Ends 04/01/2013 03:59 AM

Judges
halibabica
Deckiller
nin8halos
DarklordKeinor
Isrieri

RMN's Mario series takes its next big step!

WHAT IS THIS?

Super RMN World is a community collaborative game where everyone uses the Super Mario Bros. X engine to create Mario levels! The stages are submitted by members of RMN and compiled at the end of the event. This is the 4th installment of the series and hopes to be the most solid and enjoyable one yet.

Everyone is free to join whether you've used SMBX before or not. You need SMBX to participate. If you don't have it, you'll need to download it.

You may also want to pick up the graphics pack by Red Yoshi and supermarioman. It has many nice resprites for your stages.

STORY

As a peace offering for his past misdoings, Eli has constructed an art gallery and presented it to Mario and his friends. The paintings inside shimmer mysteriously; they're almost too real! Eli's waiting at the end to hear what his guests have to say, but can he really be trusted?

SUBMISSION RULES

  • Levels must be made in SMBX v1.3
  • Levels must be made FOR THIS PROJECT! No pre-made levels will be accepted!
  • Levels must end in ONE SMB3 STAR. Furthermore, this star must be placed in the square frame with the black jagged backdrop like in SMB3. The only exceptions to this rule are mini-boss stages, where the star may appear in the room after the fight.
  • Levels must contain FIVE DRAGON COINS. These are the SMW coins with the Yoshi emblem. These will be resprited into RMN Coins in the full game. Thematic resprites are allowed so long as they remain recognizable.
  • Levels must have a DIFFICULTY RATING from 1-8. This determines what world it will go too. It may be adjusted depending on many factors.
  • Levels must be submitted with the format "YourUserName_DifficultyRating_LevelName"
  • This naming rule applies to the compressed file you submit to the event, not the actual .lvl file. If you use any custom graphics or music, put the files in a folder with the EXACT SAME NAME as the .lvl file. You can make mp3's work in SMBX by specifying the file path in the Custom space (ex: Level Name/Name of Song.mp3). DO NOT PUT THE LEVEL FILE IN THIS FOLDER. Create a compressed file with everything included.

    You may submit up to EIGHT LEVELS, and you can't submit more than one level to the same world. Worlds have no specific themes. Levels may be denied for quality reasons. If your level is denied, you can fix it up and resubmit it. If you want to submit more than eight, you'll have to withdraw another first.

TESTING AND FEEDBACK

Super RMN World is raising its standards considerably. The five judges, halibabica, Deckiller, nin8halos, Isrieri, and DarklordKeinor will be critiquing the levels. Heed their advice, as they won't let anything sub-par through! You can adjust your levels as many times as needed, but don't expect to get in without a well-designed stage! A level will only be admitted after three judges approve it.

All feedback will be included in the Super RMN World Wiki. Click your username on the main page to find your level list. Click the level names to see the judges' feedback. Click the 'Talk' icon to post questions or comments. When at least three judges list 'Approved', the level's ready to go.

Although the judges will be testing each level thoroughly, participants are strongly encouraged to do the same. Every bit of criticism helps. Below is some advice to consider while designing your levels, among other criteria they must meet.

For good examples of the quality we're looking for, check out Super RMN All-Stars, Super Talking Time Bros 1+2 and Mario vs. The Moon Base.

GENERAL ADVICE

  1. Graphical Consistency
  2. SMBX uses graphics from many different games. Just because you have them at your disposal doesn't mean you should use them. Pick a theme for your level and use graphics/enemies that fit together visually.

  3. Pacing
  4. Your levels should have a rhythm to them. Challenging sections should be offset with easier parts. Power-ups should be spaced well enough apart, but not so far that the player gets desperate. Try not to throw in too much (or little) of anything.

  5. Aesthetics
  6. Use your tile sets properly and fill background space adequately. Don't leave it too empty, but don't clutter it up too much, either.

