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Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Red_Nova
I DROPPED FF6 and yet I remember far more about that game than the entirety of FF7.

THANK YOU.
I can only really fault FF9 for being too ambitious for its hardware. It was simply too much for the PS1, resulting in lots of lag and a dreadfully slow battle system.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
The last disc of final fantasy VII was a clusterfuck that my young mind was not able to understand. I still haven't gone back now that I'm an adult to try and see if I understand what the fuck happened in the last few hours of the game because the only version i have is the steam one and for some reason it runs ultra fast, like at 120fps, and i have to use a trainer to lower the framerate to a decent level. What a chore.

Also the first 3D final fantasy game i played was IX, and i was enchanted by the aestethic and story in such a way that when i played VIII i had to leave it because it was so broody and realistic in comparison. I also could never, to this day, find enough items in the overworld to upgrade my gunblade even once. Idk it didn't stuck with me in the way final fantasy ix did.

I played and beat VII because it being "the best thing since tummy rubs" was a meme even here in mexico back then, but i honestly wasn't that impressed. People fawned over Sephirot being some kind of hero of broody teenagers but i don't remember him having done literally anything that created permanence in my memory other than the thing with Aerith, and if that is all it took, Kefka did a much better job as a villain. All the time while battling his legendary memetic one winged angel form all i could hear in my head was Dancing Mad, a much better final battle for me. Not to mention that one attack one winged angel sephiroth did that took HOURS for the animation to end where it showed a meteor making holes in some planets until crashing on top of you really got on my nerves.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874

This reminded me of this one time my cousin and I were playing the first Halo (Combat Evolved) and we somehow got a Grunt to act friendly towards us and follow us around the mission map. It might just have been because we disarmed it and it was programmed to move towards the player and open fire, but without the gun it just followed us.

We thought it was great fun having a little buddy following us and it was a bummer having to let the little guy go after a while, but that memory has been burned into my brain for years and I have to wonder if we happened across an Easter egg or a bug.

Has anyone else had this sort of experience?

author=Mirak
Not to mention that one attack one winged angel sephiroth did that took HOURS for the animation to end where it showed a meteor making holes in some planets until crashing on top of you really got on my nerves.

Yeah, he punches a hole through Mars or Jupiter without its ring and yet when it hits you, it only does like 500 damage out of your 7,000 HP. Way to go, Sephie.
Hexatona
JESEUS MIMLLION SPOLERS
3702
how did you get him unarmed?

The thing that gets me with big bang is that... it makes NO SENSE.

He DESTROYS all those planets (several times!?) then, it misses earth, hits the sun, and it's... the heat from the sun expanding that's hurting you? LIKE WHAT!? It's bonkers.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
I have no idea. It's like this one time my father and I were playing Conker's Bad Fur Day multiplayer and we both shot a squirrel in the head from different directions and instead of the head getting blown in half and it wobbling around, the head just completely vanished; no blood or anything. We had a good laugh about it.
author=Corfaisus
This reminded me of this one time my cousin and I were playing the first Halo (Combat Evolved) and we somehow got a Grunt to act friendly towards us and follow us around the mission map. It might just have been because we disarmed it and it was programmed to move towards the player and open fire, but without the gun it just followed us.

We thought it was great fun having a little buddy following us and it was a bummer having to let the little guy go after a while, but that memory has been burned into my brain for years and I have to wonder if we happened across an Easter egg or a bug.

Has anyone else had this sort of experience?


I played Halo, a lot. A lot.
I never was able to somehow disarm a Grunt and have him follow me.

Sounds really cool!


****
Lately I have been "suffering" due to hypomania.
pianotm
The TM is for Totally Magical.
32388
Hexatona
Corfaisus
Frogge
Mirak
I would like to add that i find talks about final fantasy seven exhilarating but that's just me.
Well I've never played the game and have nothing to contribute so I kinda agree.
:OOOOOOOOO

Do you have a Steam account? I might buy you the game just so you can experience its travesty majesty. Just be patient with the Jeuno march, that part is torture.
Yeah christ, did nobody playtest their minigames??


Holy shit, this is real-talk. To be fair, once I managed to do it the first time, it was easy ever since, but that first time trying to deal with it, that was a motherfucker.

Shinan
EDIT:
Corfaisus
There's nothing gameplay-wise about Final Fantasy 9 that's any worse than any of the other entries in the series. I think you're having a giggle.

That is true. But it was the third (more if you count the ones before it) game to use pretty much an identical system which was incredibly unengaging. (Between finding FF7 and playing FF9 my gameplay horizons had widened considerably) And the story was just... So... Slow. I was just running from point to point in a linear corridor hoping that maybe eventually I would get to actually do something.

And yes I realize this is exactly like the previous games. Which is why I never played a FF (or a JRPG) again.


Wait, people actually play FF for the gameplay? And the basic fighting systems; yes, identical, but everything else is radically different, unless you're telling me you could junction in FFVII or that you were using the materia system in FFVIII.
author=Hexatona
how did you get him unarmed?

The thing that gets me with big bang is that... it makes NO SENSE.

