Description

This is a short collaborative event project wherein we create Ghost House levels in SMBX. I will then judge and critique the levels, and after a period in which we all work together refining the levels, I will compile the best levels into a game called Mario's Mansion.

Timelines
Initial Level Submission Period: October 4th - October 18th
People are free to sign-up and submit new levels for a 2 week period.

Level Refinement and Rejection Period: October 19th - October 26th
I (and any other volunteers) will play the submitted levels and make judgments and refinement suggestions (and rejections) over a 1 week period. We will collaborate together to make some decent levels! No new level submissions allowed during this time.

Compilation Period: October 27th - October 30th
I will take the final version of the levels and compile them into a single game.

Release Date: October 31st
Obviously.

Submission Rules
  • You must use SMBX v1.3 (the download link is in the Engines page if you don't have it already)
  • There is no limit to the number of levels you can submit. (But only the best levels will make it to the final game)
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.
  • If your level has a boss, let me know.
  • Most important rule: Have fun!


Level Rules
  • We can't all use the Ghost House music for our levels. Please, try using a different music track. (You can include MP3s with your submission)
  • The theme is Ghost House levels (if you don't know what that means, then play some Super Mario World and then come back). However, other spooky settings will be acceptable (assuming they meet the quality standards)
  • Traditionally, the end of the level in a Ghost House is the SMW moving bar. But feel free to use different level endings if appropriate for your level.
  • If you want to include secret exits, feel free! (But again let me know if you do this so that I can account for it when I compile the final game. Also, include a text file explaining how to get it)
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)


Refinement Period (Level Quality)
  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and level endings must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.



Details

  • 10/04/2011 04:52 PM
  • 10/19/2011 11:59 PM
  • kentona

Registration

You must be logged in to sign up for Mario's Mansion.

Posts

My levels are ready. Have fun.
Interesting graphics. Some I recognized from other games.
Thanks for the advice.

Edit: Summarized the best ones for now.
Here's some of the graphics I put together for my levels. Everyone should use these(if you don't have your own) so there will be a wide variety of enemies while still fitting the theme. Ghostly Goomba's ftw ^.^

http://rpgmaker.net/users/Link_2112/locker/Marios_Mansion.zip

Some are created by me and some are graphics I found around the net. You can alter the .txt files to your liking.
Decky
I'm a dog pirate
19645
Davenport, your levels are always interesting but they don't mesh together graphically. The chips are just all over the place. Try to keep it consistent and try not to throw so much random stuff into all your levels. If you keep these tidbits in mind, I bet you can make a level that will be approved by the deadline!

I like the idea of a tower-based ghost house, as well as haunted ruins - maybe you can take those and build something a bit more consistent graphically and more cohesive around a fixed concept of enemies, tiles, and platforming ideas.
halibabica
RMN's Official Reviewmonger
16948
Hey guys, in case you needed any more incentive to work hard for this contest...

I'm letting the top three ghost houses into Super RMN Bros. 3, no questions asked!

So give it your best!
author=halibabica
Hey guys, in case you needed any more incentive to work hard for this contest...

I'm letting the top three ghost houses into Super RMN Bros. 3, no questions asked!

So give it your best!


So there will be a SRMNB3...

I'm happy now.
halibabica
RMN's Official Reviewmonger
16948
from Ben_Random
So there will be a SRMNB3...

Indeed. It's a ways down the road, but it WILL happen.
Not in another 1.2 billion yrs.
A few minor errors corrected.
Levels should run more smoothly.
author=halibabica
from Ben_Random
So there will be a SRMNB3...
Indeed. It's a ways down the road, but it WILL happen.


I'm not saying I want to be a manager or anything, but if there is anything I can do to help speed up the progress, like make a logo or world map or something, just give me a holler.
So....so far this is Davenport's Mansion.

How's it coming, everyone?
Submit it to the event! (I hope I don't burn...)
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
I'll try to get to it this weekend. It would be a very sad game indeed with only davenport's levels.
Decky
I'm a dog pirate
19645
I will have levels fo sho.
halibabica
RMN's Official Reviewmonger
16948
from Ben_Random
if there is anything I can do to help speed up the progress,

Alas, there is nothing that can be done. It's stuff on my end that's holding things up. Those comic tourneys on deviantArt, man, lemme tell ya...they're fun, but they run for MONTHS.

So have patience, and distract yourself with this in the meantime!
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
I got some cool ideas. How many stars can we use? I will only need 2 in this level.
I have a level made, I'll upload it as soon as I can get it onto a flash drive and here to the library.
author=arcan
I got some cool ideas. How many stars can we use? I will only need 2 in this level.


I thought there was a one exit per level policy.
author=Ben_Random
author=arcan
I got some cool ideas. How many stars can we use? I will only need 2 in this level.
I thought there was a one exit per level policy.

author=Level Rules
If you want to include secret exits, feel free! (But again let me know if you do this so that I can account for it when I compile the final game. Also, include a text file explaining how to get it)

The rules, Ben, the rules.
There's no point in using stars at all.

The main reason you would have them is to force the player to beat some levels before others. You could make a level with a star(non-level ending) in it and have a door requiring 1 star, but that would mean no other levels could have a star in it.

I'd say just stick to standard level ending measures(no collectables)