PHLIM2'S PROFILE
phlim2
157
I've been using RPG Maker since 2003. Since then I've started many projects, none of which have been finished yet. However, I plan on changing this...
"Searching for Mother" will be the first game I'm dedicated to finishing! I've been working on it for so long, but I know it'll be worth it in the end!
"Searching for Mother" will be the first game I'm dedicated to finishing! I've been working on it for so long, but I know it'll be worth it in the end!
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Searching for Mother
Wow, thanks a lot for your review. Some positive and helpful comments there! Now for some responses:
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Thanks again for reviewing this. If you, or anyone else wants to help me in any way you can, please, feel free to drop me a message!
Character Art
Auto-skipping Text
Can't Save?
No Sprint
Higher Level Yuuichi
No Guard!?
Encounter Rate
Mika and Maka's "Ghosting"
Dat Yuuichi be Craycray!
Lack of Interactivity
No signs on houses
Useless Guard in Village?
Menu - Save before Load
Why can't we sleep on Yuuichi's bed?
Why doesn't the Elder have the Waterway Key?
Karin trigger kills = no-no
No Karin or Thunder Elemental Art
No spots to rest
As I am aware, there is a LOT of character art missing. This is due to the game's first artist quitting for a better life with her art. Since then I have found another artist who is more eager to get the job done!
Auto-skipping Text
The reasons behind the auto-skip is due to the fact that the lines have voices, normally. But, I guess I could do a "Stop SE" after every line to fix this.
Can't Save?
Like most RPGs, there are set "Save Points" in the game, depicted as magic circles for now. Another way to tell that there's a save point is LAG. I'm using a script that autodetects save points in a map. Sometimes it acts a little weird, and makes the game run at 5-8FPS.
No Sprint
Assuming you're in the forest, I initially turned off sprint to prevent the player from overtaking Yuuichi to the bridge. After I fixed the bug from the previous demo, I forgot to enable sprint.
Higher Level Yuuichi
I agree, I shall set his base level a little higher for the final game.
No Guard!?
Oh, there's a guard alright. Press the sprint button. OuO
Encounter Rate
I find RPG Maker's encounter rate a little bizarre. How would I lower the encounter rate? Would I increase or decrease the number?
Mika and Maka's "Ghosting"
They can teleport. No, seriously, they can.
Dat Yuuichi be Craycray!
I find it easier to place a village a certain distance to help with grinding, etc.
Lack of Interactivity
Still in the early stages. Interactivity will be increased in due time.
No signs on houses
Exploration is one of my favourite things in RPGs. It's better to find out than to already know.
Useless Guard in Village?
To be honest, it's to stop idiotic kids from accidentally make their way to the waterway.
Menu - Save before Load
Another thing I shall bare in mind.
Why can't we sleep on Yuuichi's bed?
Yuuichi's house is pretty much a Work-in-Progress. Still got his parents to add in there!
Why doesn't the Elder have the Waterway Key?
Because he's a forgetful old man, and knew he would keep it safe in a chest in the Waterway.
Karin trigger kills = no-no
I guess I could add the "Immortal" state to her, and let her KO the party by just attacking, but that would annoy the player by making them think that they needed to defeat her and waste x amount of items.
No Karin or Thunder Elemental Art
As stated above, the new artist is going to be drawing the character art. However, the alternate artist for the elementals is currently in her exams, and may possibly be going into further education in Art. Not sure if she'll be able to continue yet.
No spots to rest
Forest - Where you rested before meeting the twins
Mira Village - Elder's place
Waterway - Just before the boss room
Mira Village - Elder's place
Waterway - Just before the boss room
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Thanks again for reviewing this. If you, or anyone else wants to help me in any way you can, please, feel free to drop me a message!
Tooth
It's on hold for the moment, but here's some extra info:
-Not only is it a horror/survival game, it's also a search & rescue game.
-It's set in a bizarre sleepwalking-kinda theme, where letting people die in the dream world kills them in real-life.
-Different endings!
-Not only is it a horror/survival game, it's also a search & rescue game.
-It's set in a bizarre sleepwalking-kinda theme, where letting people die in the dream world kills them in real-life.
-Different endings!
Searching for Mother
author=silenthilllz
for some reason the game just stops working when I'm in the opening of the forest. I can move around, but I can't run or do anything.
If by that you mean Yuuichi stops in the middle of nowhere, it's a very inexplicable bug which I later fixed.
If you walk to the right-hand side of the bridge, the cutscenes should resume as normal.
