Description

M.O.G. "My Own Game" Multipart Event - Graphics Creation


In this event we will attempt create a graphics pack for a game. No prior experience is expected!

The intent is to get people out of their comfort zones and attempt the different aspects of game creation. The M.O.G. initiative be a 3-part event, with each event focusing on a different aspect - soundtrack, graphics, and game creation. This event will focus on the graphics - tilesets, charsets, facesets, battlers, battlebacks, animations, and so on. The music event will be running in parallel and will focus on soundtracks and sound effects. The final event will be game creation, wherein we create a game but only using resources created in the previous two events (+ general public resources, like RTP, to fill gaps)!

This is a pretty ambitious undertaking, but it sounds pretty satisfying, too!

The more forward-thinking among you might even plan a game now, and then build your resources around that idea, and make your OWN game with your OWN resources.



Submit either individual graphic resources, or partial or complete graphic packages. Share them in posts on the event profile and upload them to the official event page. Feel free to also submit them as a Resource to RMN's resource section (they are still subject to RMN's quality guidelines).

Your spriting CAN BE ASS. Your works could be filled with photoshop effects. But as long as they are YOURS they will still be accepted to the event!

THIS IS NOT A COMPETITION


For a graphics pack, what resources would you expect to make? For a fantasy setting, perhaps:

-Tilesets
-Charsets
-Facesets
-Icons
-Battlers
-Animations
-Battle backgrounds
-Window Skin

...and these are a little specific for particular games but still common:
-Title screen
-Game Over screen
-Parallax backgrounds
...and things like cutscenes, FMVs, menu systems, etc..

Your graphics pack should be comprehensive enough to supply most of a game's core art assets, in my opinion.

Legacy Works
You are free to submit custom legacy works of yours to this event. They are still subject to the "Free" caveats below.



We are doing this for the betterment of our game development skills. Familiarization with other aspects of game development, even if we never develop the expertise to be proficient in it, is still very valuable. That being said, I will be giving out achievements for:

-Complete Graphic Pack
-Individual Graphic Resources

...this includes achievements for the individual itemsets within a graphic pack (so, if you submitted a pack with charsets, facesets, tilesets, and battlers, you'd get 5 achievements in the end - 4 for the itemsets and 1 for the graphic pack).

-Legacy Works

...a single Legacy achievement will be given out if you submit any number of legacy works.



Works submitted to this event are expected to be public domain. You can place restrictions on their use on a per works basis (but please specify this in the upload and in a post on the event page). They can be share-alike, or creative commons, or free to use with credit to the author, or GPL, or free to use for non-commercial games, or just completely free, or something along those lines. Just make sure it is clear (and free)!

While the event is very RPG-centric (hey, we are RPG Maker Network afterall!), feel free to create a graphics pack or graphic resource for any genre of your choice.



It is my sincere hope that those of us here who are qualified sprites and artists might share with us their expertise and learning. Either by helping out individuals in the comments section, offering advice, or posting links to useful resources, or even as far as writing tutorials of their own.

Members who take it upon themselves to be super-helpful in this event will receive a special achievement!



When you guys share good links to tutorials, resources, graphics programs, or the like, I will update this section.

despanrs pixel tut's :)
http://rpgmaker.net/forums/topics/9908/
so hey i am working on a massive multi-part pixel art tutorial. i've written a lot of little tutorials and stuff in the past (unfortunately most of them are long lost). the goal here is to cover a shitload of topics, from the most basic to some pretty advanced stuff later on—as well as lots of smaller instructional lessons along the way.

Creating Pixel Art
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299
This tutorial is designed to explain what pixel art is, what pixel art isn't, how to get started making pixel art and how to make your pixel art better.

So You Want To Be A Pixel Artist
http://gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.php
11 part series on pixel art for games

Creative Commons licenses
<Sailerius> I would suggest you only allow Creative Commons licenses. There's one to cover about every use case: http://creativecommons.org/licenses/

2D Will Never Die
This place has a few interesting tutorials and such. Probably the most interesting (at least to me) are the ones centered around using drawings as a base for pixel art, which make clever use of the Threshold and Index Color Mode in a way that I'd been trying to figure out on my own for a while.

Helpful Tutorial
Also I found this tutorial useful when I was first learning how to make pixel art and I thought it might be helpful for others.
http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial

Paint.NET
http://www.getpaint.net/
I also highly recommend using paint.net for spriting, chipsets ect.
It's simpler and easier to navigate than photoshop, but is more advanced and has more features than ms paint. Also the recolor tool makes it super easy to change the color of your stuff.

Graphics Gale or Pyxel Edit
I also recommend Graphics Gale or Pyxel Edit since they're more game oriented! Both have free versions that shouldn't get in the way of your game making creation. Especially since IIRC remember Paint.net has Grid issues.

Basics for RM
Ace Basics:

Face Set = 384x192 with each face being 96x96.

