TERRA0NOVA'S PROFILE
terra0nova
87
I'm a part time graphics programmer, part time indie game developer, making whatever games catch my fancy. I love indie games, indie devs, my wife and my cats!
Search
Filter
Rhythos RPG Builder - a Free and Open Source Dev Tool
author=megaman8x
jeez, inst there enough free 2d rpg development kits? will there ever be any advancement in the rm community?
While there are several rpg development tools, they all have their strengths and weaknesses. I haven't seen any free tools as feature complete as I'm planning (although I may have missed some), as a lot of tools are either unfinished or focus on one part of rpg development (like Tiled is really good at map editing). Take a look at Rhythos' feature list on our kickstarter page - it's really up to you whether it seems like a good fit for you or not!
As for advancements in the RM community, I can't promise anything there, but as CyberDagger mentioned, maybe some competition will help advance all RPG maker tools!
Rhythos RPG Builder - a Free and Open Source Dev Tool
Awesome! I'm really hoping this project will go places too! If the kickstarter gets successfully funded, I plan to finish all the listed features by November of this year. I plan to continue adding features and support after November, and hope that the community will also contribute lots of features and assets too!
Rhythos RPG Builder - a Free and Open Source Dev Tool
I tested out changing the tile size in the code, and other than requiring a few minor changes to parts of the map editor (like the walkability arrows were sized to fit a 32x32 tile), everything seems to work, so I'll add that into the project settings!
I'll also look into setting the game's resolution in the project settings - that may require a little more work as the battle system was designed for a fixed resolution, but most of the rendering should work at different resolutions, so I'll look into adding that too!
I'll also look into setting the game's resolution in the project settings - that may require a little more work as the battle system was designed for a fixed resolution, but most of the rendering should work at different resolutions, so I'll look into adding that too!
Rhythos RPG Builder - a Free and Open Source Dev Tool
Yup! The editor is written in Java, which runs on mac (and many other platforms), and it can export games to flash, mac, windows, linux and potentially (with a stretch goal) HTML5, iOS and Android (including the Ouya console) - so you'll be able to make games on your mac, and play them on your mac and iPhone natively, without any windows on mac software in between!
Rhythos RPG Builder - a Free and Open Source Dev Tool
It's set at 32x32 pixels because it's a pretty standard tilesize (other than the old RPGMakers using 16x16). As for changing the tilesize, it would be doable just by changing some constants in the code as long as the project uses the same tilesize for everything (mixing 16x16 and 32x32 tiles would be more work) - if there's a lot of desire for this, I could add a project option that sets the project's tilesize (and would invalidate tilesets and maps when changed - so you would probably want to set the tilesize in the project properties, and stick with it).
Rhythos RPG Builder - a Free and Open Source Dev Tool
The basic editing tools of the map editor are pretty similar to RPG Maker 2003, so at it's core it's not that complicated, but it has a lot of features to address the flexibility issues you mentioned:
* It allows for up to 20 layers (and you can set which layer the player is in, allowing the player to walk on bridges over a town, and then walk under the bridge just by moving up/down a layer).
* The tile maps can be any size (in tiles - it will add a scroll bar if needed), and maps can have tiles from any tileset in the project (so, you could have half the map be from the forest tileset, and half the map be from the forest town tileset.
* The eventing system will allow you to place sprites on ANY layer, and can be used to place trees and other graphics anywhere you want. This is actually the preferred method for placing large graphics, as then they properly depth sort with other events (tiles are either above or below the player, but a tree may be above the player if he's behind it, and below the player if he's in front of it).
My goal is to give simplicity on the surface, but complexity for those who want it (and giving game developers room to grow) - so that's why I'm using a grid based system as it's easy to manage and work with. Adding a pixel movement and placement system wouldn't be that hard for me (or another community member) to add with the plugin system!
* It allows for up to 20 layers (and you can set which layer the player is in, allowing the player to walk on bridges over a town, and then walk under the bridge just by moving up/down a layer).
* The tile maps can be any size (in tiles - it will add a scroll bar if needed), and maps can have tiles from any tileset in the project (so, you could have half the map be from the forest tileset, and half the map be from the forest town tileset.
