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RPG Maker for the Super Famicom (Video)
author=Blitzen
Chill out. I liked it.
I used to have a ROM translation of this too, back in the day. Could never get it to do anything worthwhile, unfortunately. As an RPG Maker and a historian I appreciate the little window into this piece of RPG Maker history.
Thanks, I'm glad some of you liked it. I kept debating whether I should get a Super Turbo File before doing the video but figured I would just follow up with showing a demonstration once I obtained Super Dante 2. I'm also considering doing some videos about the other versions of RPG Maker, in addition to a feature on the history of the series. I think more people should know about it. I can't remember which company it was (maybe NIS?) but I heard this company got its start in the market by making RPG Maker games and I'm sure there are some designers out there who started out with this software, too. It's something I plan to investigate as I expand my industry connections.
author=rcholbert
It makes sense if you think about Sam. The console versions are so limited by comparison that they require constant updates for functionality and thus are a reliable source of revenue... kind of like the annual EA Sports releases. The PC versions are much more flexible and user-extensible and having more frequent releases would probably make the situation worse.
I agree, the PC versions flexibility is a big strength. I think it's a shame Enterbrain doesn't offer more download packs and patches that provide new features to the RPG Maker software.
RPG Maker for the Super Famicom (Video)
author=Asalieri
WIP, can you do me a favor and delete this fucker's account or something?
He's seriously bad news for the site.
Oh yea, I'm bad news for a site about making computer RPGs.
Since I'm completely uninterested in your drama, this is the only time I'm going to respond to you here:
I'm a game journalist who specializes in RPGs. I also do a show called Investigating Anime where I interview industry guests at various anime cons.
The information on my channel is of value for anyone interested in game design, and a lot of my subscribers are game design students or people who work in game design. I myself have worked on the development side in the past. And while I don't currently use RPG Maker software, I was once an avid user of RPG Maker 95 waaay back when KanjiHack was still translating it and have been considering doing a feature on the history of the RPG Maker series.
And that's really all I have to say to you. Whatever other drama is between us has been said elsewhere and I am completely uninterested in continuing it here. That's not why I came here.
RPG Maker for the Super Famicom (Video)
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