UNITY'S PROFILE
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
Search
Filter
NEMERA HELL
If you want to go to heaven, don't use the Lord's name in vain. Hell's not cool ya'll. It's more like "Agony Hell" than "Doom Hell" or "Mario Hell." It's not fun.
Got it. I will never take Lord Nemera's name in vain. Praise be to the father of the evening, bringer of unholy chapsets!
Soma Union's demo is out, and it's really good!
Really enjoyed this one, it has a ton of polish and charm that Sgt's games are know for! Check it out if you have the chance :DDD
https://rpgmaker.net/games/11285/blog/22859/
https://rpgmaker.net/games/11285/blog/22859/
Just added cursor memory to DR. Question is, what should be the default?
I'm honestly good with it either way if I have the option to change it. I'd like to say that I'm more for no cursor memory but I often don't even bother to turn it off if it's not giving me problems.
I think whichever feels better to you when you playtest should be the default, and the players can change it if they disagree :D
I think whichever feels better to you when you playtest should be the default, and the players can change it if they disagree :D
Cope Island: Tokyo Drift
Just finished endings four and five for Trash Planet. Only got the super tear-jerker anime good ending to do now. Then post-production and editing, of course.
Trash Planet has six endings. I'm done with ALL the lead up, just making ending cutscenes now. Holy crap
I was thinking of porting my project to the latest engine. Thoughts?
I was thinking of porting my project to the latest engine. Thoughts?
Thinking about porting your project to the latest engine? Fuck you. Finish it. God DAmn Fukc
I saw so many people porting their VX Ace projects over to MV the second it was released, some of which were very close to completion. Please don't do that to yourself.
A good game is a good game, no matter what RM engine it is built on. RPG Maker 2003 is still an amazing engine all these years later and people are still making really awesome stuff with it, you don't have to use the newest maker to make the best stuff.
And lastly, everything ages anyway. You could spend half a year or more transferring your game over and redoing stuff, but the newest engine is only gonna be "new" for a very short time in the long scheme of things.
A good game is a good game, no matter what RM engine it is built on. RPG Maker 2003 is still an amazing engine all these years later and people are still making really awesome stuff with it, you don't have to use the newest maker to make the best stuff.
And lastly, everything ages anyway. You could spend half a year or more transferring your game over and redoing stuff, but the newest engine is only gonna be "new" for a very short time in the long scheme of things.