  7. Completable
  8. This means it shouldn't contain any no-win situations. The player mustn't become hopelessly trapped. Similarly, they shouldn't be able to die after collecting the star. Check to make sure they can't fall off any cliffs after getting it.

  9. Lengthy
  10. Don't make your level too short OR too long. Consider where to put your checkpoint. It shouldn't take too long to reach it, nor to reach the end from the checkpoint. Keep in mind what they player has to do in each stretch of level.

  11. Purposeful
  12. Give your level a reason to exist. Try not to make it bland or forgettable.

LEVEL CRITERIA

  1. Checkpoints
  2. Every level should have one. If it can't for specific reasons (auto-scrolling, switch block shenanigans, etc.), then don't make the stage too long. SMBX can only support one checkpoint per level, so multiples don't work. Like Dragon Coins, you may resprite it so long as it's still recognizable.

  3. Power-Ups
  4. Your stage should have a good balance of items that are helpful to the player. ? Blocks should never contain lone Mushrooms; give the player Fire Flowers or Leaves. Exceptional items like the Tanooki and Hammer Suits should not be easily obtained.

    Use discretion with where you place items. One at the start and one after the checkpoint would be the least you could do. Also, pick items that the player can put to good use. A Fire Flower in an area with monsters immune to fire does the player no good. Incidentally, SMB2 enemies and Nipper plants will be changed to be vulnerable to fireballs for this project.

  5. Banned Objects
    • SMB2 Crystal Ball, SMB3 Roulette, SMB3 ? Ball, SMW Keyhole, SMW Exit Gate
    • All banned because they end the level. All levels must end with an SMB3 Star.

    • SMW Bowser Statue
    • Banned due to its glitchy hit box. You can still be hit by its fireballs while standing on top of it. Use the SMB3 Bowser Statue instead!

    • SMW Star
    • These were used as Secret Stars in Super RMN Bros. 3, but they're more trouble than they're worth. You may not use them.

  6. Bosses
  7. Boss stages will be handled by the judges. You may still use boss NPCs in your stages, but only as mini-bosses. The fights must be kept simple and easier, so don't go overboard.

  8. Different Characters
  9. Mario, Luigi, Toad, Peach, and Link will be available to play as from the start, and all levels must be completable with all characters. You can't make a level where the player is forced to be a specific character. However, you can include a character block at the start if you want to recommend someone in particular. Let the player decide if they want to be that character or not, and don't include sections only they can get through (such as a pit only Peach could hover across).

  10. Player 2 Start
  11. SMBX has the option to play with a friend, so you need to include P1 and P2's start positions. Make sure your level can be completed by two players. Avoid situations where one player can get through while the other is stuck. The following are a few things you can do to make your level P2 safe:

    • Don't block the level's main path with character blocks. All characters need to be able to get through, even in 1P mode.
    • Use generators for things like falling platforms, P-Switches, or in any instance where the player needs an NPC to advance.
    • Place exit warps carefully. If P2 warps into a spot P1 already occupies, collision detection bumps them apart, and possibly into nearby hazards. Warp exits should be safe anyway, so design carefully.

  12. Misc. Stuff
    • Tutorials
    • A tutorial level will be provided that explains the mechanics of SMBX, covering both the basics and advanced stuff.

    • Water
    • All water must be SWIMMABLE. By contrast, waterfalls must NOT be swimmable. Don't fill your pits with water if they're supposed to be bottomless.

    • Pipes, Doors, and Carry Items
    • All entrances in SMBX are set to disallow the player from carrying an item with them. Make sure you set them to allow carrying NPCs.

    • One-Tile Passages
    • Avoid making paths that are only one tile high. If Mario stands up in one, he zips through the wall in the opposite direction he's facing. This can break the game in some places. Just don't do it.

    • Ceilings
    • If you're making a water level or Mario is able to fly, you may want to block the area off the top of the screen so the player can't soar over everything. See this screen sides tutorial for more info.

