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Final Fantasy: Chaos Demo

author=keeletenebrae
I see. Well in that case I will consider putting in a map to help guide the player through locations. If not that, then I will make adjustments to the locations and cut off the amount there exists so it's less stressful. Or I'll do both.
Personally I like the size of the second dungeon. I like being able to explore a little bit but a map wouldn't be a bad idea. I have another suggestion, if you are going to make large dungeons what about having a save point halfway through. Take the mountain pass for example maybe have a save point where the player fights the Ochu?

Final Fantasy: Chaos Demo

author=Noel_Kreiss
I like got the suprise mid-boss battle with an Ochu, a Friendly Monster yearning for an Ore, and a Dragon Aevis in a chest, but aside of that I have no idea where to go. I spend nearly an hour walking around the dungeon but I feel lost. I kind of wish for a map to be in this game, 'cause even the starting location, a castle, was overwhelmingly large.
After you beat the Dragon you need to keep heading south. You are actually not that far away from the end of the mountain pass.

Final Fantasy: Chaos Demo

Agree with Noel, there is definitely not enough healing items in the first dungeon. Having said that I persevered and played through the demo. I really enjoyed it and I'm looking forward to seeing more of it. I encountered two bugs, one small the other a game breaker.
1 My characters got poisoned outside the first town. I went and stayed in the inn cured my party but in the first battle after leaving the poison animation? was still present for a second or two.
2 After beating the phantom saber I headed back the way I came. When I got to the next map (with the moogle) I couldn't move but could still access the menu so I had to restart.

Accident recovery update, game updates.

glad to hear you are doing better just played your demo and its looks really good
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