Description

M.O.G. "My Own Game" Multipart Event - Music Creation


In this event we will attempt create a soundtrack for a game. No prior experience is expected!

The intent is to get people out of their comfort zones and attempt the different aspects of game creation. The M.O.G. initiative be a 3-part event, with each event focusing on a different aspect - soundtrack, graphics, and game creation. This event will focus on the music (and soundeffects). The graphics event will be running in parallel and will focus on tilesets, charsets, and battlers and the like. The final event will be game creation, wherein we create a game but only using resources created in the previous two events (+ general public resources, like RTP, to fill gaps)!

This is a pretty ambitious undertaking, but it sounds pretty satisfying, too!

The more forward-thinking among you might even plan a game now, and then build your resources around that idea, and make your OWN game with your OWN resources.



Submit either individual tracks, or partial or complete soundtrack packages. Share them in posts on the event profile and upload them to the official event page. Feel free to also submit them as a Resource to RMN's resource section (they are still subject to RMN's quality guidelines).

Your songs CAN SUCK HARD. They can have crappy sound quality. But as long as they are YOURS they will still be accepted to the event!

THIS IS NOT A COMPETITION



For a soundtrack, what would the expected "core" tracks be? For a fantasy setting, perhaps:

-Intro theme
-Village
-Castle
-Dungeon
-Field
-Battle
-Inn

..and these are a little less "core" but still common:
-Airship
-Boat
-Boss Battle
-Tower
-City
-Shop
-Ending theme
...and themes like "Sad theme", "Action theme", "Goofy theme" etc...

Your soundtrack should be comprehensive enough to supply most of a game's music, in my opinion.

What about remixes? Sure, that's okay. A reimagining of an existing song will suffice for this event.

Sound Effects
This is a bit of a side-event, but I would encourage you to attempt to make your own suite of sound effects for your resource pack. These are a bit trickier in many ways to make, but we should attempt it in the spirit of the event!

Legacy Works
You are free to submit custom legacy works of yours to this event. They are still subject to the "Free" caveats below.



We are doing this for the betterment of our game development skills. Familiarization with other aspects of game development, even if we never develop the expertise to be proficient in it, is still very valuable. That being said, I will be giving out achievements for:

-Complete Soundtrack
-Individual Songs

...this includes achievements for the individual songs within a soundtrack (so, if you submitted a soundtrack with 10 songs, you'd get 11 achievements in the end).

-Sound Effects pack

...a sizable sound effects pack is worth a bonus achievement!

-Legacy Works

...a single Legacy achievement will be given out if you submit any number of legacy works.



Works submitted to this event are expected to be public domain. You can place restrictions on their use on a per works basis (but please specify this in the upload and in a post on the event page). They can be share-alike, or creative commons, or free to use with credit to the author, or GPL, or free to use for non-commercial games, or just completely free, or something along those lines. Just make sure it is clear (and free)!

While the event is very RPG-centric (hey, we are RPG Maker Network afterall!), feel free to create a soundtrack or song for any genre of your choice.



It is my sincere hope that those of us here who are qualified musicians and composers might share with us their expertise and learning. Either by helping out individuals in the comments section, offering advice, or posting links to useful resources, or even as far as writing tutorials of their own.

Members who take it upon themselves to be super-helpful in this event will receive a special achievement!



When you guys share good links to tutorials, resources, music programs, soundfonts, or the like, I will update this section.

How Music Works
http://www.howmusicworks.org
How Music Works is a comprehensive suite of multimedia tutorials which explain music in clear, simple language you can relate to.

Creative Commons licenses
<Sailerius> I would suggest you only allow Creative Commons licenses. There's one to cover about every use case: http://creativecommons.org/licenses/

MuseScore
MuseScore is an open-source notation software. Its kind of incomplete (some of the dynamics markers don't affect playback at all), but has most of the basics.

Sekaiju
Sekaiju is another open-source program, but this one is a MIDI editor. While not quite as good for making sheet music (it does still have a staff view), it allows for more control over the actual MIDI data. This might also make it more intimidating for the uninitiated...

BASSMIDI Driver
BASSMIDI Driver is a Windows-only program that adds a SoundFont player to your list of MIDI playback devices (most soundcards only have "Microsoft Wavetable GS"), allowing programs like Sekaiju, Windows Media Player, or RPG Maker 2003 and other older game programs to use SoundFonts. Playback quality depends heavily on your system's specs, though. My computer is pretty old, so it skips a little every once in a while.

If you write something in MIDI and want an audio file of the SoundFont output, you can probably use Audacity for that.

SoundFonts
As for obtaining free SoundFonts, its not something I've tried for a while. HammerSound is the only place I really remember.