PROJECT TIMELINE

Signups begin NOW, and EVERYONE is free to join! The project will run for one month (all of March), and levels may be submitted for testing during this time. When the month is up, no more levels will be accepted. For one week after, existing levels may still be updated based on feedback. Beyond that, no more revisions will be allowed and the full game will be produced. It may take a while, but the end result will be worth it. Now, get cracking! Let's make this the best community Mario game yet!

Registration

You must be logged in to sign up for Super RMN World.

Participants Entries
Blitzen
kentona
halibabica
GreatRedSpirit
Davenport
Jparker1984
Desmo360
Redd
Solitayre
Ratty524
Decky
outcry312
Gigabowser
nin8halos
pyrodoom
Seiromem
jackalotrun
DarklordKeinor
masterofmayhem
apa649
Carbz300
Blobofgoo
Tomstar
Isrieri
camelliakitty
GloopMaster
lonestarluigi
Thiago76590
andreea7214

Posts

author=Desmo360
Updated Bullet Factory to v4. The changes made should gain Hali's approval.

Dickiller still hasn't even looked at it.

EDIT: Whoops! I meant Deckiller! Although for comic value, I won't fix my mistake. ;)


Hahaha, Dickiller. I'm sure he will love that lol.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Desmo360
Updated Bullet Factory to v4. The changes made should gain Hali's approval.

Dickiller still hasn't even looked at it.

EDIT: Whoops! I meant Deckiller! Although for comic value, I won't fix my mistake. ;)


Oh god I feel so immature. I busted out laughing to that.
Yay, one of my levels is approved!

And don't worry Ratty, we're all immature here. Especially me.
You know it was on purpose Desmo!
halibabica
RMN's Official Reviewmonger
16948
from wildwes
Yay, one of my levels is approved!
And both are okay by me! :3

I also approved Soli's stage and all but two of seiromem's. I think you can guess one, but the other may surprise you.
Decky
I'm a dog pirate
19645
Lol, I'm finishing up a couple of RM obligations (Reincarnation and a chain game thingie) but I should be doing the last round of judging by the 30th.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=halibabica
from wildwes
Yay, one of my levels is approved!
And both are okay by me! :3

I also approved Soli's stage and all but two of seiromem's. I think you can guess one, but the other may surprise you.

I really feel like those propeller goombas need to be jump-killable anyway in Goomsplosion. The "sawblade" possibility with the propellers doesn't really buy it for me.
Seiromem
I would have more makerscore If I did things.
6375
author=halibabica
Aw, no ravens? Did they blend in too well? Yes, I still want them. :V


Yes, apparently black on black with a black background blurs together.
halibabica
RMN's Official Reviewmonger
16948
Hmm...if you make them a lighter shade, it might work. Take them from pitch black to maybe 20% or 30% lighter, and they could stand out enough to be noticeable (but still dark enough to be stealthy).
Isrieri
"My father told me this would happen."
6155
Are we talking about those Spike Tops? I say just leave 'em. The red color makes 'em stand out against the black background and that works better for gameplay purposes. Less likely you'll get nicked if you can pick them out from the scenery. Plus, no one uses Spike Tops!

EDIT: I feel like my only existence as a judge is to contradict Halibabica and I feel bad about it. I swear it's not on purpose! I agree with him sometimes, too!

EDIT 2: Apparently the spellchecker thinks "Halibabica" is "Bacchanalia." And now "Biblical."
I updated Oil Oasis, making all the changes that will get Hali to approve it. :3
halibabica
RMN's Official Reviewmonger
16948
from Isrieri
I feel like my only existence as a judge is to contradict Halibabica and I feel bad about it. I swear it's not on purpose! I agree with him sometimes, too!
If we thought exactly the same, there would be no reason for both of us to be judges. That's why you're fired I do my best to explain my stance on things, and I let stuff go if I think it's not a big deal.