* The eventing system will allow you to place sprites on ANY layer, and can be used to place trees and other graphics anywhere you want. This is actually the preferred method for placing large graphics, as then they properly depth sort with other events (tiles are either above or below the player, but a tree may be above the player if he's behind it, and below the player if he's in front of it).
My goal is to give simplicity on the surface, but complexity for those who want it (and giving game developers room to grow) - so that's why I'm using a grid based system as it's easy to manage and work with. Adding a pixel movement and placement system wouldn't be that hard for me (or another community member) to add with the plugin system!
Rhythos RPG Builder - a Free and Open Source Dev Tool
@Arandomgamemaker - that, and being free and open source with a flexible plugin API that will make it easy for the community to contribute plugins that seamlessly integrate with the editor! There's also a few features that RPG Maker doesn't support (sprite layering for changing hair, equipment and the action/rhythm battle system)!
@Shade_Hunter - it is currently being made, and I recently set up a kickstarter to fund the completion of the project! The map editor is already done (from an old project of mine), and I have a bunch of general purpose RPG functions from Rhythos Arcade BETA (the battle system, choice dialogs, dialog boxes, character customization, shop). Fancy Fish Games isn't a registered company, just a group of people who make games (with me being the founder and primary coder), so all you have to do to join is get in touch and make a game with me :). And Rhythos is meant to be a community project, so everyone can contribute code, art and music to it!
@Shade_Hunter - it is currently being made, and I recently set up a kickstarter to fund the completion of the project! The map editor is already done (from an old project of mine), and I have a bunch of general purpose RPG functions from Rhythos Arcade BETA (the battle system, choice dialogs, dialog boxes, character customization, shop). Fancy Fish Games isn't a registered company, just a group of people who make games (with me being the founder and primary coder), so all you have to do to join is get in touch and make a game with me :). And Rhythos is meant to be a community project, so everyone can contribute code, art and music to it!
Rhythos RPG Builder - a Free and Open Source Dev Tool
The game code is written in Haxe, which compiles to Flash, HTML5, Android, iOS and native executables (windows, linux, mac) - so yes to flash support, and yes to other platforms if you think flash is dying! Haxe is also currently in development, with new platforms like C# and Java being developed, so that's why I call the tool "future proof," as it will continue to get new export targets (and features through plugins that integrate right into the editor UI) as time goes on!
As for the scripting system, it will be in Haxe as well - this makes it easy to compile your scripts to all of the platforms without any headaches. The builder will also have a dual scripting system, which will allow you to place code in UI blocks (like RPG Maker), but then view and edit the text code that those blocks create in Haxe (and add more flexibility)!
As for the scripting system, it will be in Haxe as well - this makes it easy to compile your scripts to all of the platforms without any headaches. The builder will also have a dual scripting system, which will allow you to place code in UI blocks (like RPG Maker), but then view and edit the text code that those blocks create in Haxe (and add more flexibility)!
Rhythos RPG Builder - a Free and Open Source Dev Tool
Rhythos RPG Builder in a nutshell:
Hey game developers!
I'm currently creating a free, open source RPG builder that will be cross platform and support many cool features, including an action/rhythm battle system which you can test out here: http://www.newgrounds.com/portal/view/616768! The builder will have an accessible dual-scripting system and be highly expandable, including a powerful plugin API. The editing capabilities are inspired by RPG Maker and based off of an older tilemap editor I have been developing on and off in my free time for the past year or so. The builder also uses the great 16-bit style graphics provided by the Liberated Pixel Cup/Open Game Art.

I know first hand how hard finishing a project like this can be. I've had experience making game development tools before including VIDE, a 2D animation tool, HTML Tactics, a DOM-based tactics game editor, and a 3d cloud and atmosphere rendering API. I'm also the founder and lead programmer of Fancy Fish Games, with 6 games released so far. I feel I have the skills to make this project a reality as well as the knowledge of what it's like to be a game developer using the tools! With my experience and a large codebase already complete, I am confident I will be able to come though and finish this project, but I'm going to need a little help!
A 2x speed example video of me creating a simple house interior in the Rhythos Map Editor.
