TESTZERO'S PROFILE
testzero
1066
I'm a budding game designer who has been experimenting with RPG Maker for a while. I've finished one complete game, and I've been working hard on the sequel for the last few years. Hopefully the feedback I get on this site will be just the kick in the pants I need.
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Monochrome
author=Seeric
However, if you take a step back and choose to knock on the door again while he's standing near it, Barus will turn to face 'south' and you won't be able to do anything other than manually shut down the game. Judging from Barus's 'reaction' to this second knock, I think the event for him to walk to the door is still trigger, but since he is already at the door he simply faces the wall and the event cannot complete.
Okay, it seems Barus isn't working quite correctly. He should return to his spot after he talks to you every time. For now, if he doesn't return to his spot after talking to you, leave Centerville and come back. He should be back to where he's supposed to be. Avoid knocking on the door when he's not standing in his default location to keep from freezing the game.
Monochrome
author=noellechanThat would be great, but please wait until the version I'm actually proud of is out.
I'm currently playing through your game. Took me a bit to get going. I think I died... three times before finally staying alive long enough to advance. I'd like to do an LP of this in the future if I can figure out all the places to go to and in what order.
Monochrome
There is no blur in the actual game. The screenshots were taken from a video, and it didn't encode quite properly.
Monochrome
To all people playing this game during the NaGaDeMo Review Drive, Please let me know if you discover a game-breaking bug or a non-progression and I will work to fix it immediately. I had to rush this game out without proper testing in order to make the deadline, and a lot of content is still unfinished.
Quick RPG: Homeland
Quick RPG: Homeland
Quick RPG: Homeland
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