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UBON'S PROFILE

sleep don't pacify us until
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past

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so what was the game that people wanted a video walkthrough of again? I wanna Do A Thing (but maybe not the thing you think)

no, it was some rpg maker thing

Anyone need help? Anyone?

surprise me

and I really do mean surprise me

if there is actual coffee in that cup your intern ass is fired you hear me?

Anyone need help? Anyone?

hey kid, fetch me a coffee, yeah?

noirshot.png

get those filthy shoes off the couch this instant

What is IMVU? I see it way too often in banner ads.

judging by the ads it's mostly where people go to cyber I guess

S. 897: Bank on Students Loan Fairness Act

author=Liberty
I was under the impression that the Roman Empire didn't so much as fall as it did slowly decay away over a loooooong period of time, little bites and chunks dropping off here and there over hundreds of years, until there wasn't enough left to be called an Empire and they got swallowed by bigger fish.
that's basically what happened, yeah. historians don't 100% agree on the factors surrounding Rome's decline but it's generally taken to be true that Rome was unable to sustain many of the institutions that made it such an immense power and became the victim of various invaders, raiders, and usurpers as a result. the actual dissolution (which is what most people refer to as the fall) occurred toward the end of the fifth century but none of it could have happened without the slow and grueling process of decay that had begun centuries prior.

it certainly wasn't corruption!

RMN v4.5 (and beyond) Feature Idea List

author=alterego
Those make nice novelty features, but they don't really tell you much, do they? A number rating system, however, is a more accurate point of reference. To begin with, it invites to a deeper reflection than just 'liking' something. And the more of us who rate honestly will offset the ratings of those who didn't, instead of remaining a comparison (Amount of likes vs amount of dislikes). - If you want some kind of safety measure on this, that's Ok. But I think it's important it remains a number rating system.

you just described reviews, which already exist. I don't mind the implementation of a second separate form of statistical feedback designed for first impressions and community support.

e: reviews literally are thoughtful feedback, though. something that just involves hitting a button, meanwhile, is quick and easy and can't be enforced to be thoughtful so numbers are meaningless. numbers are just a way to summarize the points in the review -- taking them out of that context makes them completely useless and arbitrary. better to make it a binary like/don't-like sort of thing.

rpgmaker.net needs your help (again)!

where's my cut btw

RMN v4.5 (and beyond) Feature Idea List

author=Liberty
Perhaps something as simple as a thumbs up/down system where 'x' amount equals a medal or ore. So, say you start with none, then go bronze<silver<gold or, if you get only negatives none>coal>rock>potato.

potato<rock<coal< Empty <bronze<silver<gold

or a bar like on various other sites with green/red to show likes/dislikes.

Separated from reviews but still shown. Lumping them in with reviews cheapens the fact that people went out of their way to write up what they thought and provide feedback, that they're sharing their thoughts. Those thoughts should count more because they indicate that a person has (most likely) at least played more of the game and have a better idea of what its worth is than those who just skim over a page of pictures and clicked a button because it looked pretty.

I think that informed opinions should mean more.


I'm totally in favour of keeping these two things separate. the "like" bar or whatever we're calling it could be a good indicator of first impressions and general support or anticipation, as a counterpoint to reviews which (naturally) go a little more indepth. knowing how the game strikes people at a first glance could easily be useful for a developer, since the first impression is one of the Big Important Things to Remember About Promoting Your Shit.

rpgmaker.net needs your help (again)!

khaaaaahahahahahaha