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Dracula X Mafia (GAME OVER - MAFIA VICTORY) [MAFIA]
Dracula X Mafia (GAME OVER - MAFIA VICTORY) [MAFIA]
Dracula X Mafia (GAME OVER - MAFIA VICTORY) [MAFIA]
Dracula X Mafia (GAME OVER - MAFIA VICTORY) [MAFIA]
Dracula X Mafia (GAME OVER - MAFIA VICTORY) [MAFIA]
If there's a next day, you'll see that I'm bleeding due using the vampirekiller on myself
That is, if I lived through the night and items doesn't seem be much useful after this stage.
psy- Items, to me, are meant to be used situational if there's a demand for it at the time of received
That is, if I lived through the night and items doesn't seem be much useful after this stage.
psy- Items, to me, are meant to be used situational if there's a demand for it at the time of received
Dracula X Mafia (GAME OVER - MAFIA VICTORY) [MAFIA]
Dracula X Mafia (GAME OVER - MAFIA VICTORY) [MAFIA]
I was waiting for input, didn't really think of a nokill for today.
psy: if I was working with a scum- should they win through night kill yesterday? I think they expected me to not use vampirekiller.. That changed after town number decreased that I took a chance that night
I think vampirekiller would be OP to autokill vampires in the early game. While they are existing roles that checks action (Ozzy), a healer for bleeding (odd), and an armor that detects vampire (Emily)
psy: if I was working with a scum- should they win through night kill yesterday? I think they expected me to not use vampirekiller.. That changed after town number decreased that I took a chance that night
I think vampirekiller would be OP to autokill vampires in the early game. While they are existing roles that checks action (Ozzy), a healer for bleeding (odd), and an armor that detects vampire (Emily)














