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Monster catching/training feasible?
Hi all, I've played many games here but I'm pretty new to the programming side of it all. So I was wondering if anyone with more experience can give a yea/nay to the idea of implementing a Pokemon-ish system using rpgmaker?
I know the catching part is possible, since a lot of games do it really nicely. The monster ends up stored as an inventory item, usually. But I'm not sure if you can assign HP/MP/XP/skills to an inventory item, or maybe a library of party members that are triggered by items? I don't even know how many ways there are of doing this.
It would be a pretty sweet battle system but I'm not going to pull it off anytime soon haha...in the meantime if anyone gives it a shot please let me know so I can see. Thanks!
I know the catching part is possible, since a lot of games do it really nicely. The monster ends up stored as an inventory item, usually. But I'm not sure if you can assign HP/MP/XP/skills to an inventory item, or maybe a library of party members that are triggered by items? I don't even know how many ways there are of doing this.
It would be a pretty sweet battle system but I'm not going to pull it off anytime soon haha...in the meantime if anyone gives it a shot please let me know so I can see. Thanks!
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