Tooth
Thanks. It's still in its birthing stages at the moment. Just attempting to get the character art done. :D
So far, I've already planned out 4/5 endings. :P
So far, I've already planned out 4/5 endings. :P
Searching for Mother
If you downloaded SFM-Demo-002.rar, you have to press F5. I've removed the "True fullscreen" feature in the update. Make sure to download that one instead. ^^
(Should be called SFM-Demo-002_5.rar)
(Should be called SFM-Demo-002_5.rar)
Searching for Mother
Demo has been updated. Please click here to read the changes!
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Ah right. Well that part of the script is from Yanfly's battle engine. It is pretty useful.
Also, you may have noticed the text next to the status icon box? That'll soon be replaced with emotion artwork. ;)
To be honest, the extras should be earned. So now I've updated the demo so that extras are inaccessible. ;)
My plans are:
- Music Player (Unlocked by completing the game)
- Fan Art (Unlocked by finding special items. Activated by using them.)
- Credits (Also unlocked by completing the game)
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Well, hopefully there'll be a time when someone helps me tweak all the problems with the battles and stuff. Since I seem to be better at making / massively editing scripts, it's better to say that enemy actions aren't exactly my forte. xD
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Er, I mean, the usual battles. It shows the commands that will be used in the turn, right? The icons in their balloons in the HUD.
Ah right. Well that part of the script is from Yanfly's battle engine. It is pretty useful.
Also, you may have noticed the text next to the status icon box? That'll soon be replaced with emotion artwork. ;)
The Extra menu is very welcome :D Preferable if the music player locks the music when they haven't been played yet in the game. You know, for some people, hearing the theme can be a spoiler :P
To be honest, the extras should be earned. So now I've updated the demo so that extras are inaccessible. ;)
My plans are:
- Music Player (Unlocked by completing the game)
- Fan Art (Unlocked by finding special items. Activated by using them.)
- Credits (Also unlocked by completing the game)
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Well, hopefully there'll be a time when someone helps me tweak all the problems with the battles and stuff. Since I seem to be better at making / massively editing scripts, it's better to say that enemy actions aren't exactly my forte. xD
Searching for Mother
I'll be uploading an updated demo very soon.
It'll be the same length, but will have a few updates/fixes.
It'll be the same length, but will have a few updates/fixes.
Searching for Mother
author=Amaterasu
Mode 7 is as necessary as any other cosmetic script. xD So nothing wrong with using them.
It's just a shame it's unusable with the parallax script. The world map would look awesome otherwise. xD
Also, your display pic is making me laugh a lot! x'D
Searching for Mother
- Is it just me or there's a notable difference of artstyle? Michiro (green-haired kid) looks chubbier than Miho (the silver haired lady). The difference is also notable at how their portraits are colored, given that Miho's portrait got more color details. The contrast is shown even more if you want to compare between the status screen and the portraits while talking. The status menu ones are only using base colors without any shadings. It's not about the quality, it's about the consistency.Mmm, yeah. Michiro's artwork was done a week after I first started the RMVX version of SfM, and Miho's artwork was done a whole 4 months after. This will be why Michiro's looks chubbier.
Michiro's artwork was coloured by someone entirely different, but Miho's was done by the main artist at the time.
The new artist will be doing the sketches, I'll be lining them, and another artist will colour them.
As for the status pics, they were just base-coloured by me to show the other artists the main colours. However, when the old artist dropped out of the project (for reasons unknown), the artwork never got finished.
- I don't think counting the milliseconds is anything necessary. It's more like giving the players a feel to rush. I don't think this game needs to give feel to rush at all times, either.The new menu system I'm working on will remove the milliseconds entirely.
- Thankfully, option to turn of voices is available. The voice acting isn't that bad. But at times, the intonation doesn't that fit (to my imagination).Doesn't this go with most voice acting in games these days? lol...
Anyway, since I can't really converse with the VAs with a microphone, I can't help them say the lines as they're meant to be said. The best I can do at this point is say "eh, close enough".
- The 8 direction movement is legit, but somehow, why did I see that Michiro can step the roofs while walking diagonally?I saw a script somewhere that can fix this, but I can't remember where it is.
- Seems that Miho's voice a little too squeaky to me?Eh, she's 13. x'D
- Miho's quote... "Don't ever call me cute again, or I'll gouge your eyes out." What has happened in her life!? What kind of little girl that will say something as sadistic as that!? Which girl who will hate to be praised "cute"!? She must've been through a hell lot of problems too heavy for her age... Or... Is (s)he a boy!? (*runsawaybeforegetshot)She just has a bad temper whenever someone calls her cute. However, her quote will be changed by the next demo. That was just a placeholder. xD
- Is there any reason to not be able to run in the (giraffe) forest, at the starting point?(lol, I called it Kirin forest before I knew what "kirin" translated too. Funny how it translates to Giraffe! xD)
At the moment, there's a bit of trouble regarding beating Yuuichi to the bridge. This'll be fixed, as I've now got a script which fixes RMVXA's transparent event/event collision problem.
