Ends 04/01/2013 03:59 AM

Judges
halibabica
Deckiller
nin8halos
DarklordKeinor
Isrieri

RMN's Mario series takes its next big step!

WHAT IS THIS?

Super RMN World is a community collaborative game where everyone uses the Super Mario Bros. X engine to create Mario levels! The stages are submitted by members of RMN and compiled at the end of the event. This is the 4th installment of the series and hopes to be the most solid and enjoyable one yet.

Everyone is free to join whether you've used SMBX before or not. You need SMBX to participate. If you don't have it, you'll need to download it.

You may also want to pick up the graphics pack by Red Yoshi and supermarioman. It has many nice resprites for your stages.

STORY

As a peace offering for his past misdoings, Eli has constructed an art gallery and presented it to Mario and his friends. The paintings inside shimmer mysteriously; they're almost too real! Eli's waiting at the end to hear what his guests have to say, but can he really be trusted?

SUBMISSION RULES

  • Levels must be made in SMBX v1.3
  • Levels must be made FOR THIS PROJECT! No pre-made levels will be accepted!
  • Levels must end in ONE SMB3 STAR. Furthermore, this star must be placed in the square frame with the black jagged backdrop like in SMB3. The only exceptions to this rule are mini-boss stages, where the star may appear in the room after the fight.
  • Levels must contain FIVE DRAGON COINS. These are the SMW coins with the Yoshi emblem. These will be resprited into RMN Coins in the full game. Thematic resprites are allowed so long as they remain recognizable.
  • Levels must have a DIFFICULTY RATING from 1-8. This determines what world it will go too. It may be adjusted depending on many factors.
  • Levels must be submitted with the format "YourUserName_DifficultyRating_LevelName"
  • This naming rule applies to the compressed file you submit to the event, not the actual .lvl file. If you use any custom graphics or music, put the files in a folder with the EXACT SAME NAME as the .lvl file. You can make mp3's work in SMBX by specifying the file path in the Custom space (ex: Level Name/Name of Song.mp3). DO NOT PUT THE LEVEL FILE IN THIS FOLDER. Create a compressed file with everything included.

    You may submit up to EIGHT LEVELS, and you can't submit more than one level to the same world. Worlds have no specific themes. Levels may be denied for quality reasons. If your level is denied, you can fix it up and resubmit it. If you want to submit more than eight, you'll have to withdraw another first.

TESTING AND FEEDBACK

Super RMN World is raising its standards considerably. The five judges, halibabica, Deckiller, nin8halos, Isrieri, and DarklordKeinor will be critiquing the levels. Heed their advice, as they won't let anything sub-par through! You can adjust your levels as many times as needed, but don't expect to get in without a well-designed stage! A level will only be admitted after three judges approve it.

All feedback will be included in the Super RMN World Wiki. Click your username on the main page to find your level list. Click the level names to see the judges' feedback. Click the 'Talk' icon to post questions or comments. When at least three judges list 'Approved', the level's ready to go.

Although the judges will be testing each level thoroughly, participants are strongly encouraged to do the same. Every bit of criticism helps. Below is some advice to consider while designing your levels, among other criteria they must meet.

For good examples of the quality we're looking for, check out Super RMN All-Stars, Super Talking Time Bros 1+2 and Mario vs. The Moon Base.

GENERAL ADVICE

  1. Graphical Consistency
  2. SMBX uses graphics from many different games. Just because you have them at your disposal doesn't mean you should use them. Pick a theme for your level and use graphics/enemies that fit together visually.

  3. Pacing
  4. Your levels should have a rhythm to them. Challenging sections should be offset with easier parts. Power-ups should be spaced well enough apart, but not so far that the player gets desperate. Try not to throw in too much (or little) of anything.

  5. Aesthetics
  6. Use your tile sets properly and fill background space adequately. Don't leave it too empty, but don't clutter it up too much, either.

  7. Completable
  8. This means it shouldn't contain any no-win situations. The player mustn't become hopelessly trapped. Similarly, they shouldn't be able to die after collecting the star. Check to make sure they can't fall off any cliffs after getting it.

  9. Lengthy
  10. Don't make your level too short OR too long. Consider where to put your checkpoint. It shouldn't take too long to reach it, nor to reach the end from the checkpoint. Keep in mind what they player has to do in each stretch of level.

  11. Purposeful
  12. Give your level a reason to exist. Try not to make it bland or forgettable.

LEVEL CRITERIA

  1. Checkpoints
  2. Every level should have one. If it can't for specific reasons (auto-scrolling, switch block shenanigans, etc.), then don't make the stage too long. SMBX can only support one checkpoint per level, so multiples don't work. Like Dragon Coins, you may resprite it so long as it's still recognizable.

