Description

M.O.G. "My Own Game" Multipart Event - Music Creation


In this event we will attempt create a soundtrack for a game. No prior experience is expected!

The intent is to get people out of their comfort zones and attempt the different aspects of game creation. The M.O.G. initiative be a 3-part event, with each event focusing on a different aspect - soundtrack, graphics, and game creation. This event will focus on the music (and soundeffects). The graphics event will be running in parallel and will focus on tilesets, charsets, and battlers and the like. The final event will be game creation, wherein we create a game but only using resources created in the previous two events (+ general public resources, like RTP, to fill gaps)!

This is a pretty ambitious undertaking, but it sounds pretty satisfying, too!

The more forward-thinking among you might even plan a game now, and then build your resources around that idea, and make your OWN game with your OWN resources.



Submit either individual tracks, or partial or complete soundtrack packages. Share them in posts on the event profile and upload them to the official event page. Feel free to also submit them as a Resource to RMN's resource section (they are still subject to RMN's quality guidelines).

Your songs CAN SUCK HARD. They can have crappy sound quality. But as long as they are YOURS they will still be accepted to the event!

THIS IS NOT A COMPETITION



For a soundtrack, what would the expected "core" tracks be? For a fantasy setting, perhaps:

-Intro theme
-Village
-Castle
-Dungeon
-Field
-Battle
-Inn

..and these are a little less "core" but still common:
-Airship
-Boat
-Boss Battle
-Tower
-City
-Shop
-Ending theme
...and themes like "Sad theme", "Action theme", "Goofy theme" etc...

Your soundtrack should be comprehensive enough to supply most of a game's music, in my opinion.

What about remixes? Sure, that's okay. A reimagining of an existing song will suffice for this event.

Sound Effects
This is a bit of a side-event, but I would encourage you to attempt to make your own suite of sound effects for your resource pack. These are a bit trickier in many ways to make, but we should attempt it in the spirit of the event!

Legacy Works
You are free to submit custom legacy works of yours to this event. They are still subject to the "Free" caveats below.



We are doing this for the betterment of our game development skills. Familiarization with other aspects of game development, even if we never develop the expertise to be proficient in it, is still very valuable. That being said, I will be giving out achievements for:

-Complete Soundtrack
-Individual Songs

...this includes achievements for the individual songs within a soundtrack (so, if you submitted a soundtrack with 10 songs, you'd get 11 achievements in the end).

-Sound Effects pack

...a sizable sound effects pack is worth a bonus achievement!

-Legacy Works

...a single Legacy achievement will be given out if you submit any number of legacy works.



Works submitted to this event are expected to be public domain. You can place restrictions on their use on a per works basis (but please specify this in the upload and in a post on the event page). They can be share-alike, or creative commons, or free to use with credit to the author, or GPL, or free to use for non-commercial games, or just completely free, or something along those lines. Just make sure it is clear (and free)!

While the event is very RPG-centric (hey, we are RPG Maker Network afterall!), feel free to create a soundtrack or song for any genre of your choice.



It is my sincere hope that those of us here who are qualified musicians and composers might share with us their expertise and learning. Either by helping out individuals in the comments section, offering advice, or posting links to useful resources, or even as far as writing tutorials of their own.

Members who take it upon themselves to be super-helpful in this event will receive a special achievement!



When you guys share good links to tutorials, resources, music programs, soundfonts, or the like, I will update this section.

How Music Works
http://www.howmusicworks.org
How Music Works is a comprehensive suite of multimedia tutorials which explain music in clear, simple language you can relate to.

Creative Commons licenses
<Sailerius> I would suggest you only allow Creative Commons licenses. There's one to cover about every use case: http://creativecommons.org/licenses/

MuseScore
MuseScore is an open-source notation software. Its kind of incomplete (some of the dynamics markers don't affect playback at all), but has most of the basics.

Sekaiju
Sekaiju is another open-source program, but this one is a MIDI editor. While not quite as good for making sheet music (it does still have a staff view), it allows for more control over the actual MIDI data. This might also make it more intimidating for the uninitiated...