I personally recommend GeneralUser soundfont, which can be found on that site and also here.
You really have to be careful with SoundFonts. Not only is malware rampant on many of these sites, some of the 'Fonts themselves are badly programmed, and might be excessively loud or even crash your computer on occasion.

Viena
http://www.synthfont.com/Viena_news.html
Viena is a free SoundFont editor (not to be confused with one other editor called "Vienna"). Viena can be used on any MS Windows computer independently of audio card installed (as opposed to the "Vienna" software).

artofcomposing
While by no means a complete course (its mostly just a sampler), the mini-courses available on this YouTube channel seemed pretty decent to me. I'd specifically highlight the "Functional Harmony" video.

Making a looping OGG
http://forums.rpgmakerweb.com/index.php?/topic/10987-make-looping-bgm-part-1-ogg-vorbis/

RPG music for beginner
Schematist has a bunch of tutorials specifically for making RPG music for beginners. They sound like they'd be useful here:


LMMS
Here's LMMS, an useful program to create music. It's basically a freeware, open source version of FL Studio.

I've been using this basic LMMS tutorial here.

FamiTracker
FamiTracker.

DefleMask
DefleMask is a fairly new tracker that emulates NES, GameBoy, PC-Engine/TurboGrafix, Sega Genesis/MegaDrive and Master System, and the Commodore64. Its still got a few bugs, but it seems usable.

Tablatures
I've made music before using tablatures, converted to MIDI. I'm sure most of you are familiar with them but in case you aren't, here's an example of a (crappy) tab I made up:



The lower the number, the lower the pitch, and vice versa obviously (note you can go above 9, if two 1s are next to each other it counts as an 11, if you want two actual 1s separately then you need that dash between them). And the higher up the lines, the higher the pitch for that, and vice versa too. Should be six separate lines stacked above each other, no more or less, at least with the site I use. And this needs to be done on Notepad.

Then go this site: http://www.8notes.com/tab/new_tab.asp and upload your text document (or write it out there on the spot). I have to stress on this site it'll only be able to read out basic tabs, as in, just the numbers and their spacing and placement. No way to replicate, like, slides with them or anything.

Then you'll have a small selection of instrumental sounds to choose from, what tempo you want it at, and if you want the music to play as is notated or to ignore the spaces and place at one steady rhythm.

You now have a MIDI file!

MIDI
In addition to BassMidi there's its offshoot Virtualmidisynth, which allows you to choose your midi output and soundfonts; i use it quite often when playing Rm2k/3 games. As for soundfonts, if you're on Hammersound you might want to check out the Junk Soundfont; it's very interesting. i know of some other resources that are free; William Kage has aggregated and created soundfonts from several existing video games, Wooly's has some resources, ther's Arachno Soundfont; darkesword's site has links to many good ones, including Johannes Russel's. SF2midi has become more restrictive, but i have some of their fonts from before then if anyone wishes them. Other options are Ethan's soundfonts (original ones like the turtle drum) and you can grab the first anomaly set if you want. lots of optionsif you know where to look.

Here's where I went to both convert my files to mp3 and also embellish it further to make it sound, well, less MIDI-like: http://solmire.com/

As you can see you can choose the soundfront, quality, effect (reverb, echo, etc.) and even adjust the tempo further if you want.

I still have the mp3s of the two songs I did, but they are too long and repetitive. Unfortunately I can't find the actual text files with the tabs I made on them to edit them down to size, and I'm not good enough with music editing software like Audacity to edit them to where they wouldn't sound sloppy. Oh well.

OH, yes, I just wanted to say, to the head admin people of this, disregard my last post, please. I figured the problem out. For 8notes.com, if you keep getting sent to a media player that won't save your file, like the free version of QuickTime, then you need to do a fresh install of whatever media player you know of that can play MIDI files. This is what I used, simply called Soundfont Media Player: http://soundfont-midi-player.en.softonic.com/


BFXR (sound effects)
Another useful link: Bfxr, an app that gives you a bunch of sliders that allow you to create NES style sound effects.

Details

  • 08/15/2014 12:00 AM
  • 12/02/2014 05:59 PM
  • kentona

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Participants Entries
kentona
GreatRedSpirit
Happy
Fomar0153
JosephSeraph
outcry312
BurningTyger
TheNecromancer
Spanish-Omelette
Shensetta
Seiromem
Gourd_Clae
TheoAllen
Isrieri
Kunsel
Someoneman
AestheticGamer
mjshi
SunflowerGames
MajoracanKing
Jalex
FangStiltzskin
Raze
Ralphrius
TungerManU
KoopaKush
CashmereCat
pianotm
TheRealDMac
GoatBoy
zoviet_francis
Trass
chenbaiwan
Illy
OtkauVerst
Anime
Shoko
Kylaila
Cap_H
afroincorporated
Bonne95
Ebeth
Sk0l
KevinZvilt
The_Dark_One
ResidentEcruteak
Zoroarkofthenight
cdhines1234567
plantyby
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

Ebeth
always up for cute art and spicy gay romance
4390
author=Trass
Well, I wouldn't really mind as long as proper credit is given, but is that really okay by the contest's rules? Wouldn't you have to probably wait until the event is over before you can use it on something else?