  3. Power-Ups
  4. Your stage should have a good balance of items that are helpful to the player. ? Blocks should never contain lone Mushrooms; give the player Fire Flowers or Leaves. Exceptional items like the Tanooki and Hammer Suits should not be easily obtained.

    Use discretion with where you place items. One at the start and one after the checkpoint would be the least you could do. Also, pick items that the player can put to good use. A Fire Flower in an area with monsters immune to fire does the player no good. Incidentally, SMB2 enemies and Nipper plants will be changed to be vulnerable to fireballs for this project.

  5. Banned Objects
    • SMB2 Crystal Ball, SMB3 Roulette, SMB3 ? Ball, SMW Keyhole, SMW Exit Gate
    • All banned because they end the level. All levels must end with an SMB3 Star.

    • SMW Bowser Statue
    • Banned due to its glitchy hit box. You can still be hit by its fireballs while standing on top of it. Use the SMB3 Bowser Statue instead!

    • SMW Star
    • These were used as Secret Stars in Super RMN Bros. 3, but they're more trouble than they're worth. You may not use them.

  6. Bosses
  7. Boss stages will be handled by the judges. You may still use boss NPCs in your stages, but only as mini-bosses. The fights must be kept simple and easier, so don't go overboard.

  8. Different Characters
  9. Mario, Luigi, Toad, Peach, and Link will be available to play as from the start, and all levels must be completable with all characters. You can't make a level where the player is forced to be a specific character. However, you can include a character block at the start if you want to recommend someone in particular. Let the player decide if they want to be that character or not, and don't include sections only they can get through (such as a pit only Peach could hover across).

  10. Player 2 Start
  11. SMBX has the option to play with a friend, so you need to include P1 and P2's start positions. Make sure your level can be completed by two players. Avoid situations where one player can get through while the other is stuck. The following are a few things you can do to make your level P2 safe:

    • Don't block the level's main path with character blocks. All characters need to be able to get through, even in 1P mode.
    • Use generators for things like falling platforms, P-Switches, or in any instance where the player needs an NPC to advance.
    • Place exit warps carefully. If P2 warps into a spot P1 already occupies, collision detection bumps them apart, and possibly into nearby hazards. Warp exits should be safe anyway, so design carefully.

  12. Misc. Stuff
    • Tutorials
    • A tutorial level will be provided that explains the mechanics of SMBX, covering both the basics and advanced stuff.

    • Water
    • All water must be SWIMMABLE. By contrast, waterfalls must NOT be swimmable. Don't fill your pits with water if they're supposed to be bottomless.

    • Pipes, Doors, and Carry Items
    • All entrances in SMBX are set to disallow the player from carrying an item with them. Make sure you set them to allow carrying NPCs.

    • One-Tile Passages
    • Avoid making paths that are only one tile high. If Mario stands up in one, he zips through the wall in the opposite direction he's facing. This can break the game in some places. Just don't do it.

    • Ceilings
    • If you're making a water level or Mario is able to fly, you may want to block the area off the top of the screen so the player can't soar over everything. See this screen sides tutorial for more info.

PROJECT TIMELINE

Signups begin NOW, and EVERYONE is free to join! The project will run for one month (all of March), and levels may be submitted for testing during this time. When the month is up, no more levels will be accepted. For one week after, existing levels may still be updated based on feedback. Beyond that, no more revisions will be allowed and the full game will be produced. It may take a while, but the end result will be worth it. Now, get cracking! Let's make this the best community Mario game yet!

Registration

You must be logged in to sign up for Super RMN World.

Participants Entries
Blitzen
kentona
halibabica
GreatRedSpirit
Davenport
Jparker1984
Desmo360
Redd
Solitayre
Ratty524
Decky
outcry312
Gigabowser
nin8halos
pyrodoom
Seiromem
jackalotrun
DarklordKeinor
masterofmayhem
apa649
Carbz300
Blobofgoo
Tomstar
Isrieri
camelliakitty
GloopMaster
lonestarluigi
Thiago76590
andreea7214

Posts

Isrieri
"My father told me this would happen."
6155
I've got two new levels. :0

Garden of Delights
Difficulty 2/8


Pretty meh.

Cave of Monsters
Difficulty 5/8


It's Bubble Bobble. Could probably go in World 4, I dunno.


I'll try to get some more reviews in tonight.
halibabica
RMN's Official Reviewmonger
16948
I can see a problem with both of those just from looking at them.

NEVER CAPITALIZE 'OF' IN A TITLE! >:V
Isrieri
"My father told me this would happen."
6155
halibabica
RMN's Official Reviewmonger
16948
author=Isrieri
I've got two new levels. :0

Garden of Delights
Difficulty 2/8


Pretty meh.

Cave of Monsters
Difficulty 5/8


It's Bubble Bobble. Could probably go in World 4, I dunno.


I'll try to get some more reviews in tonight.

