PROBLEMGAMERKT'S PROFILE

As you can probably guess, my real name is Katie, not problem gamer. While I've done work in RM200x/VX before, I'm always drawn back to object-oriented programming and the arts. I also like digital video editing.

This site was recommended to me by my cousin and friend, sbester, to get my projects seen by an audience that cares. One is a Roguelike RPG built from scratch in XNA Studio--a real beginner's project, to be sure, but hopefully it will have some merit :)

Lately, I have revisited the maker scene a bit and started dabbling in Ren'Py. The first visual novel I wrote is maybe more of a novella (or even short story), but it was difficult material for me.

When I feel like I can't go on, I just try to remember what the late great Maya Angelou said: "Calling someone a natural born writer is like calling someone a natural heart surgeon".

My favourite RPGMaker-based game is The Way.
O2
The trick is to keep breathing.

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O2

author=scary
How many episodes will you create? Just to take a mental note.

Thanks.

Hi, thanks for asking.

There's probably going to be 3 more, give or take. I feel it best to chunk it off in small bites, or I'll get overwhelmed lol.

O2

author=sbester
Subbed! I need to finish dys before I try this though... which I'll try to make happen soon :P

Cool :D thanks for the sub! Admittedly, this one's a tiny first episode, so you could get through in no time at all. =P

Mortals of Midgard

author=synbi
I'm looking forward to this! The original Ragnarok was about the only roguelike I could ever stand - it was a great game. There was such a variety of ways the enemies could kill you and also alter the terrain and everything. It's a huge task to attempt to redo/remake it, hope it'll start working out well.


Yay! Awesome, thank you for the encouragement. :D It's true, it's going to be a huuuge undertaking, so I just have to bite off a little chunk every day... and maybe it'll get somewhere. For now, it's not going so bad at all.

Fragile Hearts

author=sbester
I'm starting to think I really should release yet another version with these added fixes before the sequel comes out lol. It seems we're all running into that one especially.
I tend to agree :) I'm still finding things here and there, and I'm only on Episode 6.

Fragile Hearts

author=Arlyeon
In retrospect, the only problem I have is that it's possible to get stuck in ...I believe it's chapter 5? The cave? If one of your party members dies, and you don't have a stimulant, ...you're S.O.L. >> Some sort of save cracker/healer in that place could have been beneficial, since you can't get out of the cave, once your in it.

That just happened to me too, lol.

Fragile Hearts

I have a design suggestion!

Some of the character sprites you use have completely different pixel art for each direction they can be facing. I would suggest you change the Events of such sprites so they dont turn to face you On Button Press--for example, the sprite that represents the Broad Sword, the jewel that gives you instant Stat increases, etc.. And, you can have enemies, like the Watcher, move in a direction without them actually facing that direction, so their sprites don't change.

Fragile Hearts

I just got to the first save point, and I'm already smiling or giggling at almost everything. That Gundam Wing: Endless Waltz song I'm ashamed to admit I recognize, character portraits from Guardian Heroes, and that damn scrolling panorama... it's got parodical value out the yin-yang. Also--and luckily for me--examining the usual suspects (shelves, portraits, non-descript tables, etc.) is proving to be a most worthwhile venture, lol. Yes, four barrels, one description... I just have to look at them all to be sure there isn't something funny there.

If you haven't already, you really need to check out the English dub of Shin-Chan one day. It reminds me a lot of this!

One thing I would recommend thus far... to make a stealth area, I once experimented with making guards move in a fixed pattern with lines of sight, lots of variables, and whatnot. The castle could have been like that--though I realize you might have been going for a "stereotypical stupid guard" effect. :)

(And in a way, I should never recommend that, because I love avoiding battles.)

Fragile Hearts 2: Shattered Dreams


Tobin – A transvestite who is destined to save the world. Afraid of weapons and hates violence.

That line cracked me up.

Fragile Hearts 2: Shattered Dreams

author=sbester
Woo! New title screen!

It looks really good. How did you make that?

Mortals of Midgard

author=Marrend
From these screens, I'm thinking "strength" might be better suited as "stamina". While "strength" can mean the same thing as "stamina", there might be a little bit of confusion. It's up to you, of course.


Yeah, you're right... Strength is usually the base for an Attack rating. The thing with Strength in the original game, was that it could be altered depending on various things (like what you ate, if an enemy weakens you, if you polymorph yourself into a stronger lifeform, etc.), and it pertained to your total carrying capacity, as well. So having it visible at all times may be useful, or not, but.. I'll think about it :D
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