PHLIM2'S PROFILE

I've been using RPG Maker since 2003. Since then I've started many projects, none of which have been finished yet. However, I plan on changing this...

"Searching for Mother" will be the first game I'm dedicated to finishing! I've been working on it for so long, but I know it'll be worth it in the end!
Searching for Mother
A Fantasy RPG (In production 8 years!)

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Searching for Mother

Wow, thanks a lot for your review. Some positive and helpful comments there! Now for some responses:
Character Art
As I am aware, there is a LOT of character art missing. This is due to the game's first artist quitting for a better life with her art. Since then I have found another artist who is more eager to get the job done!


Auto-skipping Text
The reasons behind the auto-skip is due to the fact that the lines have voices, normally. But, I guess I could do a "Stop SE" after every line to fix this.


Can't Save?
Like most RPGs, there are set "Save Points" in the game, depicted as magic circles for now. Another way to tell that there's a save point is LAG. I'm using a script that autodetects save points in a map. Sometimes it acts a little weird, and makes the game run at 5-8FPS.


No Sprint
Assuming you're in the forest, I initially turned off sprint to prevent the player from overtaking Yuuichi to the bridge. After I fixed the bug from the previous demo, I forgot to enable sprint.


Higher Level Yuuichi
I agree, I shall set his base level a little higher for the final game.


No Guard!?
Oh, there's a guard alright. Press the sprint button. OuO


Encounter Rate
I find RPG Maker's encounter rate a little bizarre. How would I lower the encounter rate? Would I increase or decrease the number?


Mika and Maka's "Ghosting"
They can teleport. No, seriously, they can.


Dat Yuuichi be Craycray!
I find it easier to place a village a certain distance to help with grinding, etc.


Lack of Interactivity
Still in the early stages. Interactivity will be increased in due time.


No signs on houses
Exploration is one of my favourite things in RPGs. It's better to find out than to already know.


Useless Guard in Village?
To be honest, it's to stop idiotic kids from accidentally make their way to the waterway.


Menu - Save before Load
Another thing I shall bare in mind.


Why can't we sleep on Yuuichi's bed?
Yuuichi's house is pretty much a Work-in-Progress. Still got his parents to add in there!


Why doesn't the Elder have the Waterway Key?
Because he's a forgetful old man, and knew he would keep it safe in a chest in the Waterway.


Karin trigger kills = no-no
I guess I could add the "Immortal" state to her, and let her KO the party by just attacking, but that would annoy the player by making them think that they needed to defeat her and waste x amount of items.


No Karin or Thunder Elemental Art
As stated above, the new artist is going to be drawing the character art. However, the alternate artist for the elementals is currently in her exams, and may possibly be going into further education in Art. Not sure if she'll be able to continue yet.


No spots to rest
Forest - Where you rested before meeting the twins
Mira Village - Elder's place
Waterway - Just before the boss room

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Thanks again for reviewing this. If you, or anyone else wants to help me in any way you can, please, feel free to drop me a message!

Tooth

It's on hold for the moment, but here's some extra info:

-Not only is it a horror/survival game, it's also a search & rescue game.
-It's set in a bizarre sleepwalking-kinda theme, where letting people die in the dream world kills them in real-life.
-Different endings!

Searching for Mother

author=silenthilllz
for some reason the game just stops working when I'm in the opening of the forest. I can move around, but I can't run or do anything.

If by that you mean Yuuichi stops in the middle of nowhere, it's a very inexplicable bug which I later fixed.

If you walk to the right-hand side of the bridge, the cutscenes should resume as normal.

[RMVX ACE] [Script Request] Separate System and Game Saves

That's certainly a different way to what I've been trying.

I need to learn how to use the piece of code you've provided, but thanks. I'll see if the guy who was helping me previously could put it to use. ^^

[RMVX ACE] [Script Request] Separate System and Game Saves

Recently, I've been working on a system that involves saving certain switches and accessing them via the title screen using a save file. However, I only managed to make it load said switches from a single save file...

What I've been hoping to do since is make the game create a separate System save file alongside the Game save file. (So for example, Save01.rvdata2 and System.rvdata2)
However, all of my tests have lead me nowhere. For some reason, something prevents the files from being accessed separately, and as a result the Load/Save screen appears to be blank.

So, what I hope to achieve from this topic is something which'll make this possible.

Is it possible, or is this a lost cause?

Tooth

Thanks. It's still in its birthing stages at the moment. Just attempting to get the character art done. :D

So far, I've already planned out 4/5 endings. :P

Attempting to create a skill merge system...

At the moment, I am still trying to figure out how to activate the second window after selecting the first skill. It could be something as simple as "if C is pressed, disable window 1 and enable window 2" for all I know. xD

But yeah, making it change the variable based on the selected skill ID does seem a bit difficult for me at least. ;u;

Attempting to create a skill merge system...

Thanks for the help. :3

If I recall, the "for" loop is written something like:
for x in 1..199 #example range of 1 to 199
    for y in 200..398 #example range, 200 to 398
         ArrayVar[x,y] = -1
    end
end
Not 100% sure, but it's close. :D

I think the main trouble I'm having is getting the selection boxes to "choose" the skill's ID number.

So:
- Press Skill 1 - Set Variable 1 to Skill 1's ID.
- Press Skill 2 - Set Variable 2 to Skill 2's ID.
- Check for variable combination in array.
- If valid, show skill 3's name.
- Enable confirm. Pressing teaches the actor the skill.

I'll get to thinking about it more later after work. ¦D

author=Travio
(Also, randomly re: the CSS; I usually hate the text-shadow effect, but it somehow works for me here. Huh.)
I guess it depends on how it's used most of the time. The CSS for this page is a bit messy though, so I might clean it up eventually.

Attempting to create a skill merge system...

So despite all efforts, I still can't manage to get this to work as I planned. If anyone wants to help me out, let me know. ^^

Attempting to create a skill merge system...

author=Link_2112
This sounds like a really cool way of making old weaker skills useful again. Combine points are interesting, too. Do you need help with the logistics of it or the actual scripting?
To be honest, I really need help just making sure things work together; arrays, CP earning, and the combine scene itself. So yeah, mostly scripting.

I'm kinda hoping the arrays would look something like this:
Array[0] = 1,2,3; # 1+2=3
Array[1] = 1,4,5; # 1+4=5
(Can't remember how arrays work in RGSS3, so forgive me if this is completely wrong, lol...)
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