A BASIC GUIDE TO ROMANCE

How to build a nice romantic relationship between your characters

  • MrWaltz
  • 10/03/2009 11:12 PM
  • 5078 views
Romance


Romance is something we see (or expect to see) in most RPGs we play. Two characters interact, become friends, and then become something more than friends...lovers. It is a scenario that puts a warm smile on the player and something we see as a reward for playing through the game. In this tutorial, I will show you my method of building romance between your characters.


Keep in mind that the tutorial is assuming that the male and female have never met before


First Impressions ~ Stranger Phase

How the male and female in question meet physically is up to you (but personally, I would avoid the typical "finding a lost girl" or "saving a girl in distress" scenario), but their first impressions of each other should not scream out "they will become lovers soon!" If fact, romance should be almost non-existent, if not subtle, when the two first meet. Why you ask? Well, romantic relationships are strong because lots of time is spent BUILDING the relationship. To build a relationship, it must start from the ground-up, with two strangers who happen to cross paths, not two people who automatically develop romantic feelings for one another just because you want them to. They are strangers, so the male and female do not think much of each other at this point.


Motivation ~ Acquaintance Phase

To ensure these strangers do not stay strangers, you need a reason why these two should stick together, some...motivation. That motivation is once again up to you and the plot you wrote out for your game. Perhaps the male is looking for a special item, and finds out that the female is looking for the very same item. To make their quest easier, they decide to join forces. Now, they still only just met, but now the two know they share the same goal and have become acquaintances.


Opening Up ~ Friendship/Personal Phase

The male and female have been traveling for quite a while now and have begun to speak with each other more. Conversations get more personal one after the other as the two get a little closer. Through these conversations, the two get to know each other and are able to distinguish their personality from other people. Soon, they become friends and find that they are much more comfortable with each other than before.


Flaws ~ Realization Phase

Friends are people who do not judge you, and that is what these two are right now. Conversations between the two are still getting more personal, and have gone so far as to talk about their own flaws. In turn, they try to help each other get rid of these flaws. Their persistence in helping each other brings them to realize their true feelings for one another.


Finale ~ Lovers Phase

When the journey is finished and all is well, the two are able to live peacefully. They confess their feelings for each other and become lovers...




Well, that's it! I hope you found this useful and enjoyed reading it!


Extra thoughts

Ha, I didn't intend to make the tutorial sound like a little story, but I found it was the best way to explain my way of executing romance in a game. I am a fan of subtle romance, a relationship that starts slowly and inconspicuously to immerse the player into the lives of the characters and the plot as well, and then when the romance is at its peak, it makes the final kiss or hug or whatever that much more influential.

In the first section, I said to avoid the "save the girl in distress" scenario because I feel that if the male saves the female's life at the very beginning of the game, she will be obligated to stay with the male for that very reason, because he was brave enough to save her. The keyword is "motivation" not "obligation." I also don't like the "helpless female character." The male lead constantly saves her life, which substitutes any real progress to having a good relationship. it just turns out like, "oh, you saved me so much times, I HAVE to love you now because the best and only quality I know about you is saving me from trouble."

Experience is key, so if you had any romantic experiences in the past, or are in one now, use those experiences to your advantage.

Posts

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But this is not at all like the movies.

Proper romance storytelling is always love-at-first-sight. At least for one of the parties. Essentially skipping steps three and four for some hot romantic love.

In the love at first sight scenario I suppose it would go something like this:
A sees B and falls in love.
A tries to make B notice A so that B too can fall in love A.
Hilarity/drama ensues.
B finally realizes that he/she also loves A.
As B tries to confess the love for A something else comes up. A simple misunderstanding that tears them apart.
The misunderstanding is overcome through the help of friends and some love poems.
A and B are finally together.

Alright. So maybe not. But most of romantic stories are all about skipping the friend phase. (hell romantic comedies often refer to it as the dreaded friend zone where romantic possibilities are no longer an option)

And romantic comedies are a great source for romance plots.

