heal skill. It only works correctly in battle if the target is Fallen, however, another limitation of the break damage limit hack.
The battle arena music for DF and ToKM was not correct if you switched it in the jukebox due to an oversight on my part. These two areas were added to the arena in a recent version, and I forgot to add new cases for them.
The monkey sound effect was not playing for some reason in the ToKM monkey chase puzzle. I didn't receive an error message, but it was silent. Maybe the file was corrupted or encoded improperly. I tweaked the sampling and bit rate settings, and the new sound file worked for me. I'll include it in the next patch.
The Gills item was added long after the ToKM was first introduced, so I had to add some code, but forgot to make it not execute when not underwater.
If the skill that inflicted Frozen status on your hero with Soul Seal equipped was Epidemic, that's intentional. It bypasses any immunities, spreading conditions from the target to others. Actually it's due to an engine limitation where I couldn't implement the skill practically another way.
Achieving 100% in the statistics viewer is just meant to tell you when you've completed all challenges, and for anyone crazy enough to do timed speed runs. The Incultus Regnum Basement was removed from the game. It didn't serve much purpose and the quest was repurposed to salvaging the Inceptum.
Thanks again for reporting all these bugs. Let me know if I'm interpreting what you meant incorrectly in any cases. Any suggestions for significant issues that need to be addressed within the game?
I'm not sure exactly what else you could do outside of the issues that occur when you level grind. However, I seriously would consider for each time you unlock another set of 99 levels, you should be able to heal more than once starting after the renew levels (2x, 3x, 4x, 5x, and so forth) but if you do try to experiment with that, cut the magic required down by the same amount of times the spell will be cast in a row. In my opinion, this would solve most of the problems that occur when you level grind and fight a boss that casts something that is % stat based and can't recover. Another solution to this problem is to cast regain because I bet at some point, I will recover 9999!
Another suggestion is to increase items you can carry to 999! You have so much treasure chests in the game that at some point you will get 99 of an item.
Personally, I am not a fan of being able to change boss/battle difficulty anytime during the game. I would suggest removing that feature to change game difficulty until you either unlocked new game+/continue+. I am also not a fan of games in which monsters get stronger as you level up. It did work in FFVIII but there are other RPG maker games in which didn't work well.
The frozen status on my character with soul seal was the condition I was talking about. I was underwater and shocked when it occurred. Speaking of underwater, my game moved a lot slower. A possible reason is that I played a game from a flash drive, not direct from a hard drive (so I can play it on different computers). I am not sure if that what caused it to slow down, or the map in general.
I also would see if you can add more mp3 to the game soundtrack instead of midi's. You could always offer an expansion pack or an option to people if they want to upgrade to mp3 or stick with the midi's.
You could also add an accessory in which the only enemies you encounter in an area are rare ones.
Outside of these suggestions, this is an impressive game! It would be interesting to see if a prequel would be made about the stories of the four legendary hero's. I don't think this game really explained why they didn't seal up the bad guy.
Full game download is now out!!
Before departing to the next area in the ship, I am trying to do the stocking boat quest with ""Keeves." Somehow he keeps telling me that I haven't stocked enough items even when I choose everything! Is this intentional or is the NPC suppose to tell me when I overstocked? (I downloaded the game couple days after it came out so I'm not sure if this has bee updated)
Everlong
author=kalledemosauthor=matskiOverpower is affected by how much defense you have iirc. I think you have to be WAY, WAY higher level than you used to be in previous versions to beat a lot of the optional bosses. what do you have the difficulty on, default, hard, or auto? auto tends to increase monster stats as you level up. Oh, and lastly, check the help menu and go to tactics to see the damage formula of every move that's been used on you, that way you can confirm overpower's effect.
I found a massive problem if you haven't beaten Kurgalaxes when you are at a lower level. Since I am in "Legendary" level; Kurgalaxe overpower skill will take away 25000HP - 30000HP. Since I only can heal at 9999, this boss is almost impossible to beat. You need to do something to fix this. MY recommendation is I think you should incorporate double, triple, quadruple, and so forth healing skills ONLY for each time you advance your character. That should solve this problem. It's sad that you get punished for level grinding when trying to fight a boss. It should do the opposite, make the boss easier, not become more impossible to beat. This probably would apply to other bosses as well but it should be more manageable since you have a party of four.
Note: I did not go into "custom" mode and play around with monsters stats. I have no idea if this will be the only way to beat him but I am pretty sure his overpower skill will still do 25k -30k damage and will only continue to increase as my character HP grows.
Please find a solution to this.
I will argue you have a flaw in your formula. I dare you to level up all of your characters to the maximum and fight enemies that cast overpower. I bet they will do over 60k damage a pop. Fortunately you should be able to hit the enemies 99,999 x 2 by then. You will only be able to heal for 9999. Regardless, I cheated and dropped hp stat to 0.1% and I managed to beat him even though I don't think it did anything to his hp.
I also found a couple more observations:
- Somehow Meredeith inherited other people's skills. I don't know how she got them but it I noticed it after I switched party members.
- Revive will fully restore a characters hp outside of battle even if they are alive.
- I noticed in Dreaming forest battle arena battle music only plays during battle. Victory fanfare plays when you win.
- Keen knows a skill that where the game tries to load it, it will crash and take me to the title screen. I tried removing all of his skills and the game still crashes.
- I have found some bugs in the bonus dungeon.
** One has to deal with the monkey puzzle. I got continuous pop-up about a sound and it kept looping until I forced it closed.
**Another bug had to deal with equipping an item that allows you to breathe underwater and going there, leaving, unequipping it, and entering a different area that doesn't have water but plays the same background music as the water area. The timer appeared and started ticking down. Timer followed me to world map. When I went into an underwater area and left, the timer disappeared. IF you need more clarification let me know.
** One of the monsters that casted a spell that gives random stats "freeze" my character that had "conditions" amulet on.
** The boss gave one of my characters abilities from another character after he casted the spell that causes other characters to join battle. The character that received extra abilities stayed in battle.
I can't figure out how to get into Incultus Regnum Basement. Where do I start or has this been removed in the current version? Outside of all if this, I completed arena and I think I have completed this game (finally). Do you get anything special completing the game at 100%?
Everlong
I found a massive problem if you haven't beaten Kurgalaxes when you are at a lower level. Since I am in "Legendary" level; Kurgalaxe overpower skill will take away 25000HP - 30000HP. Since I only can heal at 9999, this boss is almost impossible to beat. You need to do something to fix this. MY recommendation is I think you should incorporate double, triple, quadruple, and so forth healing skills ONLY for each time you advance your character. That should solve this problem. It's sad that you get punished for level grinding when trying to fight a boss. It should do the opposite, make the boss easier, not become more impossible to beat. This probably would apply to other bosses as well but it should be more manageable since you have a party of four.
Note: I did not go into "custom" mode and play around with monsters stats. I have no idea if this will be the only way to beat him but I am pretty sure his overpower skill will still do 25k -30k damage and will only continue to increase as my character HP grows.
Please find a solution to this.
Note: I did not go into "custom" mode and play around with monsters stats. I have no idea if this will be the only way to beat him but I am pretty sure his overpower skill will still do 25k -30k damage and will only continue to increase as my character HP grows.
Please find a solution to this.














