TESTING - DOING OUR PART

RM20XX engine development requires us to playtest and report the findings to WolfCoder

A lot of you may know about the RPG Maker 20XX Engine, a replacement for the old RM2003 runtime engine being developed by WolfCoder. Unfortunately, WC has since left RMN, but the project continues on in other locales. While WC isn't on RMN anymore, I think this project is bigger than just one site and it deserves discussion and attention. He's still working on the engine and still takes comments, bugs, and concerns.

So I've talked to WolfCoder recently...

And the project still continues on. One of the things he mentioned is that too many people are looking forward to the project and yet not enough people are actually testing the project and trying to do things with it. The best and fastest way to get this project off the ground is to actually download it and mess around with it; try to do stuff with it and play around with its features, and list out the bugs and what you find to WC.

I am obviously not in a position to speak too much on his behalf or whatever, but that's pretty much the word. My only problem, and I'm sure I'm not alone on this, is exactly how to use RM20XX's features. A lot of the instructions on utilizing its features and possibilities seem like mumbo-jumbo to me. Perhaps we can put our minds together and figure this out between all of us? We can start by downloading the program on the project main page, and playing around with it in our projects (or more safely, a copy of our projects), and reporting and discussing bugs, thoughts, tools, and general engine stuff here.

How to reach WC (as stated on the engine page)

AIM: wolfcoder
Yahoo: umbracoder
MSN: wolfcoder (at) dreamincode.net

20XX Irc: irc.esper.net #20xx
Meridian Dance irc.esper.net #meridiandance

Posts

Pages: 1
I've been meaning to get on this! While I am less eager than others to have my hands on this engine (probably), I am still interested in seeing it be completed.

I was a tad disappointed to have WolfCoder leave RMN, because following it on it's gameprofile was really convenient.

For anyone else interested in testing out the engine, post here! You will receive notices about replies to this bulletin that way.
What I'm more interested about this project is the fact of being LGPL (or so it says at the engines' profile). I'm not sure if there will be (or if there is) a source release. I would like to have it, to implement my own features (I know he says something about "telling him what you want" but I'm pretty sure he doesn't has the time to implement EVERYTHING -lol, I put anything...-).
I have found some major bugs, probably all are already located and even solved. So I will try to get in contact.

It's a good project,
Orochii Zouveleki

Edit: Whoops, lack of observation ='D. Thanks Feld.
Yeah, I remember when I first starting using this. I was looking for some indication in the editor that it was working, but the only way to tell if it's working is to test play. Pull up the menu and you can tell right away. I still haven't figured out the advanced stuff, or tried to. I got sidetracked and testing with this fell off my to-do list.
author=orochii
What I'm more interested about this project is the fact of being LGPL (or so it says at the engines' profile). I'm not sure if there will be (or if there is) a source release. I would like to have it, to implement my own features (I know he says something about "telling him what you want" but I'm pretty sure he doesn't has the time to implement EVERYTHING -lol, I put anything...-).
I have found some major bugs, probably all are already located and even solved. So I will try to get in contact.

It's a good project,
Orochii Zouveleki


The source code? WC linked to it on his blog. It's here.

I still continue to mess with the program. A good avenue is the IRC channel provided in the info above.
Also, we're going to eventually need tutorials on how to use the features that are already here. Stuff like the Save Self Variables and Set Self Variable commands (the ability to copy and paste things like enemy encounters and treasure cheasts and make them all individually unique) are already primed and ready to go.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
This is meant to be a 1:1 replacement for RPG_RT.exe. Even if you don't understand some of the specifics, testing it shouldn't be difficult. You could try different event commands in RPG Maker 2003 and test its execution in RM20XX and the vanilla RPG_RT.exe. Do they functionally execute the same? If so, great. If not, there's an issue. From there you can expand and create different "test cases" by adding more events that do more commands. Ensure the logic is mimicked between the two and note any discrepancies.

Quality Assurance is my current profession--I should be helping WC with this out far more than I am now, but he knows he has my support. I don't want to bog him down with feature requests because seeing something that replicates 2k3's RPG_RT is more than enough to make me go bonkers with excitement.
I assume we all haven't forgotten about this. I'm still compiling bugs myself.
I'll be doing some good testing, but after getting some stuff I have between hands done (graphic remaking, specifically, is what I'm by now). I'm a bit delayed with it...
I have a lot of eventing stuff that could be useful to test, or at least I think so. Mostly about behaviour comparisons.

