New account registration is temporarily disabled.

SJMORGAN'S PROFILE

sjmorgan
Threatening someone over a 30 day ban.
1545
I only develop in RPG Maker products and usually work alone. I'd love to team up with a good old school composer in the near future.
Destiny of the Dragon Lo...
A Destiny of an Emperor/Dragon Quest 1 Hybrid game.

Search

Filter

Swap in the Middle with You~

author=pianotm
sjmorgan
Are you guys serious right now? Nothing about the criticism was constructive.
Okay. Let's take a look at some of that criticism.

Liberty
Right, because telling someone to eat noodles that they never found (thus do not know exists) is helpful in any way. I read all the text, thanks very, but never found any noodle shop. I also saw the line about the noodles and wondered what the fuck it was talking about. If all you got of the game was the town then it was you who did the battles and that is where the issue lies - with the battle balance. You can change that by actually doing more than just saying 'go eat noodles' to the player. >.>

So set the attack to +1 instead. Balance the game properly, then add bonus options to that based on the balance. Geez. Those are not logical, reasonable excuses at all. You could have rebalanced the stats or removed battles completely. You could have chosen different enemies and not made the witch such a monster to fight. You could have taken the story in a completely different direction. There's no spitting in the initial creator's face to make the game playable or adding new skills or giving stat buffs and gear. In fact, that's what a bunch of people did to rebalance battles or add to them in their own second halves. It was expected. Don't blame a bad start for a bad ending when you had control over that.

This wasn't constructive criticism? Really? Wow.

And was your response to acknowledge that this was a problem? No it was not!

sjmorgan
You never found them because you didn't bother to finish talking to NPCs in the games only town. Last I checked, talking to NPCs is RPG 101. It feels like a case of lazy playing lead to not knowing the mechanic existed.

This was your response. It does not acknowledge that this was a problem. It completely rejects the idea of acknowledging the problem. It instead ignores the problem and blames the player for the problems brought about by your bad design.

sjmorgan
Leo and Cat leaves me kind of frustrated. I may go back and tweak it tbh. I just wasn't allowed to change the Noodle system of + 10 to any stat for a mere 20 gold pieces... and the two characters were set up to cap at level 20 already being speced out. I had the choice of balancing the game to level 20, with one trip to buy noodles after exploring part of the second half shattering any level 20 challenge, or making shit really hard so you had to buy noodles to have an average difficulty battles vs the last two bosses.

Here, you plainly state the reality that you now feign blissful ignorance of. Notice the bold text that says you had a choice! Guess what! You chose bad balance and design. You also completely fail to realize that you are in control of the challenge and that your apparent inability to make a level 20 balance challenging reflects, not on the materials you had to work with, but your ability to work with them.

Then when Unity comes down with some harsh words, you have to start sending nasty PMs?

sjmorgan
It was an attempt to bash a dev (me) immediately after I acknowledged the problem and a desire to fix it. There's no situation where that leads a good place.

So this comes across more whining than berating.

Crushing your poorly thought out reply could easily be done, but you'll keep replying and getting crushed. Not worth the time. Banished scrub.

Swap in the Middle with You~

]
author=Corfaisus
author=unity
author=sjmorgan
cunt
Is this a new thing? Because I swear to Christ this kind of blase approach to such harmful and disruptive language only started popping up and being acceptable when the floodgate that was 'that which shall not be named' branded a certain kind of people as problematic. Like, no one had the guts to come out and say this particular word unless they were under pardon for being British or Australian or some silly shit.

I don't care how many edgy men (from my experience, it's 100% men pulling this stunt) on the web think that "triggering" buzzwords are "the cooliest", you have no goddamn right to call a woman a "cunt".

author=pianotm
I was going to say something about it when the drama was going on, but I decided that prima donnas that are too arrogant to take responsibility for their fuck ups and instead put on the "lazy" players just aren't worth discussing the issue with.

What was that RMN tagline that applies to this? "People work hard on their games and they expect them to be played and reviewed correctly?"

Brilliant.

I assure you the words older than either of us. The new thing is SJW, hypocritical PC police pussies. You actually believe the standard is not using a word and the exception is it popping up post some bull shit I know nothing of. Adorable.

There are no pardons and it's not edgy. Cry harder.

My ignore list is going to get huge today.