That's why I've started a kickstarter page (which includes a lot more details about the project) here: http://www.kickstarter.com/projects/davidmaletz/rhythos-rpg-builder! If you're able to back the project, that's great! But even if you can't contribute monetarily, feel free to contact me if you are interested in supporting the project as a coder or artist! This is truly a community-driven project and any support possible (even just spreading the word to other developers) would be awesome! You can also peruse the current codebase on github here: https://github.com/davidmaletz/rhythos . It still needs integration work and a lot of features before I'll consider it stable, but feel free to check it out and let me know if you are interesting in contributing code!

And of course, let me know if you have any questions, comments, or feature requests - this project is very expandable, and I hope to support a lot of options, features, battle systems and release targets eventually. I'm creating this tool for the community and with the community, so I want to know what you want!
- A completely free and open source game creation tool!
- Designed to be accessible and easy to use.
- Some basic functionality is already done, including a battle system you can play right here!
- Dual-scripting system in Haxe: visual eventing requiring no coding knowledge + ability to directly edit code if desired.
- Awesome 16-bit style graphics from the Liberated Pixel Cup & Open Game Art!
- Exciting music and sound effects from Robot Horse Productions: listen here!
- Cross-platform (Flash, PC, Mac, Linux - and with a stretch goal: HTML5, iOS, Android, Ouya).
- Extremely flexible and expandable, with a powerful plugin system for adding more export targets, battle systems, assets, and much more!
- Rhythos.com: a community website where YOU can post your own content, chat about the project, and request features!
- Please consider backing the project or spreading the word to make it a reality: Rhythos RPG Builder on Kickstarter
Hey game developers!
I'm currently creating a free, open source RPG builder that will be cross platform and support many cool features, including an action/rhythm battle system which you can test out here: http://www.newgrounds.com/portal/view/616768! The builder will have an accessible dual-scripting system and be highly expandable, including a powerful plugin API. The editing capabilities are inspired by RPG Maker and based off of an older tilemap editor I have been developing on and off in my free time for the past year or so. The builder also uses the great 16-bit style graphics provided by the Liberated Pixel Cup/Open Game Art.

I know first hand how hard finishing a project like this can be. I've had experience making game development tools before including VIDE, a 2D animation tool, HTML Tactics, a DOM-based tactics game editor, and a 3d cloud and atmosphere rendering API. I'm also the founder and lead programmer of Fancy Fish Games, with 6 games released so far. I feel I have the skills to make this project a reality as well as the knowledge of what it's like to be a game developer using the tools! With my experience and a large codebase already complete, I am confident I will be able to come though and finish this project, but I'm going to need a little help!
A 2x speed example video of me creating a simple house interior in the Rhythos Map Editor.
That's why I've started a kickstarter page (which includes a lot more details about the project) here: http://www.kickstarter.com/projects/davidmaletz/rhythos-rpg-builder! If you're able to back the project, that's great! But even if you can't contribute monetarily, feel free to contact me if you are interested in supporting the project as a coder or artist! This is truly a community-driven project and any support possible (even just spreading the word to other developers) would be awesome! You can also peruse the current codebase on github here: https://github.com/davidmaletz/rhythos . It still needs integration work and a lot of features before I'll consider it stable, but feel free to check it out and let me know if you are interesting in contributing code!

And of course, let me know if you have any questions, comments, or feature requests - this project is very expandable, and I hope to support a lot of options, features, battle systems and release targets eventually. I'm creating this tool for the community and with the community, so I want to know what you want!
Alter A.I.L.A. Genesis Review
Not that it makes a big difference, but the invincible boss who you always dealt 0 damage to is not invincible. There are weapons that deal a fixed amount of damage per hit regardless of enemy strengths/weaknesses. Equip that to violet, and she can deal 9,900 damage per EX (1,100 per hit), even when the boss is in invincible mode. Overall, I agree with a lot of the points in your review, but I liked the battle system a lot, and if you took the time to figure it out (it DOES have a high learning curve), then it can be very fun and there is a lot of strategy to it (those buff attacks you didn't like are very useful - using an EX crush attack every turn, for example, keeps enemies from using their devastating EX abilities).













