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Rm2k3- Keyinput problem

@Aten I did not know that, but I guess it makes sense. And I really couldn't care less who will be pleased or not. It's the internet mate, not real life.

Rm2k3- Keyinput problem

Well if you've swapped keyboards then it's defiantly due to your current maker. I had the same problem years ago and it got fixed when i installed a different one.

Here is my install of RPG Maker, can't remember where I got it though but it works fine. Enjoy.

(Link removed)

Rm2k3- Keyinput problem

Lol, i was about to say the same thing. Try both shift keys also. If that still doesn't work than i recommend downloading another rpg maker just to see if it helps.

Request:Re sized sprites, and battle sprites (useing rm2k3)

post=148796
??? What do you mean by "iDraw for the background color"


the first colour in the platelet is the default transparent colour.

post=148820
If you are using Photoshop, you don't need to need to switch to another program for anything else.


...i did not know this haha. but idraw is still awesome for tweaking.

Rm2k3- Keyinput problem

remove that first variable. there's no need for it. if that doesn't work then try downloading rpg maker off another site.

Is it possible to make a skill similar to guard in final fantasy vii

Okay ignore my post just then. I'm sorry to say, but it actually is impossible to have the skill cover in the default battle system. Reason being is that there is no possible way to detect who the enemy is about to attack.

This can be easily achievable in a custom battle system, but unfortunately not for the default one.
If you can find someone who knows how to make a prediction system for who the enemy is about to attack then it could be done. But I really don't think there is anyway that can made. Sorry man, I did try. :(

Is it possible to make a skill similar to guard in final fantasy vii

Okay, here's what I've discovered. It should be possible to have the skill cover come in to play just by owing the skill and you shouldn't have to select it in a turn (it just happens).
But here are the problems:

1) The skill can still be used in the skill list and waste a turn, but there is probably a work around that.
2) As soon as you learn the skill, the character will start to cover team mates non stop.

I could make it so that it has a probability of when the skill should be used, for arguments sake lets say 50/50 chance every time a enemy has a turn then the cover should be used. Otherwise the character who owns the skill will just constantly be taking the flack making him most probably the first one to die.

You cant really make the skill grow to increase the success rate either, as there is no way to un-equip the skill. So is all this ok with you?

Request:Re sized sprites, and battle sprites (useing rm2k3)

I just used Photoshop and resized them to fit in the grid. I had no idea about these filters too. Is this a process that happens when resizing Ocean?

Also it seems to me that a lot of people here recommend Graphics Gale, but my all time personal favourite has to be iDraw. I just use adobe and then iDraw for the background colour. Works a charm everytime.

Request:Re sized sprites, and battle sprites (useing rm2k3)

I'll do it again for you 2moro then fella. See what I can do.

Is it possible to make a skill similar to guard in final fantasy vii

Okay man. Keep checking this post and i'll be sure to update you regularly. I'll start now. I haven't attempted anything like this before because I'm more of a custom battle and menu system maker. But I'll give it my best shot :)