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SLASH'S PROFILE

slash
APATHY IS FOR COWARDS
4158
I make video games that'll make you cry.
BOSSGAME
The final boss is your heart.

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First Time Matches

okay, so Caz matched with Marimo, I matched with Caz, and Nessy matched with me...

Now we just need the marimo to match with Nessy and everyone is best friendos~

First Time Matches

author=Kylaila
author=CashmereCat
(...)
3rd time around i played as liberty and got: slash.
he had by far my favourite answers, to be honest. as soon as i heard each one, i was smitten <3
i loved their mature stance on art and games, communicating experiences through games, their want to find out the core of what makes a game fun, and their fabulous response to "rips, custom or rtp"... i was smitten right away <3
anyway, loved slash's answers. they were so beautiful...
% fit: 12%
That is what happens every time slash pops up!
I just can't not pick him!


/////////////

Oh... you guys...

First Time Matches

spoilers, marimo is actually a dragon

First Time Matches

author=Ebeth
I got slash on my first playthrough! We only had 10% compatibility apparently though.

Ahh! Well, I'm sure we had a good time anyway :D

Meanwhile,



hey there caz

;) ;) ;)


(Although apparently my best match was with Nessy at like 93%? I'm super curious how those are calculated!)

Explanation

Huh, I honestly didn't think of hitting Escape when presented with the "..." choices. I knew there was something tricky going on there, but I should've thought outside the box a little more, ha ;-_- and I'm really glad that you apparently have to try several times to get her off the roof, because I assumed that was something you had to do. After that didn't work and everything started speeding up, I spent the 2 minutes spamming clicks at the door :P

It's nice to have a little more context to it all. I didn't know the last woman was her aunt right away (although I put two and two together after the one body said AUNT). I also didn't pick up on the dad creeping on the daughter, but maybe I just missed that part. The general feeling of unhappiness and dealing with the past was there though, as well as trying to work through depression.

I ended up getting the good ending, I think - the psychologist saying "she's working through it slowly, but she'll be alright in time" - but it sounds like I screwed up a few of the choices, except for the last three, which were a little more obvious, imo. I think those choices at the end were a nice touch.

Anyway, I liked it! I definitely like the theme of "trying to come to terms with your past" and this game did a pretty solid job expressing that. It was definitely rough around the edges, but given that it was made in a week, I mean, whatever. Nice one ^_^)b


EDIT: Oh, for whatever it's worth, the appearance of Death didn't really bug me (although him being hidden behind the dialogue box... hehe :P) I assumed since she was already hearing voices, seeing things wasn't too weird, either.

Release Something Weekend Feedback!

Thank you for the feedback! You brought up some great points and at least a few things I should keep in mind. I probably should have labeled this as a prototype, because it really is too barebones to be considered a demo. I'm definitely going to keep these things in mind as I develop & release more. A lot of this stuff is already on my to-do list (such as the sprite bug & placeholder art), but some I had completely missed or not realized the importance of - like as the lack of instructions - because I figured it would be "good enough" for a prototype.

Release Something Weekend Feedback!

Thanks for playing and for the feedback! I think you're spot on with it. The game is technically beatable as it is, but I tend to forget that I know all the tricks at the moment and I should give some better hints to players. Balance is definitely out the window too.

You've reminded me I'll have to do a better job explaining how players can prevent damage and recover health, how battles work, how weapons work, etc. I'll make sure to keep these issues in mind as I continue development - there needs to be a lot more balance, and I don't want players to die solely due to terrible luck.

Thanks again for the feedback :)

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