UBON'S PROFILE
ubon
66
sleep don't pacify us until
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past
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My first project YAY!
cool beans. you should probably make a game page for this, though! we do pages for games, not topics.
hit Submissions, up at the top, and then Submit Game. those screenshots should be more than enough to get it accepted.
hit Submissions, up at the top, and then Submit Game. those screenshots should be more than enough to get it accepted.
just a friendly reminder of what the greatest thing is
How many of you are going to have a game done at the end of summer?
before long there is nothing left but little bits of leaf dust, too tiny to see the stripes or the shapes at all
How many of you are going to have a game done at the end of summer?
How many of you are going to have a game done at the end of summer?
Rhythos RPG Builder - a Free and Open Source Dev Tool
oh, haxe is fucking beautiful. I've been fumbling with it recently (I am not a programmer) and it's becoming one of my favourite things. I'm learning it mainly so I can do more with Stencyl when 3.0 comes out, but seeing more things using it is a definite plus no matter what.
The Holy Church of Rmn
My words speak louder than actions.
arandomgamemaker you seem to be posting after I do an awful lot
would you say you are being perhaps a bit of a
copycat
would you say you are being perhaps a bit of a
copycat
My words speak louder than actions.
Rhythos RPG Builder - a Free and Open Source Dev Tool
author=Archeia_Nessiah
Isn't Flash dying?
this. while html5 has some serious problems right now with browsers, it's only a matter of time before they sort those out and make Flash more or less obsolete. not to say that Flash is a bad choice for everything, but games such as Binding of Isaac demonstrate its limits pretty well. you can't go too long or too complex before it starts showing.
as for the project itself, it's interesting! cross-platform compatibility is currently a pretty big thing in game engines, and one that's conspicuously absent in RPG Maker. I was going to call your feature list sparse, but honestly I think that's a good thing in things like this -- I just can't use RPG Maker except for prototyping, since there's just so much default stuff I need to remove before I even start adding things. an ideal RPG creation toolkit takes the monotony out of all the math that's necessary for the genre and otherwise leaves the user to their own devices.
dunno if this is something I'd use personally, but good luck!













