NEW OFFICIAL EASYRPG PLAYER RELEASE
This release is dedicated to our IRC bot named “EV0001″
- fdelapena
- 03/21/2013 02:05 AM
The last official release (the Alpha) was more then two years ago (February 2011). Today we want to finally release a new version that we declare as stable: v0.1 (codename “EV0001″)
This release is dedicated to our IRC bot named “EV0001″, thanks for serving us with log files and pizza in the last years.
Together with the new release of the Player we also release a new website.
Noticeable changes in 0.1:
You can download the Player in the download section of our new website. For 0.1 we only provide binaries for the common systems Windows, Linux and MacOS X. We don’t have enough developers to maintain lots of ports and they were slowing down our development process. But don’t worry, our Player is still perfectly portable to other systems. Ports for other systems will be readded in our ongoing development process. At the moment improving the compatibility and the user experience of the Player is our highest priority.
The next release (v0.2, codename “Alex”) will probably be released this year and on our roadmap is the long awaited battle system and and a better save system and of course improvements in the user experience. And we plan to make new stable releases more often so that you don’t have to wait two years again :).
At last we recommend that you check out our new user section in the wiki containing many useful information about features of the Player!
This release is dedicated to our IRC bot named “EV0001″, thanks for serving us with log files and pizza in the last years.
Together with the new release of the Player we also release a new website.
Noticeable changes in 0.1:
- An embedded font (called Shinonome) that looks like MS Gothic. No external font file needed anymore!
- Improved event interpreter, many games that were broken before are more playable now (e.g. going to bed and entering the dream in Yume Nikki works now)
- Rendering issues with some BMP and PNG files were fixed.
- Screenshot function (press F10)
- New Name Input dialog with better layout and support for Japanese characters
- Huge improvements in the internal memory management of the Player, crashes because of deletion of still referenced game objects shouldn't happen anymore.
- Multi-language RTP support. Play Japanese games that use files from the RTP with the English RTP (and vice-versa). The Player handles all the magic in the background for you.
- For developers: The graphic backends SDL and SoftBitmap were removed, Pixman is now the one and only (Audio and Input are still handled by SDL)
You can download the Player in the download section of our new website. For 0.1 we only provide binaries for the common systems Windows, Linux and MacOS X. We don’t have enough developers to maintain lots of ports and they were slowing down our development process. But don’t worry, our Player is still perfectly portable to other systems. Ports for other systems will be readded in our ongoing development process. At the moment improving the compatibility and the user experience of the Player is our highest priority.
The next release (v0.2, codename “Alex”) will probably be released this year and on our roadmap is the long awaited battle system and and a better save system and of course improvements in the user experience. And we plan to make new stable releases more often so that you don’t have to wait two years again :).
At last we recommend that you check out our new user section in the wiki containing many useful information about features of the Player!
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author=Fallen-Grieverauthor=SaileriusImplying that it isn't possible to obtain 2K/3 legally.
When will you be adding support for the legal engines?
Yes, you can get it online since v1.52: http://tkool.jp/products/rpg2000/index.html
If you use a non-Japanese Windows you should set the system to support non-unicode applications (setting it to Japanese). And know a bit of Japanese.
If you use Wine you can use LANG=ja_JP.UTF-8 wine setup.exe
EasyRPG Player on git also supports official Japanese RTP if you have installed it with Wine. Player will read Wine registry. This is very interesting for legal Japanese spoken users to play Japanese games.
EasyRPG Player also includes a hash table with filename translation, to support English games with original Japanese RTP without patching anything.
author=Fallen-GrieverBecause EasyRPG Player is alpha quality yet, tell your friends they can install Wine for Mac OS X using macports and play RPG_RT.exe.
Does the current release allow people to play RPGMaker games on Apple computers?
I'm actually pretty excited about this project and think it has great potential! I am most interested in the ability to play my games on an android.
author=Biggamefreak
Can EasyRPG allow games to be played on a PSP right now, or is that feature still in development?
Copypasted from the blog entry:
(...) For 0.1 we only provide binaries for the common systems Windows, Linux and MacOS X. We don’t have enough developers to maintain lots of ports and they were slowing down our development process. But don’t worry, our Player is still perfectly portable to other systems. (...)
In other words: If you know somebody who knows how to port apps to PSP, please tell about considering a contribution, because EasyRPG can be built for PSP but we don't have enough time to research every platform issues.
I heartily support this project. I knew there was a reason I've stuck with rpgmaker 2k3 all this time during my slow career as an rpgmaker. Looking forward to one day playing my game on my DS and giving it to friends to play that way!
author=Faenon
I heartily support this project. I knew there was a reason I've stuck with rpgmaker 2k3 all this time during my slow career as an rpgmaker. Looking forward to one day playing my game on my DS and giving it to friends to play that way!
That's what I want to do. I would like to play RPGMaker games on DS and PSP. It sounds like fdelapena just needs a contributor who is knowledgeable on porting EasyRPG to those consoles in order to do that.
I know that you are working on an Android port, but are you also considering an OUYA port as well? Being able to play 2k3 games on a TV (without hacking my Wii) would be so boss.
Ouya is like an Android build but with extra stuff. Unortunately this depends on the success of the Android port and I've tried to build it this week but still crashes on startup. Debugging the issue is too complex and takes a lot of time, so the Nth try to fix the port was unsuccessful. So if you know anybody experienced with porting applications to Android's NDK, it will be welcome. At least I've fixed the building and apk uploading issues.
But not everything are bad news, Wii port (nightly build) is available again since today. You can get it from the player downloads page.
But not everything are bad news, Wii port (nightly build) is available again since today. You can get it from the player downloads page.
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