Essentially. Friend to lover. I don't buy it.
Shinan's post


Har! That Matthew McConaughey, what a character.

Waltz's article


Not exactly the bible of romance, but works as a specific circumstance. Circumstances dictate everything. That being said, you condemn a few circumstances that would make for a fine romance if done properly.

For example, the male hero saves the female damsel in distress. Boring, yeah. The girl feels obligated to stay with the guy, that's interesting. It provides an interesting moral dilemma that can be developed, whether the guy doesn't feel anything for the girl or the girl is offering herself to him even though deep down she doesn't want to.

The main thing to take away from this article is the emphasis on romance being a process.
Solitayre
Circumstance penalty for being the bard.
18257
This is a very simplified look at the romantic process, but not necessarily a bad one. I am overjoyed to see that there is no mention of physical attractiveness on either side. A person doesn't have to be the sexiest thing since sex to be a worthy romantic interest, a point that seems to be sadly forgotten by far too many people.
I think that the "no mention of physical attractiveness on either side" is actually ignorance on the writer's part. I'm sorry, but that's a huge part of a relationship (not saying it's the hugest), especially if the male and female in question aren't in their 40s (which is the case in most RPGs). Looks are a big deal when you meet a person, even if you aren't interested in them. The way this is written makes it sound like under these same circumstances, the relationship would still work out if we replace either of the words "female" or "male" with "donkey".

In turn, they try to help each other get rid of these flaws. Their persistence in helping each other brings them to realize their true feelings for one another.

There's something missing between these two sentences. If these people are just friends, they can't just fall in love with each other by deepening their friendship. It simply doesn't work that way, because you hit a plateau you don't even realize is there. Something has to trigger the romantic thoughts. Be it some huge external influence like a life or death experience or a speech on luv by the hero's sidekick or anything that makes them unsatisfied with the current status of their relationship, really.
hrrm, I should have specified this was meant to be a BASIC tutorial, but thanks for the feedback everyone! very insightful.
Strange, in my own personal experience, romance works like this:
1a. First meeting. I introduce myself as the silver prince and a knight whom seeks an lady.
1b. Girl is overwhelmed when she realizes that I am whom I claim and begins to speak to me nervously with an red tint to her face.
1c. We talk about many things until we find an middle ground, usually society, to discuss in detail about our views. By this time, she begins to give off signals that she wants to be asked. (Obvious ones like what if questions)
1d. Three hours later I ask her out, she always accepts.
2a. The day after this, I began to go to work and call her every night, telling her about my day.
2b. I take her to some type of event and buy her things, all the while remaining completely curtius and kind as a knight should towards his lady.
2c. She starts acting stranger and stranger in my comunicades to her.
3a. She tries to dump me and I, as honor bound man leave for the trail of destiny and leave her in my past.

THAT, is the story of my life. It is the overwhelming proof that the nice guy never gets the girl, because she secretly wishes to be hurt. This has happened again and again, but due to me being an absolute helpless romantic, I always try again. So, where in this modern age can an prince of the vankleek house find an small, cute, and kind woman for him to serve? Your article says of a basic romance, but in actuality, it is rather the perfect scenario with no other punks trying to steal her *growls*. A more realistic scenario happens like my case, or rather an case where the guy is an complete assine to her. That's it. I'm popping in kanon to cheer me up.
Somehow, I don't think it's quite like that, but yea, I know what you mean. I have the "perpetual nomad, desperate to make the most of my limited time with her" thrown into the mix. Ummm, what worked for awhile is just forgetting about the nice guy (it's a delusion anyway, ppl herself included, all have a dark side). Don't be mean either. Just be honest. That seemed to actually attract ppl for me, on a longer term basis. The only issue now is that whenever I'm about to leave, I start to get desperate and I pretty much drive ppl away.
Romance isn't really something you can write a FAQ on. You just have to go with what you know and keep it real. If you your own romances always end for the same reason, try to think about how that situation might get resolved. It might help you with your own romances, and will certainly make the story more real.
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