PANTSMAN9'S PROFILE
pantsman9
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20 something programmer, college student and U.S. veteran, Seattle/Pacific Northwest, part-time gamer, armature game designer.
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Misaos
Ok, first off i dont even know if this is the right place to post, but im going to anyways,
Ummm.... well what are they? I figure there some kind of reward but im not completely sure.
Also, what happended to them? all it says when you click on the link is that voting for the 07 Misaos are done, so whats up with that?
Ummm.... well what are they? I figure there some kind of reward but im not completely sure.
Also, what happended to them? all it says when you click on the link is that voting for the 07 Misaos are done, so whats up with that?
2008 Beijing Olympic Games
author=YummyDrumsticks link=topic=1704.msg27228#msg27228 date=1218734319
Michael Phelps fucking owned the swimming.
i saw the reley race, that was fucking impressive
Post About games
When im looking for a good game download i want a quick sentence or paragraph, like the ones you find on the back of actual games, then some simple screen shot of the game, info about the protaginist and a little info on the first major town.
then if i like it, i download, yay!
then if i like it, i download, yay!
Post About games
Ok, so someone has worked on their game, and have enough completed that they want others to try it out, so they sign-up, put the game on the site, then comes here and makes forum about their game, it has basic info and a few screen shots. Everything is fine, the basic stuff there. But yet you want to know more, so heres the question: Beside the basics, What should one post about their game that you want to know?
is it bio's about the charaters, Towns of the games world, what battle system they use. what is it that you would like to know about someone game that tell you if you should try it or not?
is it bio's about the charaters, Towns of the games world, what battle system they use. what is it that you would like to know about someone game that tell you if you should try it or not?
2008 Beijing Olympic Games
The Olympic Games are back, so heres a forum just for them.
Possiable sub-topics:
-your favorite event
-your favorite team
-your teams place for verious events
-whos ahead
-whos losing
-other shit i cant think of...
Im not a big fan of the olympics because my favorite sport inst one of the games, so someone else is gonna have to start the discussion.
Go!
Possiable sub-topics:
-your favorite event
-your favorite team
-your teams place for verious events
-whos ahead
-whos losing
-other shit i cant think of...
Im not a big fan of the olympics because my favorite sport inst one of the games, so someone else is gonna have to start the discussion.
Go!
Rate the above person's avatar.
Hmm, to be a Evil Demon in a kids body, or have a crazy curse mark? Why not both!
Also, just for whom ever rates my avatar next, Its Pantsman(because of my username). just so you know
8.5/10
Also, just for whom ever rates my avatar next, Its Pantsman(because of my username). just so you know
Rate the above person's avatar.
A little CMS for Rm2k3 help please
Question about rm2k event problem
author=FyreX link=topic=1676.msg26500#msg26500 date=1217996732
Anyways, this is what I did for the pillar (except I used a chair) and it worked great. It moved whenever you pressed the directional button towards it, and even better is that it actually looks like he's pushing it. I'm still trying to get it to go overtop a switch as an event, but I don't think it's possible (although I'm not experienced with RM2k). The Passage on the switch needs to be set to O.
why not just hit the event overlap botton on the events page?
Question about rm2k event problem
If you want the piller to move with the action key, then you should make the piller an event, then make four condition branches, each ones different for the direction the hero is facing, and depending on which was the heros facing the event should move a certain way, it should look like:
<>Branch if hero is facing up
<>Move event: "Piller" move up
<>
: End
<>Branch if hero is facing right
<>Move event: "Piller" move right
<>
: End
<>Branch if hero is facing down
<>Move event: "Piller" move down
<>
: End
<>Branch if hero is facing left
<>Move event: "Piller" move left
<>
: End
I think this is what your looking for, and if i missed something or you need something different im sure someone else on the network can help
<>Branch if hero is facing up
<>Move event: "Piller" move up
<>
: End
<>Branch if hero is facing right
<>Move event: "Piller" move right
<>
: End
<>Branch if hero is facing down
<>Move event: "Piller" move down
<>
: End
<>Branch if hero is facing left
<>Move event: "Piller" move left
<>
: End
I think this is what your looking for, and if i missed something or you need something different im sure someone else on the network can help














