WHAT ARE YOU THINKING ABOUT RIGHT NOW?
Posts
author=Arandomgamemaker
Gonna see Gravity tonight. Even though there's no gravity in space.
Yes there is. I am pretty sure that is why we orbit the sun, for example. And also why we are part of a large spiral galaxy orbiting a massive black hole.
Also, dinosaurs aren't gone! I just ate one today (a delicious greek-flavoured chicken wing).
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Gravity is such an uninteresting, weak force. Now if they were to make a movie called 'Strong Interaction' I would watch the hell out of that.
The plotline would be that two families wih a normally positive outlook on life hate each other and want nothing to do with each other, while two Swiss families try to keep the positive ones together. In the end, they all go on a helium balloon ride together and drift off into space.
The plotline would be that two families wih a normally positive outlook on life hate each other and want nothing to do with each other, while two Swiss families try to keep the positive ones together. In the end, they all go on a helium balloon ride together and drift off into space.
I completely missed hearing about this! But it sounds hilarious.
"Whoa. Whoa! Where is everybody getting guns? This is Canada!"
author=unityauthor=Jeroen_SolBut Noah and the rest of humanity was obviously around for the flood, so that goes back into the "humans and dinosaurs existing at the same time" stuff.
A possible explanation could be that all dinosaurs died during the 'great flood'. The great flood is another interesting thing to think about though. I wonder where people believe the water came from and where it disappeared to? There might be another bible passage explaining that, though.
EDIT: I really hope we don't get in a deep "proving/disproving the bible" discussion here, now that I think about it, though. Those never end well.
This goes into Creationism, a subject on which I have a few thoughts, but I've agreed not to post my views here anymore since they are unwelcome.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The same blood runs through our veins. We are as ever the Real Men Network.
author=kentonaDAMN you're canadian
sorry
author=Arandomgamemaker
What RPG cliches annoy you the most?
Gods, Demons, Cthulus, or Lords of the Time Stream being killed by plucky teenage-to-twenty-somethings with sharpened metal sticks and some shnazzy magic spells.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
O Canada! Our home and native land!
author=turkeyDawgBut that's the best part of jrpgs... Who needs realism in a video game?
Gods, Demons, Cthulus, or Lords of the Time Stream being killed by plucky teenage-to-twenty-somethings with sharpened metal sticks and some shnazzy magic spells.
author=turkeyDawgThese are the cliches that excite me the most!author=ArandomgamemakerGods, Demons, Cthulus, or Lords of the Time Stream being killed by plucky teenage-to-twenty-somethings with sharpened metal sticks and some shnazzy magic spells.
What RPG cliches annoy you the most?
Its not the lack of realism, its the anti-climax. I mean, when the Grand Boss to End All Bosses comes down in a game where you're constantly upgrading your weaponry, you'd think you'd have to use something truly extraordinary to kill it. Taking it down with the same tools and strategies as everything else in the game just ends up feeling a bit lame.
Well, unless the final bosses are supposed to come across as a bunch of blowhards who merely have God-complexes. Considering that the universes of these games carry on just fine after destroying personifications of their natural forces, that might be it.
Well, unless the final bosses are supposed to come across as a bunch of blowhards who merely have God-complexes. Considering that the universes of these games carry on just fine after destroying personifications of their natural forces, that might be it.
new and innovative stuff is cool and interesting, but at the same time makes me anxious and highly judgmental of everything when people try to pull it off. it makes me uncomfortable. the cliches are predictable and familiar. not saying cliches are inherently better than innovation, but there is always a comfort factor while playing games
that's why i always play the same games over and over again, because i am that insecure over video games.
so to a lesser extent maybe that's why some people love cliche-ridden rpg games.
i mean i've played Fire Emblem 8 times, Final Fantasy XII like 4 and Pokemon Ruby 5 times
that's why i always play the same games over and over again, because i am that insecure over video games.
so to a lesser extent maybe that's why some people love cliche-ridden rpg games.
i mean i've played Fire Emblem 8 times, Final Fantasy XII like 4 and Pokemon Ruby 5 times
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I can't stand it when the main conflict is resolved. That's a cliche that's WAY overused! It has to stop!
In fact, there should be more games without any conflict. Conflicts are another hideously overused cliche!
In fact, there should be more games without any conflict. Conflicts are another hideously overused cliche!
I dunno, conflicts kind of seem like a foundation for most video games. I mean aside from some simulations and sandbox games.
I'm thinking about how being constipated is literally shit.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
It's like congestion of the bowels.
Writing 101: Conflict is the fuel for any story. One thing publishers look for when reading book submissions; if the first sentence does not suggest conflict, the story is often rejected on the spot. A publisher won't even bother to look at the second sentence.
Consider this: what is the point of the story if the protagonist has no problem to resolve.
I lost my engagement ring--
The school bully has singled me out--
The princess is going to be sacrificed by an evil cult--
Life sucks. I'm going to run away and start over--
Zombies ate my Chia Pet--
I don't understand this painting--
All of these suggest possible conflict. Conflict is not a cliche. It's a fact of life.
Consider this: what is the point of the story if the protagonist has no problem to resolve.
I lost my engagement ring--
The school bully has singled me out--
The princess is going to be sacrificed by an evil cult--
Life sucks. I'm going to run away and start over--
Zombies ate my Chia Pet--
I don't understand this painting--
All of these suggest possible conflict. Conflict is not a cliche. It's a fact of life.

















