DYNMODESEVEN

Allows you to render your maps in a SNES mode 7 similar fashion

  • Kazesui
  • 12/08/2013 12:00 PM
  • 31589 views


This Plugin can load your maps, and allow you to render them in a fashion similar to that of the background mode 7 of the Super Nintendo. It adds perspective scaling to a single flat image, which gives a pseudo 3D feeling to the map. The video offers a reference as to what can be done with this plugin.

Full description on how to use the plugin is contained within the readme in the download.

Also, a special thanks to pepsiotaku who helped out with testing, and sorting out an issue with the Plugin

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  • 954
  • 04/20/2024 06:18 AM

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Yeah, that was something I thought, that it was some random RM2k3 stuff. At least the second was easy to "fix", as it was just having one extra empty terrain.

The first bug it's kind of messy and haven't figured out what caused it. BUT, seems to work fine now!

By now my only advice is that, whenever you're toying around with database stuff, make sure there is always an empty item at the end of each array. Like an empty tileset, an empty terrain... etc. Seems to help plugins to know where each database section ends.
i cant get it to work. it asks for a file with a file name with a symbol that is similar to 0 every time. i want to use mode 7 for the final airship.
author=andreasaspenberg
i cant get it to work. it asks for a file with a file name with a symbol that is similar to 0 every time. i want to use mode 7 for the final airship.

If you are using .bmp files this is will happen. If I remember correctly.
i dont use bmp files for the world map. they are all png.
You can load the file normally within the maker itself? (i.e. as a picture)
i am using the default chip sets for the world map.
Your world map wouldn't happen to be in the first chipset slot?
i.e. it appears as the top option when choosing a chipset to use for the map.
i copied it to a different slot to compensate for that a while ago but the problem remained the same.
Has anyone had any luck getting the @using_background command to work? I can't get it to do anything.
Is there any way to get rid of the black box that the background leaves behind if you aren't using it?
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