BASSMIDI Driver
BASSMIDI Driver is a Windows-only program that adds a SoundFont player to your list of MIDI playback devices (most soundcards only have "Microsoft Wavetable GS"), allowing programs like Sekaiju, Windows Media Player, or RPG Maker 2003 and other older game programs to use SoundFonts. Playback quality depends heavily on your system's specs, though. My computer is pretty old, so it skips a little every once in a while.

If you write something in MIDI and want an audio file of the SoundFont output, you can probably use Audacity for that.

SoundFonts
As for obtaining free SoundFonts, its not something I've tried for a while. HammerSound is the only place I really remember.

I personally recommend GeneralUser soundfont, which can be found on that site and also here.
You really have to be careful with SoundFonts. Not only is malware rampant on many of these sites, some of the 'Fonts themselves are badly programmed, and might be excessively loud or even crash your computer on occasion.

Viena
http://www.synthfont.com/Viena_news.html
Viena is a free SoundFont editor (not to be confused with one other editor called "Vienna"). Viena can be used on any MS Windows computer independently of audio card installed (as opposed to the "Vienna" software).

artofcomposing
While by no means a complete course (its mostly just a sampler), the mini-courses available on this YouTube channel seemed pretty decent to me. I'd specifically highlight the "Functional Harmony" video.

Making a looping OGG
http://forums.rpgmakerweb.com/index.php?/topic/10987-make-looping-bgm-part-1-ogg-vorbis/

RPG music for beginner
Schematist has a bunch of tutorials specifically for making RPG music for beginners. They sound like they'd be useful here:


LMMS
Here's LMMS, an useful program to create music. It's basically a freeware, open source version of FL Studio.

I've been using this basic LMMS tutorial here.

FamiTracker
FamiTracker.

DefleMask
DefleMask is a fairly new tracker that emulates NES, GameBoy, PC-Engine/TurboGrafix, Sega Genesis/MegaDrive and Master System, and the Commodore64. Its still got a few bugs, but it seems usable.

Tablatures
I've made music before using tablatures, converted to MIDI. I'm sure most of you are familiar with them but in case you aren't, here's an example of a (crappy) tab I made up:



The lower the number, the lower the pitch, and vice versa obviously (note you can go above 9, if two 1s are next to each other it counts as an 11, if you want two actual 1s separately then you need that dash between them). And the higher up the lines, the higher the pitch for that, and vice versa too. Should be six separate lines stacked above each other, no more or less, at least with the site I use. And this needs to be done on Notepad.

Then go this site: http://www.8notes.com/tab/new_tab.asp and upload your text document (or write it out there on the spot). I have to stress on this site it'll only be able to read out basic tabs, as in, just the numbers and their spacing and placement. No way to replicate, like, slides with them or anything.

Then you'll have a small selection of instrumental sounds to choose from, what tempo you want it at, and if you want the music to play as is notated or to ignore the spaces and place at one steady rhythm.

You now have a MIDI file!

MIDI
In addition to BassMidi there's its offshoot Virtualmidisynth, which allows you to choose your midi output and soundfonts; i use it quite often when playing Rm2k/3 games. As for soundfonts, if you're on Hammersound you might want to check out the Junk Soundfont; it's very interesting. i know of some other resources that are free; William Kage has aggregated and created soundfonts from several existing video games, Wooly's has some resources, ther's Arachno Soundfont; darkesword's site has links to many good ones, including Johannes Russel's. SF2midi has become more restrictive, but i have some of their fonts from before then if anyone wishes them. Other options are Ethan's soundfonts (original ones like the turtle drum) and you can grab the first anomaly set if you want. lots of optionsif you know where to look.

Here's where I went to both convert my files to mp3 and also embellish it further to make it sound, well, less MIDI-like: http://solmire.com/

As you can see you can choose the soundfront, quality, effect (reverb, echo, etc.) and even adjust the tempo further if you want.

