Description

M.O.G. "My Own Game" Multipart Event - Graphics Creation


In this event we will attempt create a graphics pack for a game. No prior experience is expected!

The intent is to get people out of their comfort zones and attempt the different aspects of game creation. The M.O.G. initiative be a 3-part event, with each event focusing on a different aspect - soundtrack, graphics, and game creation. This event will focus on the graphics - tilesets, charsets, facesets, battlers, battlebacks, animations, and so on. The music event will be running in parallel and will focus on soundtracks and sound effects. The final event will be game creation, wherein we create a game but only using resources created in the previous two events (+ general public resources, like RTP, to fill gaps)!

This is a pretty ambitious undertaking, but it sounds pretty satisfying, too!

The more forward-thinking among you might even plan a game now, and then build your resources around that idea, and make your OWN game with your OWN resources.



Submit either individual graphic resources, or partial or complete graphic packages. Share them in posts on the event profile and upload them to the official event page. Feel free to also submit them as a Resource to RMN's resource section (they are still subject to RMN's quality guidelines).

Your spriting CAN BE ASS. Your works could be filled with photoshop effects. But as long as they are YOURS they will still be accepted to the event!

THIS IS NOT A COMPETITION


For a graphics pack, what resources would you expect to make? For a fantasy setting, perhaps:

-Tilesets
-Charsets
-Facesets
-Icons
-Battlers
-Animations
-Battle backgrounds
-Window Skin

...and these are a little specific for particular games but still common:
-Title screen
-Game Over screen
-Parallax backgrounds
...and things like cutscenes, FMVs, menu systems, etc..

Your graphics pack should be comprehensive enough to supply most of a game's core art assets, in my opinion.

Legacy Works
You are free to submit custom legacy works of yours to this event. They are still subject to the "Free" caveats below.



We are doing this for the betterment of our game development skills. Familiarization with other aspects of game development, even if we never develop the expertise to be proficient in it, is still very valuable. That being said, I will be giving out achievements for:

-Complete Graphic Pack
-Individual Graphic Resources

...this includes achievements for the individual itemsets within a graphic pack (so, if you submitted a pack with charsets, facesets, tilesets, and battlers, you'd get 5 achievements in the end - 4 for the itemsets and 1 for the graphic pack).

-Legacy Works

...a single Legacy achievement will be given out if you submit any number of legacy works.



Works submitted to this event are expected to be public domain. You can place restrictions on their use on a per works basis (but please specify this in the upload and in a post on the event page). They can be share-alike, or creative commons, or free to use with credit to the author, or GPL, or free to use for non-commercial games, or just completely free, or something along those lines. Just make sure it is clear (and free)!

While the event is very RPG-centric (hey, we are RPG Maker Network afterall!), feel free to create a graphics pack or graphic resource for any genre of your choice.



It is my sincere hope that those of us here who are qualified sprites and artists might share with us their expertise and learning. Either by helping out individuals in the comments section, offering advice, or posting links to useful resources, or even as far as writing tutorials of their own.

Members who take it upon themselves to be super-helpful in this event will receive a special achievement!



When you guys share good links to tutorials, resources, graphics programs, or the like, I will update this section.

despanrs pixel tut's :)
http://rpgmaker.net/forums/topics/9908/
so hey i am working on a massive multi-part pixel art tutorial. i've written a lot of little tutorials and stuff in the past (unfortunately most of them are long lost). the goal here is to cover a shitload of topics, from the most basic to some pretty advanced stuff later on—as well as lots of smaller instructional lessons along the way.

Creating Pixel Art
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299
This tutorial is designed to explain what pixel art is, what pixel art isn't, how to get started making pixel art and how to make your pixel art better.

So You Want To Be A Pixel Artist
http://gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.php
11 part series on pixel art for games

Creative Commons licenses
<Sailerius> I would suggest you only allow Creative Commons licenses. There's one to cover about every use case: http://creativecommons.org/licenses/

2D Will Never Die
This place has a few interesting tutorials and such. Probably the most interesting (at least to me) are the ones centered around using drawings as a base for pixel art, which make clever use of the Threshold and Index Color Mode in a way that I'd been trying to figure out on my own for a while.

Helpful Tutorial
Also I found this tutorial useful when I was first learning how to make pixel art and I thought it might be helpful for others.
http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial

Paint.NET
http://www.getpaint.net/
I also highly recommend using paint.net for spriting, chipsets ect.
It's simpler and easier to navigate than photoshop, but is more advanced and has more features than ms paint. Also the recolor tool makes it super easy to change the color of your stuff.

Graphics Gale or Pyxel Edit
I also recommend Graphics Gale or Pyxel Edit since they're more game oriented! Both have free versions that shouldn't get in the way of your game making creation. Especially since IIRC remember Paint.net has Grid issues.

Basics for RM
Ace Basics:

Face Set = 384x192 with each face being 96x96.

Sprite Set = 384x256 with each sprite being 32x32.

B,C,D,E Tile Set sheets = 512x512 with each tile being 32x32.

Anyway here's the chipset template for RMK2000 and 2003

and here's the templates + info on using it for Ace and XP.

RM2k3 templates taken from Kentona!

