NUMFANKLEWHAT'S PROFILE
numfanklewhat
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Ciel Fledge: A Daughter ...
Raise your adopted daughter in 10 years as the fate of mankind hangs in the balance in this raising simulation game.
Raise your adopted daughter in 10 years as the fate of mankind hangs in the balance in this raising simulation game.
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Ciel Fledge: A Daughter Raising Simulator
author=EgyLynx
... Silence?
Nothing?
: (
We are preparing to release the game at around Q3 2019, sorry for lack of update :D
Please visit our discord server if you want to get in touch with the development more closely: https://discord.gg/studionamaapa
Ciel Fledge: A Daughter Raising Simulator
author=EgyLynx
Edit:
Well... you can use my name at thanks... if you wanna... i don´t care...
Good luck... and waiting help to next...
If you are referring to the band name... It's actually just a joke in the devlog and screenshots, so don't take it seriously. We will always credit everyone that contribute to the development, so don't worry and thanks!
Ciel Fledge: A Daughter Raising Simulator
author=kumada
Is this...is this by the Nusakana people?
I had an eye on this because the graphics looked solid and the concept sounded cool, but Nusakana was an indie gem. I'm really looking forward to the release.
Yes it is! This is our 2nd game.
Ciel Fledge: A Daughter Raising Simulator
author=Suus
This is quite a cool game, and I look forward to it's completion. I do have some suggestions (and a couple questions) that I hope will further the games' development.
While I realise that this may have to do with the game not being finished, I feel there should be more events (i.e. cutscenes) for some occasions. Like, when the new year turns over, the anniversary of picking up Ciel, I think there should be some kind of event here. Maybe also for some other characters birthday, though that is a lot of events to do, so I'd understand if that isn't feasible.
Again, I know this is possibly due to the game being in early stages, but the battles seem really easy right now. I assume that you don't want to them to be too difficult anyway, since it's more of a casual-ish simulation game, and that it would get harder as the years go on.
Thanks for playing the game! Various events surrounding the calendar holidays and NPC's birthday is actually planned and will be in the game! But as you sa,y the game is still in early stages, our effort in development are now focused in finishing chapter 3 and the main story of the game, so flavor event and side-story is currently in the backlog now.
author=Suus
I'm not sure if the parent's stats actually mean anything? Are they just there for show, do they have a greater purpose, or is this something to be done in future builds?
For now, the parent's stats doesn't mean anything except for flavor text. But, parent traits you chose in the beginning of the game do affect Ciel's growth. We are still considering to do something with the stats in the future, though.
author=Suus
I haven't seen anything happen due to raising friendship levels with other characters. Is that still in the works, or am I missing something?
You are not missing anything, it is again, due to the game still in its early stages. Some of the planned features when you raise friendship levels are more event, ending flags, and their technique in battle (the face pop-up you can click to "summon" them) will get stronger.
author=Suus
Discipline seems like a stat that you don't even have to consider, and I've always had it at 100. It seems really easy to keep it there just with the rests and activties.
For now it is, due to the game still needs balancing.
author=Suus
The normal theme that plays when you're at home (HomeTheme.ogg file), when the trumpet(organ???) at 1:43 starts playing, it sounds a bit discordant and grating, though maybe that's just me.
Sorry for that, it's due to most of the music theme are still in rough stage...
author=Suus
For the nurse occupation for the parent, it says 2x rest effects, but it doesn't seem to effect stress and mood regen. I'm guessing it only effects stamina, but then that's a bit misleading.
This may be because of a bug, we will check on this asap. Thanks for the report!
author=Suus
Speaking of occupations, first time players aren't really going to know what the different origins and occupations mean for them since they wouldn't know about things like exploring or what skills are and such.
Yeah, this is one of our concern too, most player may seem lost at the beginning... We will think for a better workaround for this.
author=Suus
I also think that down the line, having some specific events based on your origin and occupation would be good and increase replay value.
So, yeah. Hope this helps you out.
Agreed! This is something we had in mind but doesn't have the time to implement yet since it's not on our priority list.
Thanks again, this feedbacks are really a tremendous help for us! ^^
Ciel Fledge: A Daughter Raising Simulator
author=EgyLynx
Question is but, if you are wanna be it it be pm.
Anyway, just hope that you up ... But it not been promised even be near, but
I ... Well maybe you know... Hurry up us :(. Just make at speeds you can make it great...
Good luck!
Thank you @EgyLynx!
While we want to release the game as soon as possible, rushing the development might end up ruining the game so please be patient =D
If you want to follow the development more closely, you can always follow us on twitter or tumblr, there is also a facebook page if you want to.
https://twitter.com/studionamaapa
http://cielfledge.tumblr.com/
https://www.facebook.com/cielfledge/
Ciel Fledge: A Daughter Raising Simulator
author=PinkPigeon
Another suggestion- not really a bug but there's a volume problem especially on Score Attack, Fight Battle and on Exploration. It's too loud.
