SHADOWSHAW'S PROFILE
Search
Filter
Shards of Xar
Wow, I've got some catching up to do on these comments.
@ Drachen
Thanks for the input.
As for the battles, I'm trying to make it so battles get progressively more challenging as the game goes on. More attack skills with varied advantages that you will have to utilize in order to win in a fight. Elemental, multi-hit, wide ratio consideration, status-infliction, defense breaking, armor-piercing, critical-only damage, first initiative, double turn, team skills (with certain party members), special/elite status, are all some examples of what you'll have to consider/take advantage of to get best results and/or be victorious.
Some battles will even be affected by event(s) that happen prior to the fight even beginning, e.g., whether or not you have acquired a certain "Shard" affects whether or not an enemy is capable of using his strongest skill. Another example would be whether or not an area/part of the world is considered a "High Risk Zone". In which case it would be a good idea to be on high alert for risk of running into Demons.
As for the dialogue, I feel I have to change it every time I playtest my game. I feel as if there are details and subject matter that doesn't come out too well. I'm always trying to catch these things whenever I can.
@ Drachen
Thanks for the input.
As for the battles, I'm trying to make it so battles get progressively more challenging as the game goes on. More attack skills with varied advantages that you will have to utilize in order to win in a fight. Elemental, multi-hit, wide ratio consideration, status-infliction, defense breaking, armor-piercing, critical-only damage, first initiative, double turn, team skills (with certain party members), special/elite status, are all some examples of what you'll have to consider/take advantage of to get best results and/or be victorious.
Some battles will even be affected by event(s) that happen prior to the fight even beginning, e.g., whether or not you have acquired a certain "Shard" affects whether or not an enemy is capable of using his strongest skill. Another example would be whether or not an area/part of the world is considered a "High Risk Zone". In which case it would be a good idea to be on high alert for risk of running into Demons.
As for the dialogue, I feel I have to change it every time I playtest my game. I feel as if there are details and subject matter that doesn't come out too well. I'm always trying to catch these things whenever I can.
Shards of Xar
I'm glad you like it, Linkis :) Though I got to say that at some point I should make a new demo since the content of Demo v-1.3 is currently outdated. Somethin' to think about doing, but am unsure if I want to yet.
And yeah! The "Shards" is estimated to have a completion date set for late 2016. I've been really lazy with development and I think it is time to get this game out there.
And yeah! The "Shards" is estimated to have a completion date set for late 2016. I've been really lazy with development and I think it is time to get this game out there.
Tales of Chaotica
I cannot continue to work on this game any longer. Reason being that my computer crashed and that crash deleted everything off of my main drive and my game, Tales of Chaotica, along with it.
It was fun, though. Might try to make another game eventually, but I am really just not sure right now.
It was fun, though. Might try to make another game eventually, but I am really just not sure right now.
Tales of Chaotica
@ZakkuKun
Thanks! I've been re-doing the game from the ground up. I want the game to be better than my last demo was.
Thanks! I've been re-doing the game from the ground up. I want the game to be better than my last demo was.
Tales of Chaotica
Thanks for your input, BareGamer :)
My main gripe with my game is the story. I'm not even sure where to go with it. The story I had in the 1st demo has gone through some changes. I'm trying to make it similar but different.
Sometimes I feel my game's setting and overall feel is fundamentally flawed but I'll see what I can do with it.
My main gripe with my game is the story. I'm not even sure where to go with it. The story I had in the 1st demo has gone through some changes. I'm trying to make it similar but different.
Sometimes I feel my game's setting and overall feel is fundamentally flawed but I'll see what I can do with it.
Tales of Chaotica
I'm sorry that my game is the most terrible game you have ever played :(
This is my first game and I am trying my best. I hope I can make it better.
This is my first game and I am trying my best. I hope I can make it better.
Tales of Chaotica
Thanks for the kind words! And yeah, I need more direction in my game. It was only when I was putting out a demo that I found things that I never noticed before. By the way, the pouch can be found from the horse after getting the animal foods item.
I still feel bad about the looping event in the south-east house(which I fixed by the way). Oh my god that was bad. I never go in that house! So I tested the game and I found out about it and yeah. Making an RPG is pretty tough! Lot of things that I think I will fix but forget a moment later when I find other more interesting looking errors to fix. :P
I still feel bad about the looping event in the south-east house(which I fixed by the way). Oh my god that was bad. I never go in that house! So I tested the game and I found out about it and yeah. Making an RPG is pretty tough! Lot of things that I think I will fix but forget a moment later when I find other more interesting looking errors to fix. :P
Tales of Chaotica
Pages:
1