Whoops, realized I probably shoulda just contacted you about this directly- my bad. I'm not sure if that's one of the rules though.
Someone mentioned Cakewalk Music Creator 6: http://store.steampowered.com/app/222710/

It's on sale for $12.49 (-75%) for the next 21 hours on Steam. That's really cheap! I think I will pick it up just because.
@Trass: Not bad at all! I'd recommend a little more percussion or something, though. During the parts where its just the bass drum (or timpani? I can't tell) the sound is a bit "muffled" by there being only bass and mid tones.

Anyways, a note about MP3s: I don't know this for an absolute fact, but based on my observations, its not a good format for looping songs. Reason is, most MP3s that I've seen encoded, be they mine or someone else's, have a patch of silence added to the beginning, and sometimes the end of the audio file when compared to the original WAV file or OGG compression. BEHOLD:

beginning


end

Now, this might just be the encoder I'm using, but anyone here using MP3s might want to open them up in and audio editor/viewer like Audacity and have a gander, just in case.

Also, from what I can remember reading in the past, don't use MP3s for sound effects. They can't be played as quickly and efficiently as regular WAV files.

- - -

About "Legacy" songs: Does it count as "Legacy" if the song is based on an old work, but otherwise made from the ground up during this event?

Also, I don't know how good it is, but Polyphone is an open-source SoundFont editor.
mjshi
Jack of Most Trades
6414
author=turkeyDawg
Also, from what I can remember reading in the past, don't use MP3s for sound effects. They can't be played as quickly and efficiently as regular WAV files.


Do they really? *converts all SFX to wav files*
About "Legacy" songs: Does it count as "Legacy" if the song is based on an old work, but otherwise made from the ground up during this event?
I will leave the final decision up to your discretion, but if I built a song from the ground up, I'd treat it as new.
@turkeyDawg: Thanks for the input! But I unfortunately I don't think I'll be making any more changes to it. Like I said I wasn't quite satisfied with how it turned out myself but I figured it'd just be too much of a bother to redo it again...
I'm attempting to not suck at music while participating in the other event, not to mention all the homework. Its heck, but hopefully I'll increase my skill.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=TungerManU
*yawns* Right, finally after several days of procrastination I got around to finishing this little bastard. Took me an hour to complete the final part, now it's 4 AM here. The track sounds fantastic to me, but knowing my musical experience I'd assume it's probably another amateurish garbage, so I'd appreciate any feedback.

"Off the Mark". A forest theme, probably.
Pretty cool, thugh i'd suggest maybe using a slightly different drum sound.
author=TungerManU
*yawns* Right, finally after several days of procrastination I got around to finishing this little bastard. Took me an hour to complete the final part, now it's 4 AM here. The track sounds fantastic to me, but knowing my musical experience I'd assume it's probably another amateurish garbage, so I'd appreciate any feedback.

"Off the Mark". A forest theme, probably.


Sounds pretty awesome man, it's got the happy nature vibe. Might I suggest maybe a flute accompaniment with the rest of the sounds? :3
author=TungerManU
*yawns* Right, finally after several days of procrastination I got around to finishing this little bastard. Took me an hour to complete the final part, now it's 4 AM here. The track sounds fantastic to me, but knowing my musical experience I'd assume it's probably another amateurish garbage, so I'd appreciate any feedback.

"Off the Mark". A forest theme, probably.

It's pretty good, but like BurningTyger I'd suggest you use a different drum sound for the main beat. What you're using now just doesn't seem to fit with the rest of the song. Other than that, good work!
OK so here's those songs made with tabs converted to MIDI on 8notes.com and then embellished on solfari, with some edits done in Audacity I was talking about. Trying to get these to sound remotely to... standards has been a long and irritating journey and if I never had to listen to these ever again I'd be more than happy even if I know these could use a lot more work.

These I consider really the more "acceptable" of my experiments with composing with tabs from a while back. It started when I was looking for certain metal song tabs I wanted to convert to MIDI to hear how they'd sound then I decided to try making some up of my own. Afterwards they were edited quite heavily to remove the REALLY crappy and garbled stuff out and here are the results you're gonna get, at least with these two.

The piano one. I don't know a name. I went with "LAMBASTA" because that's the first thing that came into my head. I don't know why either.
NOTE: For some reason I could not post both tracks in the same post so here it is separately.

