DYNBATTLEDISPLAY

A DynRPG plugin which displays visual info about health, mana, turn order, and status conditions in battle



The DynBattleDisplay plugin adds an informational display near heroes and/or monsters in an RPG Maker 2003 battle. These displays can show the health, mana, and turn readiness of each battler as small gauges--the same ones used by RPG Maker 2003 when the "Gauge" Battle Type is chosen from the Battle Layout section of a project's database. In addition, DynBattleDisplay can show icons representing which status conditions each battler is currently under, and the minimum number of turns for which that status condition will last. DynBattleDisplay is highly configurable, allowing you to decide which display elements are shown, how long they are shown after a relevant change, and where to place the display in relation to a battler, with all of these options being separate for heroes and monsters. The special features of DynBattleDisplay include:

  • Optional "enhanced" mode for health and mana gauges, in which changes to values are shown as darkened bar sections and animated shrinking
  • Optional "special" mode for turn readiness gauge, in which bar appearance changes to match status conditions which double or halve agility


Change Log

v1.2 (07/04/2017):
  • Added capability to set the alpha values (transparency) of gauge and icon displays.


v1.1.4 (01/11/2016):
  • Fixed bugs which caused potential game crashes and an error message and incomplete process termination on exiting the game if the image file for condition icons was not large enough to contain icons for all conditions.


v1.1.3 (08/22/2015):
  • Fixed a bug which could cause battle displays to be overwritten by battlers (thanks to Corti for his BattleOverlay subsystem!).
  • Fixed a bug which would cause heroes added in mid-battle to not have battle displays.


v1.1.2 (08/17/2015):
  • Fixed a bug which caused an error message and incomplete process termination on exiting the game if condition icons were not used.
  • Added a check to handle cases where a battler's maximum HP is zero or less (never happens in vanilla RPG Maker 2003, but could with patches/plugins).
  • Replaced some code for drawing the number of condition turns remaining with a more sophisticated method (no change to visible workings except that it can now correctly show 1000).


v1.1.1 (08/03/2015):
  • Fixed a bug which caused the "show display when selected" behavior to work incorrectly for monsters.


v1.1 (08/01/2015):
  • Fixed a bug related to monsters transforming in RPG Maker 2003.
  • Fixed a bug that was causing the Hero Mana Bar Mode configuration option to not be read in from DynRPG.ini.
  • Changed plugin behavior so that gauges which are not set to show permanently will not appear at the start of battle.
  • Added options to allow displaying exact numbers for health or mana.
  • Added options to allow forcing an individual battler's display to show when the player has selected that battler as a potential target.


v1.0 (06/27/2015):
  • First public release.

Details

  • 916.8 KB
  • 599
  • 04/28/2024 05:28 AM

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I tried to reproduce it and it is repeated in the plugin demo, present on the site here. Same thing on the one on github.
However, I use a skill that inflicts 6 statuses

HeroMaxConditionDisplay=6
ConditionYOffset= if >=15 works if<15 show the error after closing the game

This is the file I use for the conditions(the icons are 15X15 pixels):
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