I still have the mp3s of the two songs I did, but they are too long and repetitive. Unfortunately I can't find the actual text files with the tabs I made on them to edit them down to size, and I'm not good enough with music editing software like Audacity to edit them to where they wouldn't sound sloppy. Oh well.

OH, yes, I just wanted to say, to the head admin people of this, disregard my last post, please. I figured the problem out. For 8notes.com, if you keep getting sent to a media player that won't save your file, like the free version of QuickTime, then you need to do a fresh install of whatever media player you know of that can play MIDI files. This is what I used, simply called Soundfont Media Player: http://soundfont-midi-player.en.softonic.com/


BFXR (sound effects)
Another useful link: Bfxr, an app that gives you a bunch of sliders that allow you to create NES style sound effects.

Details

  • 08/15/2014 12:00 AM
  • 12/02/2014 05:59 PM
  • kentona

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Participants Entries
kentona
GreatRedSpirit
Happy
Fomar0153
JosephSeraph
outcry312
BurningTyger
TheNecromancer
Spanish-Omelette
Shensetta
Seiromem
Gourd_Clae
TheoAllen
Isrieri
Kunsel
Someoneman
AestheticGamer
mjshi
SunflowerGames
MajoracanKing
Jalex
FangStiltzskin
Raze
Ralphrius
TungerManU
KoopaKush
CashmereCat
pianotm
TheRealDMac
GoatBoy
zoviet_francis
Trass
chenbaiwan
Illy
OtkauVerst
Anime
Shoko
Kylaila
Cap_H
afroincorporated
Bonne95
Ebeth
Sk0l
KevinZvilt
The_Dark_One
ResidentEcruteak
Zoroarkofthenight
cdhines1234567
plantyby
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
*Rise from you gwave!*
I;m sure it'll be Ok once we start getting more actual examples of work.
Well, here's something I've done while working on my game.

Cheerful Town


I think I like how it turned out (Not so much with the base...), but I think I still have more to do to improve on it.
A lot of neat MIDI songs are being made here! :)

I'm not sure if any of you said you were able to access FL Studios or not, legally or otherwise, but if any of you have it and would like some pointers, I can help out there. It's the program I use the most.

For pieces made primarily in piano, like Zoviet's "LAMBASTA," if you can play it on a keyboard with MIDI capabilities and can connect it to your computer via USB, FL Studios (and most other programs) can take that raw data as MIDI and allow you the freedom to readjust mistakes. Even if you're not a perfect pianist/keyboardist, but you have an idea that can be fiddled with on the keyboard, you can make a MIDI of your song and correct pauses, accidental notes, and even velocity.

Another thing I noticed is that these songs sound good as WAVs or otherwise, but it's not a bad idea to make an OGG version of them as well. More than likely, OGGs will be used in RM projects (because they're much smaller), and if someone else turns your WAV into an OGG it might make a mess of some of the sounds. If you have the extra time, you should make a set of OGG versions so that you know how it sounds once the size has been compressed for practical game use. :)
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
I definitely have some legacy works that never got used. I'll also try to finish my other one. just to be clear- can an item still be Creative commons even if some of the sounds used to render it aren't? (Which reminds me, I should put up the rest of the FF Essence OST (as arranged by yours truly) on Youtube for your listening pleasure. In the meantime, please enjoy this glimpse at what might have been, with tracks chosen by one of the composers. )
wtf needs moar fresh prince?

author=BurningTyger
can an item still be Creative commons even if some of the sounds used to render it aren't?


I can't claim to know the answer to this, but I'm assuming that this would depend on the EULA of the sounds themselves. Most EULA's allow you to do whatever with the music you make with the sounds as long as you legally own them.

If you're using SoundFonts, then good fucking luck figuring out whether the samples are public domain or stolen or whatever.

However, given how obscure this music would be, chances are no one will ever give a shit if you're using stolen sounds.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=turkeyDawg
wtf needs moar fresh prince?

author=BurningTyger
can an item still be Creative commons even if some of the sounds used to render it aren't?


I can't claim to know the answer to this, but I'm assuming that this would depend on the EULA of the sounds themselves. Most EULA's allow you to do whatever with the music you make with the sounds as long as you legally own them.