- The Extra folder, isn't it confidential? Are you sure to let us access them?I'm working on making things accessible via save data. I've already put this to the test with a fan-made "Ib" game I've been working on, so I should be able to implement it to SfM.
- I sympathize Yuiichi there. While he's not a womanizer that will get a woman he'll like (bishoujo games staple), he doesn't have any portraits. It's unusual for a non-main character playable character. Wait, his portraits and such aren't completed yet, I see, since he already has his own portrait (colorless) in the menu scene. He looks far younger than I expected from his voice and sprite.At the moment, the new artist for the game (not the same artist who did the artwork in the demo) has an artist's block, but will hopefully be working on it soon.
- The number fonts in battle feels squeezed, making them not that comfortable to read.I'm still playing around with these to work out what would look good.
- A little strange that the battles lack any voice-overs while the dialogues bear some. The usual is the opposite.Eventually, I'll be having voices in:
- Key events
- Battles (Basic Attack / Skills only)
- Cutscenes
- Sorry for much comment of anatomy... I can't stand it :P It's only about Michiro. Is she wearing a kind of skin-colored pantyhose? If not, why her belly button and (sorry) mound of venus (cleft between navel and thighs) aren't visible in her status menu portrait?Ahahaha, I guess the line artist missed her belly button out, lol. Again, the new artist will be redoing the status pics. :)
- Why can highlight the spoils if you don't need to do anything?Blame Yanfly for this. His aftermath system makes the item window selectable for some reason. I'll set the index to -1 and "deactivate" it, ready for the next demo. ;)
- Reminder of used commands in battle HUD is a pretty nice touch.You mean the tutorial? If so, thanks. I thought a lot of people might have trouble getting the idea of the battle system.
- The big tree seems to have a contrasting style between other tiles and characters.Hmm, I do kinda suck with tilesets, lol. I've been trying pretty hard to find something (or someone) that'll make it match with the tileset.
- Battles are redundant, the usual illness. Maybe you haven't paid attention to combat yet? So redundant that I prompted to escape without any particular reason but stay away from boredom. The only variation I found was only an attack that inflicts paralysis. The bosses' strategy aren't that worth yet, either. More than that, characters (Yuiichi and Michiro) have to be hit often to activate their techniques... And as I battle, I understand your need for spriters more. Seems that the normal charsets don't do enough justice for a fully depicted (illustrations and such) characters.Yes, I noticed that the battles ARE plentiful. I shall remedy this immediately!
On top of that, I've been looking for some assistance with making monsters more balanced and worth fighting.
The forest sludge (green slime) usually causes poison upon attack, but other than that yeah, the enemies do lack a lot of status-inducing attacks at the moment.
I agree that the forest's boss does lack a lot of skills, and just requires a load of basic attacks to defeat it.
- The Mode 7 is pretty cool, although I think it's a little unnecessary.I feel so too, but the entire RPG Maker series' airship system just looks plain to me, so I felt I should improve it with the Mode7 thing.
To anyone else who played: You may have noticed the world map was slow as hell, right? This was because of the tileset animation speedup script I added. The refresh rate made the world map run terribly. I apologise for this entirely, and it will be fixed in further releases!
- The Journal with different writers (and even responding the earlier journals) is a very nice touch.Thanks. I've tried hard to make each entry have a personality based on their writers, lol.
- The characters' personalities are fleshed sufficiently, I think.Mission accomplished then! xD
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In general, thanks for the HUGE feedback, wltr3565! I'll be taking on-board every thing you, and other people, say. (I've had another large feedback post to answer from another place, lol)
As mentioned in the "battle sprite" post by yourself, I do require some new sprites. Everywhere, in fact. I intend now to use a "slightly taller chibi" spriteset, and possibly find someone who can help me out for the battle sprites, someday, somehow. Maybe someone who can also make animated monster sprites too.
So far in all the comments I've received for the game, there has been no mention of the music in the game, lol.
v( o.o)v Sure, a few were snagged from RPG Maker DS and XP, but a few were composed for/by me:
- Suspicion
- Mika + Maka's Theme
- Boss Theme
- Mira Waterway
(There are more in the "Audio" folder that were composed by me/others.)
But yeah, the new menu system looks a butt-load more attractive than the demo's. I just need to get it in there. (I made it in a separate project, lol)
Anyway, thanks again. Hopefully things will be improved by next time!













