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Battle animation request

I am requesting the full animation set of this character. I plan to edit her myself, so it doesn't matter what shape they're in.

Battle voice help needed (rm2k3)

If you scroll down a bit in the Help & Requests section, you'll see my earlier post called Voice Files Request. InfectionFiles was kind enough to point me to a vast library of both Japanese and English voice clips.

Battle voice help needed (rm2k3)

Yep, that's about how I pictured it. Okay, sounds like I got myself a plan. I'm still going through the AMAZING amount of voice clips to decide who sounds like what. Once I have my full set and the victory music I want, I'll contact you for the how to on combining them. Thanks a ton!

Battle voice help needed (rm2k3)

When I test played the battle, it would play the random voice clip when the last enemy was close to death, but not dead. I made sure the battle event editor was set to only increase the monster variable by one when a monster had 0% HP, and I made sure the common event was only called when the monster variable reached the same number as monsters in the party. It kept doing the same thing. I dunno...

But anyway, I'm warming up to NewBlack's suggestion. This will mean a lot of victory music files, one for each hero, and that kind of sucks, but oh well. I'll have to figure out what victory music I want now.

Battle voice help needed (rm2k3)

NewBlack: Okay, I see what you're saying now. Yes, that sounds like it would work after all.

Files: I should be able to do it with just one variable, though. Below I've transcribed the common event I had set up to select the voice files when I was trying to do it from within the battle event editor. From what you're both saying, I could modify this to change the BGM victory music in the same way and still only need to use the one variable, like so:

<>Label: 1
<> Variable Operation: set, random 1-8 (this is the maximum number of characters in the game)
<> Branch if var is 1
<> Branch if Hero 1 in the party
<> Wait 1.0 sec
<> Play sound: Hero 1 victory
<>
:Else Handler
Jump to Label: 1

Basically, the variable randomly selects a number, 1 through 8, each hero attributed to a number. It runs through the code to see if the selected hero is in the party. If not, it goes back up to the beginning and tries again. It was kinda sorta working in the battle event editor, just that for some reason it played the voice file before the last enemy died. That means the common event worked, and it was just a problem with the battle event editor.

Let me know what you think.

Battle voice help needed (rm2k3)

I've actually tried something like this before, but without the victory music part. Victory conditions only proceed once the battle's over and you're back on the dungeon screen, so it would only change the battle music for the next battle, not the one you just won. And you may have changed party members by then.

Battle voice help needed (rm2k3)

Victory music is in flux. I could use anything.

I'm not using random encounters. I've set up character sets to advance on the party, triggering combat when touched.

Battle voice help needed (rm2k3)

Still not sure how I would code that, let alone edit victory music to include voice clips.

Edit: Here's something I've been trying.

I set a variable and called it monster1. I then set its value to increase by one when a monster's HP falls between 0% and 0% (the only way it will let me do this). Then I have another event that checks to see when the value has risen above the number of enemies in the party. When that happens, it calls a common event that I created that randomly selects a voice file of someone in the party.

The only problem is the stupid thing keeps playing the randomly selected voice file before the last enemy is dead! Honestly, I have no idea what I'm doing wrong.

Battle voice help needed (rm2k3)

That's the trick, getting only one of them to say something, and then to make sure it's someone in the party. I'd love it to be random, so it's not the same character over and over.

Edit: This would be a lot simpler if you could make the victory conditions occur with in a battle.

Battle voice help needed (rm2k3)

Okay, as I mentioned in a previous post, I'm using voice clips in battle for my characters to shout things out during combat. Thanks to InfectionFiles, I now have a plethora of clips to work with. The problem I'm now faced with is coding.

Using the battle event editor, I can make them say something when using an item and attacking, and for more specific attacks I can just put the clip into their respective battle animations. What I really need, however, is a way to have one of them (and only one of them) say something upon victory ("We did it!") or defeat ("Is this the end?"). I've been tinkering with the battle event editor to see what I can come up with, but so far I've got nothing. Any help would be greatly appreciated.