TERRA0NOVA'S PROFILE

I'm a part time graphics programmer, part time indie game developer, making whatever games catch my fancy. I love indie games, indie devs, my wife and my cats!

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Rhythos RPG Builder - a Free and Open Source Dev Tool

Rhythos RPG Builder in a nutshell:
  • A completely free and open source game creation tool!
  • Designed to be accessible and easy to use.
  • Some basic functionality is already done, including a battle system you can play right here!
  • Dual-scripting system in Haxe: visual eventing requiring no coding knowledge + ability to directly edit code if desired.
  • Awesome 16-bit style graphics from the Liberated Pixel Cup & Open Game Art!
  • Exciting music and sound effects from Robot Horse Productions: listen here!
  • Cross-platform (Flash, PC, Mac, Linux - and with a stretch goal: HTML5, iOS, Android, Ouya).
  • Extremely flexible and expandable, with a powerful plugin system for adding more export targets, battle systems, assets, and much more!
  • Rhythos.com: a community website where YOU can post your own content, chat about the project, and request features!
  • Please consider backing the project or spreading the word to make it a reality: Rhythos RPG Builder on Kickstarter

Hey game developers!

I'm currently creating a free, open source RPG builder that will be cross platform and support many cool features, including an action/rhythm battle system which you can test out here: http://www.newgrounds.com/portal/view/616768! The builder will have an accessible dual-scripting system and be highly expandable, including a powerful plugin API. The editing capabilities are inspired by RPG Maker and based off of an older tilemap editor I have been developing on and off in my free time for the past year or so. The builder also uses the great 16-bit style graphics provided by the Liberated Pixel Cup/Open Game Art.



I know first hand how hard finishing a project like this can be. I've had experience making game development tools before including VIDE, a 2D animation tool, HTML Tactics, a DOM-based tactics game editor, and a 3d cloud and atmosphere rendering API. I'm also the founder and lead programmer of Fancy Fish Games, with 6 games released so far. I feel I have the skills to make this project a reality as well as the knowledge of what it's like to be a game developer using the tools! With my experience and a large codebase already complete, I am confident I will be able to come though and finish this project, but I'm going to need a little help!


A 2x speed example video of me creating a simple house interior in the Rhythos Map Editor.

That's why I've started a kickstarter page (which includes a lot more details about the project) here: http://www.kickstarter.com/projects/davidmaletz/rhythos-rpg-builder! If you're able to back the project, that's great! But even if you can't contribute monetarily, feel free to contact me if you are interested in supporting the project as a coder or artist! This is truly a community-driven project and any support possible (even just spreading the word to other developers) would be awesome! You can also peruse the current codebase on github here: https://github.com/davidmaletz/rhythos . It still needs integration work and a lot of features before I'll consider it stable, but feel free to check it out and let me know if you are interesting in contributing code!



And of course, let me know if you have any questions, comments, or feature requests - this project is very expandable, and I hope to support a lot of options, features, battle systems and release targets eventually. I'm creating this tool for the community and with the community, so I want to know what you want!

Looking for help for HTML/javascript community RPG maker

Hi everyone! I am currently working on a RPG maker that could be very useful for this community, so I decided to make a post here requesting help in making it.

Here is some information about the project:

The idea of the project is an online, collaborative tile-based RPG maker in javascript/html. An extension from a previous project of mine, HTML tactics, the idea of this project is to allow multiple users to collaborate on and build RPG projects through their web browsers. Users will be able to create their own project, add other users to help them create their project, and enable/disable mods, which allow users who are not a part of the project to create "modules" which add additional maps and content to the project. The RPGs themselves will be hosted on a web server, and will run in modern browsers without any plugins (aside from a java applet needed to play the music/sound).

The game engine is based on my previous project, HTML Tactics: http://sourceforge.net/projects/htmltactics/. HTML tactics covers the basics of an RPG maker, along with a tactics battle engine (I made that first because it is my favorite battle engine), however, there is still quite a bit of work needed to make this a full featured RPG maker, and we also need help with creating graphics and resources for use in the game maker.

The benefits of this rpg maker over other rpg makers:

Easily modifiable - all the code will be available and changeable, and almost everything is in javascript. This means that everything can be easily changed, from menus and battle systems to the underlying renderer itself.

Collaborate with ease - managing teams and team members is easy, other members can instantly modify the game and test it, no emailing assets back and forth, and the project is automatically synchronized between the team members.

Allow mods to your game - mods are new games that "extend" your game if you allow them. The mod maker can create a modified version of your game with new content, features, maps etc for others to play, allowing your game to continue even after you finished it.

Players don't have to install anything - the game, when done, runs in a browser without any required plugin support (except for the music), you just have to give players a link, and they can play the game. You can also let players download the resources and play the game locally when they have no internet connection, and I have no problem with users hosting games on their own servers.

Additional features can be added upon request - you can easily contact me and request new features for the game maker, including things that cannot be done in some RPG makers like multiplayer modes.

The RPG maker is planned to be Open Source, meaning that the code will be free for others to download, extend and contribute to the project. Non-code resources (graphics, music, etc) do not have to be open source, and the games users create do not have to be open source either.

Right now, I am looking for help in the following areas:

Pixel Artists - create several graphics sets (tiles, characters, animations, etc) that users can use in their projects.
Composers - create MIDI music scores that users can use in their projects. MP3s could be added as well, but since the games load in a browser, we want to keep the filesize down.
Sound Effect Developers - create sound effects that users can use in their projects.
Programmers - anyone with experience in HTML, javascript, ajax, CSS or PHP could help me out with all the new code needed for the project.
Game Developers - create several demo and initial RPGs using the engine for people to get excited about the project, and also to teach people how to use all the features of the engine.

This project does not yet have a website, but you can contact me by emailing me at terra0nova@hotmail.com. My AIM sn is terra0nova. You can also post here or PM me to contact me.

This is a free and open source project, as such any help will be volunteer only, no pay or revenue. However, the project will be fun to work on, and will create a useful tool for the RPG maker community.

Previous work:

To test the HTML Tactics engine and show it off, me and my friend, RedOwl, made a simple parody RPG in HTML tactics that you can play here: http://sot4.aerosphere-studios.com/

Here are some screenshots from the game:

The battle system:

The menu system:


Here is a running example of HTML tactics' map builder: http://sot4.aerosphere-studios.com/builder.html

The above contain resources from RPGMaker XP, copyright Enterbrain. I sent them an email, but they never got back to me, so we should not use these graphics for this project (unless Enterbrain gives us permission). However, we can certainly use external resources as long as they are free or we have permission to use them.

Any feedback is appreciated - whether you wish to offer help for the project, or want to give ideas for features you would want to see in the engine.
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