Swap in the Middle with You~

Are you guys serious right now? Nothing about the criticism was constructive. It was an attempt to bash a dev (me) immediately after I acknowledged the problem and a desire to fix it. There's no situation where that leads a good place.

If a spotlight has already been shined on the problem, and a desire to fix it exist... why would anyone think a dev or project will benefit from any degree of shit talk in response.

Constructive criticism is criticism that can actually benefit a dev and/or project. It's giving your opinion to an issue a dev hasn't acknowledged or has acknowledged but doesn't want to fix within a project. It's giving the feed back in a manner that increases the chance to get results.

I'm disappointed that you folks think that was constructive. Here, let me give you an example of how Liberty should have approached it to have constructive dialogue.

"I agree that you should completely rebalance combat for the second half of the project. In my play thru, it ruined the entire game for me. I didn't encounter this noodle shop you say you had to balance around, so I didn't benefit from it. I believe it's important to never balance around optional content, even if it's game breaking or has to be in a game for any reason."

While this manner still isn't necessary once a dev has acknowledged a problem and is willing to fix it, it's an approach that lets your frustrations be heard without a battle being likely over it. A dev can benefit from knowing how playing a game they worked on impacted you, but they will never benefit from a shit approach to conveying the information or desire to play a rounds of the blame game, the talk down game, or any variation of stupid you may be tempted to offer instead of actual constructive criticism. I wouldn't recommend even bothering once a dev knows what needs to be done and are willing to do it, unless you have advise on how to do it in situations that aren't as simple as the topic at hand.

Since I used the words like "I'd like to" and "I may go back," the best approach may have been to tell me that I should definitely do that, and again go to something like the example provided to drive home that the game in it's current state is a bad experience.

Swap in the Middle with You~

The only problem has been addressed over and over. I'm not addressing it again or replying again after this post. If you talked to every NPC, and still went "there is no noodle shop." I don't know what to tell you. The NPC next to the counter explains what every noodle does in detail and the shop keeper sells noodles at his noodle shop. I should have watched the Let's Play that you insist proves you talked to these NPCs that you clearly didn't bother to actually read the text from.

If you believe a 50+ bug ridden town that's just a fetch quest in a fetch quest in a fetch quest is fine, then you have poor taste in games.

This is just both of us being redundant at this point. I literally started this conversation with a desire to rebalance around leveling and nerf the noodles since the contest is over and the game was on my mind. The solution was here before you chimed in needlessly to just be rude and create this long winded, pointless argument. You're being a petty drama whore instead of a decent event host at the moment. You have managed to bring me down to your level pretty fast, so kudos on that. May want to take a nap or something. That's what I'm about to do. Bye.

Swap in the Middle with You~

You never found them because you didn't bother to finish talking to NPCs in the games only town. Last I checked, talking to NPCs is RPG 101. It feels like a case of lazy playing lead to not knowing the mechanic existed.

I got the game at the point that the traffic jam to go east clears from town and you're already on the way to see the witch. I mapped from there to the end, and did the battles for the woods, witch and other boss. I didn't do the pre town, book quest, or hermit battles. Those already existed.

I speced my battles based on the stats I had from my single play thru save after using the noodle shop, and played to the map I could see the cottage on my save file, walked my ass back to town and buffed, then walked back and beat her ass.

It's easy to say "so set the stats to + 1 instead" when the contest is over and I can now do so. I was literally not allowed to change his eventing or mechanics as per the rules of the contest that you hosted. I can't stress that enough, and you can't gloss it over enough. The present is not the past. This game was developed during the contest, for the contest, not after it.

I am never going to go "I messed up by balancing around an existing, easily accessible game mechanic instead of ignoring it so people could break the game for fun if they want." That's never happening.

I could go back and fix the games balance easy now that I'm not bound by the contest. It's as easy as re specing a few enemies and nerfing that shop down to shits and giggles. No one's saying that's not possible in the present. I even started the discussion saying that I may go back and do just that. The more we discuss it, the less motivated I feel to do anything other than delete the game from the internet.

This discussion began with me stating what I dislike about the finished product, and why it is the way it is. You chimed in solely to state the shop didn't exist and to say the game was just bad. What kind of event host does that?