- Avi
Thanks! We will fix this problem in the next build!
Ciel Fledge: A Daughter Raising Simulator
author=AkarithePeanut
Hello! I really like your game but when having battles on different situations (tutorials and throughout the week) There´s always thus bug that forbids me from keep playing though
This happened with the 0.37 version;
Most of the bugs happened in tutorials, and also when I used special techniques in battles.
Can I do something about it? lately I´m just avoiding techniques and skipping tutorials
Hi, thank you for the report! I'm sorry for the inconvenience, It's happening because I forgot to update the download link to 0.38 version. The new 0.38 version is available to download now, hopefully it fixed all the mentioned bugs.
Ciel Fledge: A Daughter Raising Simulator
author=EgyLynxauthor=numfanklewhatI don't know what I waiting possible alpha 4... 96 weak is more fun than just 48...
The new build (Alpha 0.36) that address the crash is now up! Thank you for the report and sorry for the inconvenience
Thanks for the feedbacks! The game is still in Alpha so there are lots of unfinished stuff such as the store content and stats balancing. We may also change and adjust stuffs in the game such as graphics and gameplay in the final version.
Maybe 3 years but better less bug than lots bugs with even more playing...
Or it's just year after year?
Hynk... I have bad feeling of this... But good luck for makers and these who try it?
There will eventually be a longer demo, but for now please be patient since the game is still in progress =D
Ciel Fledge: A Daughter Raising Simulator
author=PinkPigeon
And one more bug report, at month of Mu Chepei(?) (I think that's how it spelled) the cooking class score attack froze at victory screen. I had to avoid cooking encounter couple of times ;-; (my poor child is stressed) I can't provide screenshot yet since I forgot and I have replace my save file, maybe I'll replay this game again and try to get the screenshot to help. (I should've keep a couple of save files orz)
- Avi
Thanks for the report and sorry for the inconvenience! We have fixed that particular bug and uploaded a new v0.37 build.
Ciel Fledge: A Daughter Raising Simulator
The new build (Alpha 0.36) that address the crash is now up! Thank you for the report and sorry for the inconvenience.
Thanks for the feedbacks! The game is still in Alpha so there are lots of unfinished stuff such as the store content and stats balancing. We may also change and adjust stuffs in the game such as graphics and gameplay in the final version.
author=EgyLynx
Isn't build 4 at years 2 &3 and some training/job thinks...
Aren't that home be apartment, not two floor house...
Hmm... Interesting think that only first week at that 1 day should be that public school.
Stamina/Disp/mood are better be enough high and stress not much more than 30
If they not that, week can begin one day rest and end 2*rest...( that cam be is use at 3-4 week?)
It's just better select player activity to party jobs. Normal diet... 5 activities and 2 rest... It's not just about these foces, but.. Anyway, when time continue there will be more and more possible training/job thinks, sometimes is better change these higher ones (at gym to swim etc).
Weakness can't avoid, although how annoying it is... But without it, girls stats going too high... Because them are seen random there can't be walkout to one "best" end...
What ever that be are... 10 years without bankruptcy/ or something like that is enough difficult already...
author=PinkPigeon
Finished the first year. I have a long words to givethe status drop every new month is rather annoyying indeed, it's random and hard to determine. Perhaps you can replace it with each activity gives certain stat drop considering what I see, there will be a lot of stats to build. Advance activity didn't give enough stat, considering the monthly stat drop. For example,- swimming course didn't give enough endurance and sometimes give lesser than gymnastic course. In my opinion, when the player refuse to do encounter- it should reduce stress instead of adding them, since attending encounter also adding stress almost as much avoiding it (around 5-7 points). Also I notice Trinket, Fashion and Salon store sells same items? Or perhaps it's just alpha build? The battle is bit monotone, I enjoyed score and quiz since it has different and unique objective, maybe add enemy that mess with the deck. Also dicipline is kinda random? Because sometimes, activity cost dicipline but sometimes it's not (mostly not, I manage to maintain high dicipline easy enough without that lizard... food...) And may I ask why you can only do one social activity per week?
Also for bug report, it seems the person above already stated the crash when pressing X button.
Apologies for long text, I really loved your game, especially after Nusakana, I hope this game would be as enjoyable.
- Avi
Thanks for the feedbacks! The game is still in Alpha so there are lots of unfinished stuff such as the store content and stats balancing. We may also change and adjust stuffs in the game such as graphics and gameplay in the final version.

















