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No, please don't.

Do you "like" this game?

With that quote pyramid all up in here, talk about misunderstanding your own target audience.

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Is that canon?

avatars

I like him.

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That hat.
That mantle.
Perfection.

So you say your game has strategy

Why not manipulate the exp curve and exp output of the enemies? So that you can reach the required level by defeated all the enemies you'd normally find on the way, and have it nigh impossible to level up using the current enemies you found after reaching the optimal level for that segment. You know, like Ys and Suikoden. Bosses would be likely faced at similar levels for mostly everyone. Button mashers would be discouraged and smart players wouldn't need to do more than they need to.

Character Introductions - Short and sweet or explanatory?

Just do small stuff. Use that chunk of story for story spread throughout in-game. The best course would be something extremely minimal like Shinan's example. Let the character's actions introduce themselves.

Tim Rogers - A planet without Square Enix

Great thinking.

Let's Draw! A character!

I'm interested in this. I'm in.