Sprite Set = 384x256 with each sprite being 32x32.

B,C,D,E Tile Set sheets = 512x512 with each tile being 32x32.

Anyway here's the chipset template for RMK2000 and 2003

and here's the templates + info on using it for Ace and XP.

RM2k3 templates taken from Kentona!

Charset




Battle


Battlechar


Battleweapon


Chipset


Faceset


System


System2



Anatomy of an Autotile for RMVXA
For those drawing backgrounds:
Carapace is a great tool that allows you to freely create perspective grids, then paste them in your favorite graphics editor! ^^ ~

Tutorials and Techniques
Manga/Anime Creation
Ocean's Dream Tileset Tutorial

Details

  • 08/15/2014 12:00 AM
  • 12/02/2014 05:59 PM
  • kentona

Achievements

Registration

You must be logged in to sign up for M.O.G. Graphics.

Posts

Since I am not going to get to giving out achievements until tomorrow afternoon anyway, I will extend the deadline for 16 hrs or so.
So you didn't end up uploading what you had of your tileset Kentona? :(

This is going to change up a lot of my game flow... Oh well. I'll improvise. :D

Edit: And now the event is open again. 0_o
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
oooh more time!
lol kentona did you wreck the site with your update
I doubt I'll get everything done in time. >< Guess I'll just have to submit them as resources for 30 extra MS.
author=Nivlacart
lol kentona did you wreck the site with your update

It was a miscommunication between us and our hosting services. We got things ironed out, but it meant that people (like me) weren't able to submit their stuff to this event because the site was down. I just pushed it back 24 hours.


Like I mentioned in the Music event, I will let the deadline come to a close today (so that I can give out achievements promised), HOWEVER what I will do is reopen the event later this week for late submissions, create an achievement relating to late submissions, and leave it up until the end of the MOG Creation event (Jan 2nd). How does that sound?
So I submitted what I had so far. I will still be completing the set (hopefully soon!) so stay tuned. I just wanted to get what I had up there for the potential people (ha!) to start using. It should be really obvious what parts of the tiles and charsets that are templates, so don't use them, but the rest I won't change WHAT they are (though I might touch-up if I feel I need to). Enjoy.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
OK then, so it closes now and will reopen for late submissions later, with a new achievement for late submissions. I assume this is available to all, which means it really counts as a bonus! I suggest "Mog's Image," depicting Mog under Image; he can wear the Mirage Vest, after all. Just as the afterimages of the Blink/Image spell trail sprites as they move, our late entries follow after the main ones. One might also say we've "evaded" missing out, per the effects of the spell....
*tries out the kentona tiles*

...How does this... OH! That's how you make the ground do stuff with the patterns. WEEEEEIIIRD! :o

Still, quite nice. :D What else needs completing in this set, Kentona?
author=Aegix_Drakan
*tries out the kentona tiles*

...How does this... OH! That's how you make the ground do stuff with the patterns. WEEEEEIIIRD! :o

Still, quite nice. :D What else needs completing in this set, Kentona?

Yeah, I hope that that pattern thing works out. I thought it was a clever way of incorporating a ton of different possible tiles in a single sheet.

I have to do:
-Dungeon tiles
-different walls
-tall walls
-lava
-all of the battle backgrounds (except Desert!)
-all of the enemies
-many more hero and NPC charsets
-vehicle charset
-treasure chest charset
-facesets
-icons
-battle animations
-additional B items for dungeons and whatnot (rocks, tracks, skulls, bones, debris etc..)
-cliff and steps and rooftop tiles

and if I have time, animals and monster charsets, ship tileset, and maybe some sample title screens??
A couple of you have NoDerivatives options in your creative commons. That also prevents us from converting and adjusting the material from one engine to another (2k/3, XP, VX/A, 20XX, etc.) so they're unusable.

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode

Doing so could be interpreted as being "Adapted Material" (Section 1 a) and therefore we can't (Section 2 a 1 B) because technically we must include the material with our game submissions.

This isn't legal advice, and I think it would be easier if you didn't have to go seeking some just to use materials for a silly fun event.
What license would I use if I wanted to say "Feel free to use these for whatever, and edit or recolor or resize if you wanted, just be considerate and credit me somewhere"
Same exact license without NoDerivatives:

https://creativecommons.org/licenses/by-nc/4.0/legalcode

Although it's not so much as "be considerate and credit me somewhere" as it is "attribution is required to use these".

But yeah, we might have to straight-up do recolors and touch ups to make something match the rest of the game art as well. So NoDerivatives makes it useless for that purpose too.
Achievements have been handed out for the MOG Music and MOG Graphics events. I hope I got everyone's achievements doled out appropriately. If you feel I missed something or misjudged, let me know and I'd be happy to fix it!

Thanks everyone so much for participating, and good luck in the Creation event!