Swap in the Middle with You~

This is coming from someone that had no idea the + 10 stat shop existed, or that it was balanced so poorly that it instantly broke the game if anyone bothered to simply walk to the damn counter... thanks for the advice.

I'd rather remove it from my profile honestly. Being labeled unable to balance a game that was just a city of filler to begin with is annoying... it wasn't exactly the grand central station of inspiration.

I'm damned because players never bothered to talk to the NPCs or read the text when they lose to the witch that blatantly tells them they should have eaten more noodles with the game balanced to the existence of the mechanic.

I'd of been damned if I balanced it from level 1-20 and someone went "hey, I can buy this attack + 10" with my gold and one shot every enemy and laugh.

This was a lose/lose for balancing in a contest where I wasn't allowed to change the mechanic.

Reasonable, logical excuses aside, I could have tossed his characters and story to meet the witch aside entirely... introducing new characters and plot points that didn't give access to the existing town or shop and actually balanced an end game with ease. I could have used a different combat system entirely for the second half, not depending on the core stats. I could have stripped the existing characters of levels, stat buffs, and gear for some in game reason spitting in Sodas face to bipass the rule "in the spirit of the event," then properly balanced it. In that respect, I am without excuse. Just not for the reason given.

Noodle_Shop.jpg

The Noodle Shop exists from the first half of Leo and Cats development, a Game I finished for Swap in the Middle.

For a mere 20 Gold, you can enjoy + 10 atk which = 40 extra damage.
+ 10 Def which = - 20 damage taken.

It has come to my attention that no one that played the game knew the guard in the second half says "How did I get so strong? I eat noodles." or the losing the main fight sequence saying "I should have eaten more noodles." No one that played the game bothered to talk to the Noodle Clerk or the NPC next to him to learn that SuperSonicSoda had this game breaking noodle station waiting to dish out OP Attack, Defense and Magic resist on the cheap.

It exists. It is the reason why the game feels so unbalanced. I had to account for the fact that the player could simply walk up to a counter and ask to be godly by the end of the game. The player can even beast the easier first half with a trip to the noodle vendor.

If you cannot beat the witch, walk your ass back to town, and buy some noodles. If you want to be a real cheating beast, here's a pro tip. Sell your weapons at the general store, and use the huge gold gains to buy unbelievable stack after stack of noodles to the point you are beyond god status.

Swap in the Middle with You~

author=Liberty
I don't even know what you're talking about. AFAIK there wasn't any noodle anything in that game. Just death and despair and bad balancing.

If you went to all the filler areas of that town from the first half the game, SuperSonicSoda had a Noodle Shop. A NPC in the shop explains for 20 gold you can buy one of many kinds of noodles for you and for the cat. You get + 10 of a core stat per noodle buy.

+ 10 attack translates to 40 damage.
+ 10 defense translates to 20 less damage.

Once you break the bank before the witch, she's no longer a bringer of death and despair.

If you'd like Liberty, I can balance it around level 1-20, then you can break the bank on just atk + 10 and one shot the witch?

Slightly more flexible rules so I could have nerfed the shop and actually had a shot at balancing the game would have been peachy as well.

Swap in the Middle with You~

Leo and Cat leaves me kind of frustrated. I may go back and tweak it tbh. I just wasn't allowed to change the Noodle system of + 10 to any stat for a mere 20 gold pieces... and the two characters were set up to cap at level 20 already being speced out. I had the choice of balancing the game to level 20, with one trip to buy noodles after exploring part of the second half shattering any level 20 challenge, or making shit really hard so you had to buy noodles to have an average difficulty battles vs the last two bosses.

In my test play, I hit the noodle shop where ownership changed hands, and managed to go to and beat the boss before the final boss first try. Walked from there back, bought noodles, then managed to beat the final boss first try. Those +10s to defenses, ect neutralize the difficulty spike I made pretty fast and the damage you can buy is pretty OP too.

I'd of loved to have nerfed the +10 to +1, and went further to cap it at maybe 5 total stat bumps per stat before they stop working... if it weren't a complete finished event already.

Swap in the Middle with You~

Are judges leaving a break down of opinion game by game? I'd like to see that.

I know Leo and Cat won't win any judgings besides the non existent Too Hard Without Noodles award, but I do hold out hope that Revival For Justice may end up judged favorably in this contest. There's some good competition, so I don't believe it'll win regardless.