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LE's Cutscene Service: First customer is free.
Oh no, it wasn't a critique against you at all. A lot of people think Flash has a limited color palette since it has that crappy html swatch thing by default. Nobody is born knowing how apps work, just gotta learn em. :)
If you need a Photoshop type image editor - http://www.SumoPaint.com can get you by in a pinch.
Ironically it's actually built in Flash (Flex technically). It doesn't have pressure sensitivity from a tablet, and also sucks for pixel art, but otherwise it works pretty well. Flash can handle png sequences, it'll be a bigger filesize but if you wanted to draw each frame out in Photoshop and import it you could. Probably would be best to output to a video format instead of swf if you do that though.
If you need a Photoshop type image editor - http://www.SumoPaint.com can get you by in a pinch.
Ironically it's actually built in Flash (Flex technically). It doesn't have pressure sensitivity from a tablet, and also sucks for pixel art, but otherwise it works pretty well. Flash can handle png sequences, it'll be a bigger filesize but if you wanted to draw each frame out in Photoshop and import it you could. Probably would be best to output to a video format instead of swf if you do that though.
LE's Cutscene Service: First customer is free.
author=Darken link=topic=3993.msg80910#msg80910 date=1245128109
Heh I wouldn't say MS Paint isn't limited either, Colors>Edit Colors>double click on the presets or define a custom one.
Ah, I didn't think it was but I haven't touched Paint since the Windows 3.1 days. Guess that time I would have been ok just talking out of my ass. Oh well ~
LE's Cutscene Service: First customer is free.
No dodge or burn. Blur... eh kinda. If you're on Flash 8 or higher (CS3/CS4) you can convert graphics to a movieclip (select and press F8) and then use a blur filter on it. It doesn't really work like Photoshop's blur tool though. Works more like a gaussian blur filter. Kind of all or nothing.
LE's Cutscene Service: First customer is free.
author=LovelessEntertainment link=topic=3993.msg80902#msg80902 date=1245124078
Until I can get to my animation computer and use photoshop to draw shit.. I have to use the palette in Flash.. which is like the palette in MSPaint.. which is very limited. The animation is coming along though.
Flash isn't limited by colors.
Go Window -> Color (or Shift + F9)
should get a window that pops up like so ~

(sorry bout the crap quality) - Red arrows you can adjust just like you have in Photoshop. Alpha works a bit different than Photoshop's Opacity, but it's due to Flash being a vector app, it follows vector rules instead of raster. Type drop down menu in the upper right you can make gradients with. If you want to save the colors you can open the Swatches menu and add them in there too.
Anyway you draw nice, I look forward to seeing the animation.
T Review
I'd have liked to see you play it a bit further. There are several interesting things with shapeshifting mechanics later that I was hoping to see your take on. The story actually winds up being quite a bit above average. His characters become very 3-Dimensional, and have really nice conflict within themselves, Lunair in particular. The pacing is just off, sometimes even way off, particularly the beginning drags much slower than it should. It's also the only RM game that I've ever played that I felt the music was used even remotely close to how it's supposed to be used - controlling the mood (exceedingly well at two specific parts I liked in particular). Almost nobody gets that right, not even in the commercial arena.
I'd rate it higher myself as later on it starts to get a lot more right than it gets wrong, but I don't really disagree with your assessment to the point you played to - it certainly doesn't yank you in very quickly at all.
I'd rate it higher myself as later on it starts to get a lot more right than it gets wrong, but I don't really disagree with your assessment to the point you played to - it certainly doesn't yank you in very quickly at all.
Why is RPG Maker stuck in the 20th Century, graphics-wise?
I don't know if being 3D is really my issue with RTS games in the past few years. I get what you're saying though, I think particularly around the PS/N64 era many games were forced into 3D when they really didn't need to be and really shouldn't have been (Castlevania just works better as a 2D side-view game). I think the fail with RTS games lately is on a more fundamental level than 2D/3D though. I mean most that I've played even if they were 2D would still be pretty mediocre titles. Hopefully StarCraft 2 breaks the trend.
Also 3D at those DS levels and things isn't very hard or time consuming at all - those are really really low poly. Cloud you could make in around 10-20 minutes even with textures, and bumping up the texture res and reworking the popeye arms you'd have the DS "style." Blender is completely free and in many ways rivals the expensive apps (UV Unwrapping most notably) - so anyone has access to it too. However...
Artists determine good graphics not technology. Good artists can make amazing things out of just about anything (seen the guy who paints with ketchup and french fries?). Most RM games look pretty bad graphically, I can't say with a straight face that it's because the technology is holding them back either. Graphics just aren't everyone's strength is all. Jumping to 3D wouldn't change that.
Also 3D at those DS levels and things isn't very hard or time consuming at all - those are really really low poly. Cloud you could make in around 10-20 minutes even with textures, and bumping up the texture res and reworking the popeye arms you'd have the DS "style." Blender is completely free and in many ways rivals the expensive apps (UV Unwrapping most notably) - so anyone has access to it too. However...
Artists determine good graphics not technology. Good artists can make amazing things out of just about anything (seen the guy who paints with ketchup and french fries?). Most RM games look pretty bad graphically, I can't say with a straight face that it's because the technology is holding them back either. Graphics just aren't everyone's strength is all. Jumping to 3D wouldn't change that.
Regarding use of face sets
I don't recall FF6/Chrono Trigger having facesets at all? I only played them on the SNES though. Probably added them to re-releases or something.
Regarding use of face sets
I think Lun did it with some characters in The Way (Rhue I recall had different expressions).
It depends on how you do it if it's distracting or not. Do them based on how the character is feeling and not what they're saying. If they're frustrated show them talking with their eyes closed, feeling confident have a bit of a smirk, things like that. Otherwise you'll be trying to lip sync and that just won't work without spoken words. Like any detail, you don't want to bring very much attention to it at all. If it's pretty subtle, it works really well and adds to your presentation, but if not it really really detracts.
The most important thing though is making sure your dialogue is good though. If you find yourself needing to change the facesets a lot, it could be that you a) have more than one faceset portraying the same emotion b) your characters mood is changing much too rapidly. Unless it's a character with a mental disorder, emotions usually stick for a period of time instead of drastically changing one second to the next. Aka when you're mad, you aren't going to jump to being happy for a sentence then back to mad.
It depends on how you do it if it's distracting or not. Do them based on how the character is feeling and not what they're saying. If they're frustrated show them talking with their eyes closed, feeling confident have a bit of a smirk, things like that. Otherwise you'll be trying to lip sync and that just won't work without spoken words. Like any detail, you don't want to bring very much attention to it at all. If it's pretty subtle, it works really well and adds to your presentation, but if not it really really detracts.
The most important thing though is making sure your dialogue is good though. If you find yourself needing to change the facesets a lot, it could be that you a) have more than one faceset portraying the same emotion b) your characters mood is changing much too rapidly. Unless it's a character with a mental disorder, emotions usually stick for a period of time instead of drastically changing one second to the next. Aka when you're mad, you aren't going to jump to being happy for a sentence then back to mad.













