UNIVERSAL REMOTE CONTROL
Search Engine, Mass Data Retrieval, Mass Self Switch/Variable Setting
- dahlys
- 10/06/2017 06:20 PM
- 2936 views
Introduction and Features
Live Search Engine: Search In-game for Groups of Event IDs by setting conditions, using their names, notes and even self-switches! Do searches even in conditional branches!
Mass Data Retrieval: Get custom self switch values quickly and use them in conditional branches. Get the values of multiple self switches/variables and store them in a variable. Quickly obtain a namelist/notelist of all events on the map, or a subset defined by a source array.
Remote Control: Remotely change the values of self switches/variables en masse and set conditions for the change. No more need for eventIds, use their Names and Notes.
Search, Get and Manipulate: Yanfly's self switches and self variables en masse. Hime's self variables en masse.
How to Use
Download the .js file at Github
Put it in your plugin folder and activate it in your game. There is no help file in the plugin, because it would be an insurmountable wall of text with 40+ different functions, each with script calls, plugin commands, and different parameters.
Use the following page instead for a plugin guide: https://dahlys.000webhostapp.com/dahlysRemoteControl.html
The guide is currently a massive wall of text but I will add pictures gradually. There are too many things in there to do it all at once.
Demo - Assassin's Creed Style Guard AI Detection using URC
Download Demo Here
3 Switches, 5 Variables, and 6 Common Events. That's all it takes to pull off Assassin's Creed style Guard AI Detection. Guards get suspicious when you loiter around them, culminating in an all-out chase unless you go away. Murder someone in public? The witnesses running away/chasing you will report you to the guards. Trying to walk into a bank? Get accosted at the door. Need to escape? Go to a hiding place for 10 seconds. A warning though, you will be found if guards are near your hiding place. No one saw you murdering somebody? Muhahahaha yaaaaay.
This isn't a plugin that works great on its own. The demo comes with:
Thanks to them all too! Please contact me if you're interested in using the demo's mechanics. Hopefully this demo will show you the potential of URC.
FAQ
Constant bug-fixing is happening on Github. Go download the latest er... beta.
Terms of Use
Credit Dahlys for the plugin. It is free to use for commercial and non-commercial games. I'd like you to send me your games but that is entirely optional. I thank Yanfly and Hime for their useful self variable plugins that made this degree of control over rmmv possible. I also thank Soulpour777 for his plugin writing tutorials. Last but not least, Enterbrain for RMMV.
Live Search Engine: Search In-game for Groups of Event IDs by setting conditions, using their names, notes and even self-switches! Do searches even in conditional branches!
Mass Data Retrieval: Get custom self switch values quickly and use them in conditional branches. Get the values of multiple self switches/variables and store them in a variable. Quickly obtain a namelist/notelist of all events on the map, or a subset defined by a source array.
Remote Control: Remotely change the values of self switches/variables en masse and set conditions for the change. No more need for eventIds, use their Names and Notes.
Search, Get and Manipulate: Yanfly's self switches and self variables en masse. Hime's self variables en masse.
How to Use
Download the .js file at Github
Put it in your plugin folder and activate it in your game. There is no help file in the plugin, because it would be an insurmountable wall of text with 40+ different functions, each with script calls, plugin commands, and different parameters.
Use the following page instead for a plugin guide: https://dahlys.000webhostapp.com/dahlysRemoteControl.html
The guide is currently a massive wall of text but I will add pictures gradually. There are too many things in there to do it all at once.
Demo - Assassin's Creed Style Guard AI Detection using URC
Download Demo Here
3 Switches, 5 Variables, and 6 Common Events. That's all it takes to pull off Assassin's Creed style Guard AI Detection. Guards get suspicious when you loiter around them, culminating in an all-out chase unless you go away. Murder someone in public? The witnesses running away/chasing you will report you to the guards. Trying to walk into a bank? Get accosted at the door. Need to escape? Go to a hiding place for 10 seconds. A warning though, you will be found if guards are near your hiding place. No one saw you murdering somebody? Muhahahaha yaaaaay.
This isn't a plugin that works great on its own. The demo comes with:
- Galv's event detector, move route extras, timed message popup
- Yanfly's event encounter aid, force advantage, event mini label, and gab window
- Hime's custom page conditions, self variables
Thanks to them all too! Please contact me if you're interested in using the demo's mechanics. Hopefully this demo will show you the potential of URC.
FAQ
Constant bug-fixing is happening on Github. Go download the latest er... beta.
Terms of Use
Credit Dahlys for the plugin. It is free to use for commercial and non-commercial games. I'd like you to send me your games but that is entirely optional. I thank Yanfly and Hime for their useful self variable plugins that made this degree of control over rmmv possible. I also thank Soulpour777 for his plugin writing tutorials. Last but not least, Enterbrain for RMMV.
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