If you're using SoundFonts, then good fucking luck figuring out whether the samples are public domain or stolen or whatever.

However, given how obscure this music would be, chances are no one will ever give a shit if you're using stolen sounds.
Good enough for me.
Hey all! Happy to try my hand at participating, I put on some stuff from some previous projects.

Unfortunately, I have to limit these to non-commercial uses, but I'll try and write some completely free stuff just for this event later.

Thanks!
Happy
Devil's in the details
5367
author=Kunsel
Hey all! Happy to try my hand at participating, I put on some stuff from some previous projects.

Unfortunately, I have to limit these to non-commercial uses, but I'll try and write some completely free stuff just for this event later.

Thanks!

Those battles sound very retro indeed. The first one brought Golden Sun to my mind.

@afroincorporated: Some good stuff there!

@Trass: Liking your style, also!

man, now I feel like contributing something...


Here's an old song I've made.
I'd love if anyone used it for anything.

Might be good for a dream sequence, or an event of some kind.

The Dream

Crystal Cave

Ocean Groove

Feelings Of Sadness

A City In Poverty


All of these are past works, and I plan to make some custom tracks for this contest.


CashmereCat
Self-proclaimed Puzzle Snob
11638
those are beauuuuuuuuuuuuuuuuuuuuuuuutiful

@The Dream
Reversed drums and stuff. Beautiful soundscapes, actually it sounds like as if the entire song is reversed but it sounds good. Gets louder and louder... I'd suggest it get louder earlier? My only concern is that usually RPGs want a steady volume for their trax. othrwise perf.

@Crystal Cave
Nice prod on this joint. Those ambient "drops".

@Ocean Grove
Dat triple snare. The groove is interest.

@Feelings OF Sadness
The strings feel a little bit flat (release might be too quick or something) but the composition is on-point. Beautiful. Probs my favourite. Maybe because i like "sad" songs. Personally they make me euphoric

@A City
Those drum patterns. Kind of DnB-y. And then the String pluck arps. Beauts. That basslines that comes later on is twitchy. Pretty cool.

I think it's def a cut above most. KEEP GOIN it's cool :)
Thank you very much for the feedback.
You're right about that loop, lol I eq'ed and limited it a good bit. I don't really like the quality of most of them, but I've come a long way since those recordings.

I plan to start on my game soundtrack tomorrow!


This reminds me of a
author=CashmereCat
Friendly_2
I just made this in a little. I hope it sounds good when finished. Lol.

This is great, works perfectly for a character theme or even a town, I love the atmosphere.
Not sure if I submitted too many entries (18 entries?) They're mostly chiptune/action style loops. I used FL Studio with NES soundfonts with a few free chiptune VSTs. Some tracks might have a kick of hip-hop. I'm always NES and Megaman inspired, so you might hear a bit of that in there too.
lol I've still not received any actual feedback on the tracks I posted. Really, tell me now, are they THAT bad?
CashmereCat
Self-proclaimed Puzzle Snob
11638
@zoviet

LAMBASTA
This uses a lot of repeating piano motifs to create a somewhat dissonant melody. I think it would benefit from having drums in there. And some dramatic strings. But it does create the sense of urgency quite well. Also perhaps making it have a bassline so it sounds like the thumping suspense piece it should be.

LAMPURA
Again, needs drums I reckon. But that's a pretty cool-sounding bass synth. It's hard to tell what the time signature is actually. And some of it sounds like it's a bit offkey but I'm pretty sure you knew it was discordant. Yeah, just put kick,hi-hat,snare, or toms or something (drums) in there and create a cool beat.
author=Shensetta
Not sure if I submitted too many entries (18 entries?) They're mostly chiptune/action style loops. I used FL Studio with NES soundfonts with a few free chiptune VSTs. Some tracks might have a kick of hip-hop. I'm always NES and Megaman inspired, so you might hear a bit of that in there too.


I haven't listened to all of them yet, but I like what I heard so far. Good job!