I've not forgotten it,
OZ
The last times I tried to use this, I got some start up error with no explanation other than 'change your video card'. - v -

Let me re-download and see...

Edit: Yep. Same deal.
author=Skie Fortress
The last times I tried to use this, I got some start up error with no explanation other than 'change your video card'. - v -

Let me re-download and see...

Edit: Yep. Same deal.

Go into the IRC channel and let WC know. That's a bug that needs to be reported and could be fixed; bugs like that which prevent you from using the program at all, are doubly important in terms of being reported; them being fixed doesn't only help you, but others who may be experiencing the same problem.
Any news on bugs on this? Considering that pretty much all of us are working on a game, there's no reason why this shouldn't be getting a lot of test drives. Remember, make a copy of your game to test this, not your original.
You know, I haven't actually ever used this before. WolfCoder used my projects himself in his early development. Now that my other stuff is wrapped up, I should get on this.

And you should too!
Alright here's my bug report thus far:

-Some movement commands after an end jump command behave strangely. See map titled 'Chicken Problem'
-When you talk to a character set, their direction should revert back to its initial facing as in vanilla 2k3
-Sliding floor puzzle works in vanilla 2k3, but doesn't work in 20xx. Please check out the sliding floor puzzle at (87,20) in the map titled 'Main'
-Show pictures appear behind the drawn window special command. This might be intentional though
-Calling a common event that calls a 20xx special command does not work. May be intentional
-Had a problem where the first line of code in a common event would not execute. Seems to be fixed now
-Forbid event overlap does not work

-Can't scroll through menus by holding directional keys anymore. Kinda miss this
-The \. and \| message commands feel 'off' in timing
-Tile substitution for upper layer not working. Lower level works however. Please check out the event located at (7,24) in the map titled 'Village'
-Tint screen command doesn't work for me. Might be a graphics card issue?
-HLSL Shaders also don't work for me. Again could be graphics card related but I don't think I will use this anyway
-Terrain transparency settings don't work yet
-It's possible to be level 0 if you reduce exp enough
-Can open the main menu in battle

-Say you make a picture CMS that calls a sub-menu using 20xx's special commands. Key presses in the sub-menus also effect key presses in the CMS. Check out events (28,16) and (29,16) in the map called 'Main' for examples
-There's a teleport bug that messes up the hero's graphic. Please check out events (33,25) and (34,25) in the map titled 'Main'
-In vanilla 2k3 you are able to chain different battle animations to create one long battle animation. In 20xx you need to add 0.1 sec wait commands between each animation, but it still does not feel 100% fluid
-You can't use large battle animations in 20xx

Here's a download link to my test project: rpgmaker.net/users/SGCN/locker/20xx_test.rar

I wonder if any of you are getting any of the same problems as me. This is my first time actually using this so I've been experimenting with all the 20xx special commands, but I think I've got a basic understanding of self variables and the like. Check out my examples in my test project.
Awesome. Now that's a report! Be sure to make sure that WC gets it.
Yeah I sent a message to WolfCoder's Youtube channel. On the off chance that WolfCoder doesn't get it, can someone pass it on through IRC? I don't use IRC so that would be much appreciated.

I've also noticed that there are problems with some sound effects not playing during battle animations and sometimes they keep looping even after an animation has ended.
Great! The most reliable point of contact with him is email, however; wolfcoder@dreamincode.net

It's listed above too. Has anyone else made progress on this?

EDIT: According to WE, SGCN has been the only one to send anything to him. Come on dudes, step it up!
As a small update, WC won't be found on #meridiandance anymore. (at least not right now)
author=Feldschlacht IV
Great! The most reliable point of contact with him is email, however; wolfcoder@dreamincode.net

It's listed above too. Has anyone else made progress on this?

EDIT: According to WE, SGCN has been the only one to send anything to him. Come on dudes, step it up!


Lame. If you guys are feeling lazy you can download my test project and build on from there.
hello guys, i have a problem with rpg maker 20xx it doesn't change the tint and doesn't make the
Pages: 1