Which this raven thing isn't. I think they fit better thematically, and given that it's a W8 stage, a stealthier enemy could be more forgivable (plus, white eyes + yellow feet = not invisible). But again, it's just a nitpick, and I know what a pain it is to recolor pitch-black NPCs in SMBX.

from Isrieri
Apparently the spellchecker thinks "Halibabica" is "Bacchanalia." And now "Biblical."
This amuses me greatly.
I played three levels for no reason really. I thought I'd share my thoughts on them. Note: I am horrible at noticing bad things that most people would notice right away. I am also horrible at explaining things. Anyway...

Isrieri's Garden of Delights and Glazed Donut Road:
I loved 'em! Both good levels that really reminded me of SMW and Yoshi's Island in a way that other levels I've played don't. My only gripe is that some coin placement seemed too scarce, while some places had a coin overload. Good levels!

kentona's Backing Up
Where?! WHERE DID YOU GET THEM?!
Um, I mean, where did you get those diagonal... um, platforms, sizables, what're they called? The diagonal things that you could stand on in the SMW area. Where did you get them?! Can I have them?! Anyway, nice enough level. I liked the concept, bla bla bla, yada yada yada...
The only area I disliked was the SMB3 area and that's because I have no idea how the Tanooki Suit works. I kept dying there. Oh, before I forget, there was another thing I disliked. The MUSIC! IT WAS ANNOYING! Please, different music next time! Edit: Forgot, the debugger says 10 Dragon Coins. That's a bit much, eh? ;)

Anyway, good levels! I might play some more!
halibabica
RMN's Official Reviewmonger
16948
mordenglory, I'm terribly sorry, but this event is no longer accepting new submissions. I'm afraid you missed your chance.
author=wildwes
I played three levels for no reason really. I thought I'd share my thoughts on them. Note: I am horrible at noticing bad things that most people would notice right away. I am also horrible at explaining things. Anyway...

Isrieri's Garden of Delights and Glazed Donut Road:
I loved 'em! Both good levels that really reminded me of SMW and Yoshi's Island in a way that other levels I've played don't. My only gripe is that some coin placement seemed too scarce, while some places had a coin overload. Good levels!

kentona's Backing Up
Where?! WHERE DID YOU GET THEM?!
Um, I mean, where did you get those diagonal... um, platforms, sizables, what're they called? The diagonal things that you could stand on in the SMW area. Where did you get them?! Can I have them?! Anyway, nice enough level. I liked the concept, bla bla bla, yada yada yada...
The only area I disliked was the SMB3 area and that's because I have no idea how the Tanooki Suit works. I kept dying there. Oh, before I forget, there was another thing I disliked. The MUSIC! IT WAS ANNOYING! Please, different music next time! Edit: Forgot, the debugger says 10 Dragon Coins. That's a bit much, eh? ;)

Anyway, good levels! I might play some more!

I might have copied a level to start off Backing Up, I can't remember. But in the actual level that you can play there are only 5 dragon coins.

Also, I made those diagonal pieces. However, the diagonal playforms are NOT PASS THRU from below because SMBX is stupid (you can't have sloped passthru blocks, no matter what the mask GIF says >:| )

Also, yes, you HAVE to fly in this level for the SMB3 section.

Lastly, I'm backing up backing up backing up backing up because my daddy taught me good.



@kentona

That song... just... just NO.
And the question still remains... can I steal have the diagonal pieces?
halibabica
RMN's Official Reviewmonger
16948
The song's fantastic and I will defend it to the grave.
I'm just gonna ignore that song and continue listening to this:

author=wildwes
@kentona

That song... just... just NO.
And the question still remains... can I steal have the diagonal pieces?

Oh yeah, by all means! Just be aware that they are solid blocks and not passthru blocks.
author=kentona
Oh yeah, by all means! Just be aware that they are solid blocks and not passthru blocks.


Thanks! I don't have the skill or patience to make such things. And I know, they're solid blocks. I freakin' love the Touch Fuzzy, Get Dizzy music when Yoshi's dizzy.
halibabica
RMN's Official Reviewmonger
16948
Was it really necessary to make that video half an hour long, I wonder?