Isrieri, that was just being a dick. :(
XD GOOD JOB!
Ratty524
The 524 is for 524 Stone Crabs
12986
Updated my two levels. Green Grass Galavant has some aesthetic tweaks, easier red coin bonus, the vine area is a bit more accessible (you didn't need the parakoopa to get to it, by the way. :P) and the enemies re-positioned to fit a SMB1 style.

For Jail Breakers, I just tweaked the visuals of the last section and removed the Hammer Bro. near the star.
author=Isrieri
Cave of Monsters

Damn, I wanted to do that someday.
Have any of you guys put a custom music track into the editor and it just won't play?
wow i was gone for a long time i log on to see a new rmn bros game
halibabica
RMN's Official Reviewmonger
16948
from nin8halos
Have any of you guys put a custom music track into the editor and it just won't play?

Can't say I have. Is there something strange about the file?
Double check your spelling when typing folder/music.mp3
All other bugs were patched up.
Figured it out. It was missing the file extension. Normally that would've been including when I copy/pasted the file name, but Windows 8 is Windows 8.
New level coming very soon. It's highly experimental. Wouldn't be surprised if it doesn't get accepted.
Ratty524
The 524 is for 524 Stone Crabs
12986
Isreiri's Cave of Monsters

Pros:
+ Bubble Bobble reference
+ Nice Secret

Cons:
- ... It was just a boring experience overall. Maybe it's just me, but I'm not a fan of "fight the monsters" levels.
- Hammer bro. section is rediculous. Especially because the enemies tend to block you way to the powerup, and when you die once and have to restart at the checkpoint, this gets obnoxious really fast.
- Enemies tend to pile up in corners in some sections, making it hard to clear some of the sections of your level.

Character Compatibility:
Peach: OK (Press S and win)
Toad: OK
Link: This level was pretty much made for this guy, except I don't know how in heck you can get to the secret room with him, 'cause he can't pick up shells, you know.

In my opinion this is one of the worst levels I've seen from you. While the throwback was nice it just doesn't play like a Mario level, and that's what we should be making. The pace was slower and even with some of the gimmicks you threw in the level still felt rudimentary and boring. If I were judging I'd most likely deny it, but I don't know what other people think.
Ratty524
The 524 is for 524 Stone Crabs
12986
Isrieri's Garden of Delights

Pros:
+ Awesome secret area
+ You acknowledge the existence of yoshi
+ Solid Mario level overall

Cons:
- Could be spiced up in terms of visuals. Use more of of a variety of bushes. Some places look pretty empty
- Maybe find a more SMW-looking Hammer bro.? Better yet, I think there is a chargin' chuck that uses the hammer brother model in the graphics pack.

Buggzies:
- The destination you specified for the custom music has a typo, leading to the music not being played correctly. It's "Delights" not "Delghits" xD

- I noticed there is a section 3 in your level, but you didn't specify any warp destinations in any of the pipes, so it's impossible to get there, and get the 5th coin.

Character Compatibility:
Peach: OK
Toad: OK
Link: Semi-OK (I only beat the bonus room by using the leaf powerup with him and flying upwards)

Playing this level after Cave of Monsters you've redeemed yourself. :P
masterofmayhem
I can defiantly see where you’re coming from
2610
I’ve got my second level done (unfortunately I couldn’t come up with a better name other than Cauldron) as well as put in some secret areas and a P switch in Bridges,
author=seiromem
Lemme Guess Darklordkenoir, once you entered that final room you said to yourself
"NOPE! NOT NOW! NO THANKS GOODBYE!" And quit in less than 3 seconds,
Or something similar?
The entire thing was a joke, the obstacle destroys itself in 5 seconds.
I will attend to the other points of interest though.


Let me know when you've updated the level again. If the boss kills itself in 5 seconds, then that changes everything. Anyway, I have midterms today and I wish you and every level maker on here the best of luck.
Isrieri
"My father told me this would happen."
6155
author=Ratty524
- I noticed there is a section 3 in your level, but you didn't specify any warp destinations in any of the pipes, so it's impossible to get there, and get the 5th coin.


Nope! There's a way in there, it's just SECRET.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Isrieri
author=Ratty524
- I noticed there is a section 3 in your level, but you didn't specify any warp destinations in any of the pipes, so it's impossible to get there, and get the 5th coin.
Nope! There's a way in there, it's just SECRET.
Nope! Double check this section in the editor. You will notice that there are NO warp/door points leading to the section. :)

EDIT: Nevermind, just checked your layers. You had it hidden all along, you sneaky one you!

EDIT2: Okay but here is a new problem: When the P-switch timer runs out, you can't exit the secret room you entered without suicide. :(
Ratty524
The 524 is for 524 Stone Crabs
12986
Uploaded my third level for world 3: Opposite Day. I wanted to see how mario would play going left instead of right. :P
I guess I want to ask... how do you install this extra graphics pack? Just drag it in to fill the directories?