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thernz
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2011 RMN Summer Games
Strip elements from the game that aren't really needed. Make it leaner. Less work.
You should really just be making one game if you're so pressed by time anyway.
You should really just be making one game if you're so pressed by time anyway.
Pixels
forest.png
I think the black is a bit too harsh. The black itself is drawing a lot of attention to itself, causing the other tiles to meld together a bit.
Whatchu Workin' On? Tell us!
Thanks!
@arcan I'm probably not going to keep the black and white. I'm aiming for a parchment, black, and red color scheme to it. I want the menu to have a sort of quasi-scroll feel to it. Everything is really just placeholder there, especially the fonts.
It's set in China, specifically the idyllic and pastoral landscapes you see in old Chinese propaganda posters. So I'm aiming for a sort of painterly feel for the it.
@arcan I'm probably not going to keep the black and white. I'm aiming for a parchment, black, and red color scheme to it. I want the menu to have a sort of quasi-scroll feel to it. Everything is really just placeholder there, especially the fonts.
It's set in China, specifically the idyllic and pastoral landscapes you see in old Chinese propaganda posters. So I'm aiming for a sort of painterly feel for the it.
Whatchu Workin' On? Tell us!
I've been rough-sketching up tilesets and backgrounds, and a menu too. Going to try to code the menu later today. I've been having issues with the background-foreground separation and color. Don't really like the dark foreground at the moment.