Originally I went with the steel guitar MIDI for this one. It sounded OK. I tried some other MIDI guitars (which all sound terrible but certain Soundfonts do make them sound a lot better). Eventually I went with the Fretless Bass sound, which was available on solfari but not 8notes. The original ending for this was particularly bad so I chopped it out and faded out what was left. I call this "LAMPURA" because see above. I don't know of any context in any RPG which these would fall under, really I'm struggling to think, but I had these songs on me, and if quality control isn't an issue at this time then, here. Also these are over 4 minutes long so beware. I think segments of these tracks cut out would work in some context but probably not the entirety of either of them. Right now though, these are it, have at it Hoss.
author=TungerManU
*yawns* Right, finally after several days of procrastination I got around to finishing this little bastard. Took me an hour to complete the final part, now it's 4 AM here. The track sounds fantastic to me, but knowing my musical experience I'd assume it's probably another amateurish garbage, so I'd appreciate any feedback.

"Off the Mark". A forest theme, probably.

Sounds like a good track for a jungle village, filled with cute, jolly, eccentric creatures populating it who communicate exclusively with one word. "FNARF!" it could be. Or something.

You: What can you tell me about the Four Wude?
Fnarf: FNARF!
author=zoviet_francis
... Eventually I went with the Fretless Bass sound...


Hate to break it to you, but that's not a Fretless Bass sound. That's Slap Bass.
I'm not sure how useful this would be to you, but an open-source MIDI editor called Aria Maestosa has a guitar tab view. I didn't recommend this one earlier since its rather CPU intensive for a MIDI program and has a bad habit of throwing out MIDI data it doesn't like. If you're not doing anything fancy with the MIDI, though, then this might be a bit more convenient and flexible than the method you're using right now.


author=TungerManU
*yawns* Right, finally after several days of procrastination I got around to finishing this little bastard. Took me an hour to complete the final part, now it's 4 AM here. The track sounds fantastic to me, but knowing my musical experience I'd assume it's probably another amateurish garbage, so I'd appreciate any feedback.

"Off the Mark". A forest theme, probably.


Pfft, a few days? I take weeks to get anything done, and that's without procrastinating!
This track is really good, though! That "knocking" sound needs to be changed/lowered ASAP, but otherwise a good piece.
author=turkeyDawg
author=zoviet_francis
... Eventually I went with the Fretless Bass sound...
Hate to break it to you, but that's not a Fretless Bass sound. That's Slap Bass.
Hey don't tell me, tell the people who came up with the sound for the MIDI and named it that!

And actually there was a selection of "slap bass" sounds to choose from, three to be exact. I tried one of those, then I listened to the so-called fretless one; I liked the way the latter sounded better, and so went with that.

Thank you for recommending the program, though I don't think I'll be doing any more tabs, or these tab-to-MIDI things anytime soon. These were just songs I had on my computer I made from those and I thought I'd put 'em up here. If I do make anything else it's not going to be from that (especially seeing that my tracks were so terrible that you didn't see fit to give your opinions on them :D)
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=zoviet_francis
author=turkeyDawg
author=zoviet_francis
... Eventually I went with the Fretless Bass sound...
Hate to break it to you, but that's not a Fretless Bass sound. That's Slap Bass.
Hey don't tell me, tell the people who came up with the sound for the MIDI and named it that!

And actually there was a selection of "slap bass" sounds to choose from, three to be exact. I tried one of those, then I listened to the so-called fretless one; I liked the way the latter sounded better, and so went with that.

Thank you for recommending the program, though I don't think I'll be doing any more tabs, or these tab-to-MIDI things anytime soon. These were just songs I had on my computer I made from those and I thought I'd put 'em up here. If I do make anything else it's not going to be from that (especially seeing that my tracks were so terrible that you didn't see fit to give your opinions on them :D)
Don't take it hard :P I like these and would love to "play with" the midis if you'd share them. The one thing about midi is that the sound output can vary between computers, so it may be a good idea to use a program that can render it to Mp[3 or ogg. if consistency is important. (As i said, synthfont is pretty good and can be used without paying 9slight nagging; i liked it enough to get the pay version eventually.
Just asking, vocal is out, or is it?
soo ... does humming count? Or whistling? Or singing lalala?

The latter is most certainly out, but I am curious.
Me making music would equal humming something and then trying to put it into some programm, so why not skip a step!
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Anvil studio actually lets you sing anot einto the mike to put it ont he staff. that may be helpful. ly
author=Kylaila
Just asking, vocal is out, or is it?
soo ... does humming count? Or whistling? Or singing lalala?

The latter is most certainly out...


I don't know about that...



It's about the execution, not the method used.

And has this thread died or what?