RABITZ'S PROFILE

rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
I like computer RPGs, Strategy Games and Soccer!
I have 25 years, and I have a Licentiate degree in Electronics.

I grew up on games like Daggerfall, Might&Magic2 : Gates to Another World, Betrayal at Krondor, Master of Magic, Age of Wonders, the C&C series, the Age of Empires series, the Warcraft series, the Baldur's Gate series, the Diablo series.
Also SNES ones like Tactics Ogre, Fire Emblem (1,3,4,5, and the Gameboy ones: 6,7,8), Chrono Trigger, Romancing Saga...
ok, actually a lot more games but you get the idea haha.
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Legacy of the Guilds
Follow the journey of a young fighter to defend his homeland. (Genre: Classic Fantasy RPG)

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Legacy of the Guilds Review

:) Solitayre we all miss your reviews!

EDIT: halibabica impressed me with the depth of his reviews.

Legacy of the Guilds Review

Yeah, hali.
Incredibly, RMXP doesn't seem to include that "below" option.

But I will try to find a solution via scripting or something.

EDIT: I think I nailed it!
Each event has a scripting method named "passable?" that defines wheter they can enter a specified tile.
In line 163 of the script "Game_Character 1" there is a condition that checks whether the event has a graphic or not. It's just a matter of defining a function that receives the name of the graphic_file of the event as input and returns true or false according to a predefined list of "passable critter graphics" I shall compile for my game.

Wow, I wish I knew about this a year ago haha.
Granted, it's not the most elegant solution but I am happy that I found a solution at all via scripting.

Legacy of the Guilds Review

Yeah, the problem is, in XP, if I hit 'Through', the critters can walk through any obstacles, they start walking on water and stuff haha.

Legacy of the Guilds Review

Thank you very much for this review, halibabica!
It is good to know that there are some things I've been able to nail right.

About your gripes, most of them I've suspected myself too.
- The one in the quest log is definitely in my to-do list. When I first started the game I had very limited scripting knowledge, but I am very confident that I can implement your suggestions now. They are spot on!
- About the critter-blocking, yeah it frustrates me sometimes, but I can't find a way to deal with that satisfactorily (is that a word? haha), so I'm thinking about keeping critters to a minimum or putting in places the player can't reach in the first place.

The story is finalized in my head (meaning, I know how it will end), but improving the characterization is something I am always striving for.

Lihtan Review

Haha sorry about the slip.
It was that blue dragon. I ended up beating it with the Thunder Spear and lots of fire as you mentioned.

The tilesets are very nice! The mapping was definitely one of the strong points.

Tales from Zilmurik IV Review

hi! Just curious, was this game developed far in time from ToZ 1?
This review has a lot of similarities with the one I did a while back of the first game in the series.

masterofmayhem you shouldn't stop writing reviews! you have a cool style!
Corfaisus, keep up the good work!

Tales from Zilmurik: Origin Review

Also, I realize this is the beginning of a series. That is cool.
I also have not played the original version, but I am sure this is an improvement.

The most frustrating puzzle of all was the one where you had 20 seconds to retrieve the stone key. 25 might be more adequate in my opinion. Most of the other puzzles were interesting.

Tales from Zilmurik: Origin Review

Sorry if made it look like all is bad with the game. That is not the case.

And for the record, I did not take points off for RTPness.
I admit that, because of my frustration with the random battles, I did not explore most of the optional areas.

The plot is epic and interesting enough. My main gripe is with the characters. Sometimes I felt like they all talked in the same way.
I believe you only need to make them distinct enough to greatly improve this series.

Cavern of Doom Review

I am a spanish natural speaker and I didn't gain anything from this review.

You could have just replaced the entire review with 3 sentences: "This was a short game of 15 dungeons. I played it on insane. It was difficult but the story was very poor."

I am curious. Why submit something if you don't care if it will be useful to people? Would it really kill you to try and strive to raise the quality of your contributions?

Sister's Storybook Review

Not really ZPE :)
just minor cosmetical changes and bug fixes.
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