Charset




Battle


Battlechar


Battleweapon


Chipset


Faceset


System


System2



Anatomy of an Autotile for RMVXA
For those drawing backgrounds:
Carapace is a great tool that allows you to freely create perspective grids, then paste them in your favorite graphics editor! ^^ ~

Tutorials and Techniques
Manga/Anime Creation
Ocean's Dream Tileset Tutorial

Details

  • 08/15/2014 12:00 AM
  • 12/02/2014 05:59 PM
  • kentona

Achievements

Registration

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Posts

author=WolfCoder
Isn't there a way to make the font equally pixelly?

Find a pixely font, and use it.
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=SnowOwl
author=WolfCoder
Isn't there a way to make the font equally pixelly?
Find a pixely font, and use it.

Also remove the outline of the font so it's not blurry on the edges.
Ratty, Kentona, Joseph I am really loving those! I would make a game with dem graphics!
author=Archeia_Nessiah
Ratty, Kentona, Joseph I am really loving those! I would make a game with dem graphics!

The highest praise!




...although, I bet if you do make a game with my sprites, you'll probably spend like 25mins and make minor tweaks to all of them and skillfully make them all look 7 times better, which will bruise my ego.
author=Ratty524
Made a few more battlers today, but I honestly don't know how much I could cram in before the deadline. I'll be out of town on Thursday through Saturday, so my real deadline would be Wednesday for me. :x

Wow. Just...WOW.

Are there any town and dungeon tiles in that set at all? :o Because I really really want these tiles now. Like, Hardcore want.

Given how extensive and awesome both you and Kentona have made your tilesets and sprites and things, I'm going to do my best at using them both effectively in my game.

Yes. Both. Not Simultaneously, but still, I'm planning using both. :P
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Aegix_Drakan
Wow. Just...WOW.

Are there any town and dungeon tiles in that set at all? :o Because I really really want these tiles now. Like, Hardcore want.

There is indeed! Check the pack I just uploaded.

But anyway, I ended up getting in less than what I wanted, but the RPGB Pack (Role Playing Game Boy) is now live.

Good luck to everyone else submitting for this event!
author=Ratty524
author=Aegix_Drakan
Wow. Just...WOW.

Are there any town and dungeon tiles in that set at all? :o Because I really really want these tiles now. Like, Hardcore want.
There is indeed! Check the pack I just uploaded.

But anyway, I ended up getting in less than what I wanted, but the RPGB Pack (Role Playing Game Boy) is now live.

Good luck to everyone else submitting for this event!


*downloads and takes a quick look*

Ho.

Lee.

Shee.

it.

This. IS. AMAZING! :o

I think I need to take a look to see if there's a way to change the windowset mid-game. :o
Wow, Ratty. Your stuff is amazing. 0_o And those battlers. :0
Ratty, those are very very good. (what's your feelings on recolors of those battlers?)

I am like halfway finished... won't be able to do a full graphic pack in time (obviously).

did a lot of object spriting today:
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
[struggling to sketch a new summ io n idea i had so i cna attempt to sprite it.... any pointers on how ot make a triceratops head look less birdlike?
MOG Graphics Pack - VX Ace Monster Girls by Nivlacart


Menu


Battlers


Bat Faceset


Man-Eating Plant faceset

Monster Girl pack is done!
Admittedly some of them survived the transition down to RPG Maker window size better than others.
I really did want to make busts for all of them, but their poses didn't allow it... so the only busts in the pack are the Slime girls.

If I hadn't been distracted by Pokemon maybe I could've done more :'(
Have fun with it, guys!
You might want to add an unspecified amount of hours to the deadline for those of us in different time zones from whatever time zone RMN is in.
Well you want the deadline to be at the end of the 30th for each and every one. A technique I've seen is where it would display the expected due date, but have an invisible amount of extra time added to the actual submission cutoff (like a random amount between 5 and 10 hours).

This is so each person could be sure that if they submit at 11:59PM on the 30th whatever their own time zone, it's before the fuzzy deadline date. Anything past that is pure luck which discourages people submitting outside their time zone. Lots of research publications do this since they accept manuscripts from around the globe, but they don't want everyone to submit at the same time right down to the minute.
But... we all got to start at the same time, isn't it right we all end at the same time? You can see the correct end time of the event if you set your GMT settings to your time zone.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=kentona
Ratty, those are very very good. (what's your feelings on recolors of those battlers?)

As mentioned in the CC I used, you are free to modify these resources as you see fit, so long as I still get credit for the original work, of course.
author=Nivlacart
But... we all got to start at the same time, isn't it right we all end at the same time? You can see the correct end time of the event if you set your GMT settings to your time zone.


There are no such settings accessible to me.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=WolfCoder
author=Nivlacart
But... we all got to start at the same time, isn't it right we all end at the same time? You can see the correct end time of the event if you set your GMT settings to your time zone.
There are no such settings accessible to me.
Under your username, click "Edit Profile"; under "profile sections" click "Settings"; it should be at the top of that page. Then keep diddling with the offset from GMT until the time roughly matches your current time. (In doing this, I discovered I'd forgotten to allow for the end of Daylight Savings, so my info had been off by an hour. Fixed)
I'm probably not going to get much done here anyways so I uploaded what I had. It's not much, just autotiles and like a few character parts (I included some post-generated character sprite sheets). I wanted to have more character parts and some icons, but eh, I'll blame it on Pokemon this time.

I got way more done on the engine than I had graphics, so for the MOG:C I'll obviously convert some materials here and make a game out of them.