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I changed the Graphics to battler style for the HomePage. Think the Character Status Portraits where too large for display.

What areas of RPG making really hinder your project?

Probably has to be mainly eventing.
Also testing out for bugs/glitches.
Testing Events and the Scenes are working takes forever.
Testing for Grammar Mistakes.
I constantly just keep testing again and again multiple times.
For me, Game Development is almost one big test to be honest.


So constructing Scenes, Creating A Range of Enemies with diverse skills, And how the events run to make this happen is the most difficult and time-consuming thing for me. Also I tend to make some NPC's say multiple things and even change what they say after progression so I have to test that on the regular, jeez it's frustrating...

Requests for Deckiller to review your game

Why not VX or XP games but only 2K3?
Is it the RTP?
Because Magnus Light doesn't even require the RTP.

DEMONIC

Badass!!! Loving the models, reminds of another game I know on this site. Looking pretty smooth.

The Screenshot Topic Returns

Yo guys check out Supercow's fantastic mapping and tileset which I am using for my game. This map was made by him which I am using for my Combat Specialists.

Cisko Bridge


Under Cisko Bridge

Scrn17.png

Thanks, if you don't kill them as quick as possible be prepared to die. They can confuse, put you to sleep, become not hitable for like 5 turns. They also perform very good magic damage and can use magic on all enemies. They tend to use magic on all enemies when you are at a higher level. Basically the equivalent of a Marlboro in FF8. Magic is also not as effective against them as general attacks.

Requests for Deckiller to review your game

Awesome, you shouldn't have. I'll take that as a gift from you. LoL just messing..

No really, thanks a bunch. :)

Game Graveyard

Yeah, much like Dragonball GT. However it sucked big time so it's also a clear example of how it can go wrong...

The Screenshot Topic Returns

Combat Specialists(WIP)(TESTING)

Game Graveyard

A way to counter this would be for the development teams to ask where the developers were heading with the story and theme. They could build up the story based on the developers wish and where they were originally heading. That way the game would stay original. Maybe the developer would stay largely involved but not quite be actually developing the game anymore if you catch my drift...