He DESTROYS all those planets (several times!?) then, it misses earth, hits the sun, and it's... the heat from the sun expanding that's hurting you? LIKE WHAT!? It's bonkers.


The logic is that it was cool as hell back in 1997 and it blew the minds of kids everywhere until 1998 where they wished for all these stupidly long animations to hurry up and get it over with (lol eden)

For a long time I never knew it was a gravity attack either, deals something like 15/16 damage. Destroys planets but can't even kill you unless you have jack shit HP!

speaking old shit that took forever but was cool as hell once, FF14 made a boss fight out of Knights of the Round, even with a bit where all the knights come out and try to kick you in the face! (via MMORPG mechanics)
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
I picked up Prime 2 again. Now trying to find all the sky temple keys.

Why is it in not only Metroid, but basically all games, that I cannot wait for the moment the game is fully open to me and the gameplay is non-linear, but when it actually happens, it just gets harder and harder to continue?

It's like I consciously want one thing, but subconsciously want something completely different.
Marrend
Guardian of the Description Thread
21806
I've two damage-based quotes that came out of Square-Enix games. One is from FFT, where a character was summoning Titan, with, probably, low Faith ("33 points of damage!? That should have ended the world!") and the other is from Xenogears ("Nineteen nine-ninety-eight!? Daaaaaaaamn!"), referring to the Kishin Deathblow during the Calamity fight.


Eden's animation is stupid long, and broke the damage limit for the player's trouble. I don't know it it was as good as Knights of the Round was, though. I think Quistis had a Blue Magic (Shockwave Pulsar?) that could break the damage limit? Let's not talk about FF10, and "Break Damage Limit" ability on weapons.
pianotm
The TM is for Totally Magical.
32388

I didn't want to share another video on the exact same subject by the exact same man, but everyone in the country needs to watch the first 10 minutes of this.
author=Marrend
I've two damage-based quotes that came out of Square-Enix games. One is from FFT, where a character was summoning Titan, with, probably, low Faith ("33 points of damage!? That should have ended the world!") and the other is from Xenogears ("Nineteen nine-ninety-eight!? Daaaaaaaamn!"), referring to the Kishin Deathblow during the Calamity fight.


Eden's animation is stupid long, and broke the damage limit for the player's trouble. I don't know it it was as good as Knights of the Round was, though. I think Quistis had a Blue Magic (Shockwave Pulsar?) that could break the damage limit? Let's not talk about FF10, and "Break Damage Limit" ability on weapons.


The thing about KOTR and the like was that with Mime materia, that shit was broken. Annoyingly long, sure, but broooooken. Goodbye Emerald Weapon, it was nice knowing you~

Mime is an overpowered materia but you did have to work to get it. I liked that a lot about FF7 - the materia combinations could produce some pretty crazy shit. Also, if you don't do level 100 Sephiroth, you're not gonna get a decent challenge. Of course, it does require you to be on level 100, but hey, that's actually not a hard thing to do playing through that game. There's a lot of prime grinding places around the world. Nothing as broken as in FF8, but still!
Hexatona
JESEUS MIMLLION SPOLERS
3702
author=Jeroen_Sol
I picked up Prime 2 again. Now trying to find all the sky temple keys.

Why is it in not only Metroid, but basically all games, that I cannot wait for the moment the game is fully open to me and the gameplay is non-linear, but when it actually happens, it just gets harder and harder to continue?

It's like I consciously want one thing, but subconsciously want something completely different.


Yeah, I hate when the game finally "opens up" because what it really means is "I have no more compelling reasons for you to go from point A to point B so here's a list of things you can do to toughen up before the last dungeon"

Some people say FFXIII "gets better" 20 hrs in, but that's just when you get to pulse... and all motivation just dies and you're left in a giant sandbox of death. I'll admit, it's fun to go crawl up the food chain from chew toy to murderkiller down there, but unless you were in love with the combat (I was) I can see a lot of people dropping that game.

Honestly, I prefer if a game is linear, when it's trying to tell me a story directly. Once a game like that (jrpg) let's go of your hand, it's very easy to lose motivation to continue because the rewards for progression are pretty much all gone, when you're used to a steady stream of them.

On the contrary, games like oblivion etc, or other wrpgs, where storytelling very much takes a backseat to combat, are designed like giant amusement parks filled with games and sights while you walk from ride to ride. It makes you forgive the usually rather sparse story by giving you plenty of other things to occupy your attention. Of course, the consequence of this is that often, the amusements are actually more fun than the rides, so once the fun is gone from those, people might also lose interest.
Marrend
Guardian of the Description Thread
21806
Darigaaz, W-Summoning Knights of the Round, Knights of the Round, then Mimicing that twice!? Yeeeeaaaaaaah, I'll just put the controller down and take a snooze.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Well, I beat the game. Somehow. I had less than 100 energy left when I defeated Emperor Ing, and only beat it with a lucky sunburst hit that by all accounts should have missed. Then at Dark Samus I ran out of missiles in her first phase, which are her weakness, and beat her second form with less than half a minute on the countdown clock.

That was way too close for comfort and not good for my nerves. I need to lie down. I'm literally shaking.

How could anyone do this on hard mode? Twice the health on that Samus fight? In under 8 minutes?
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
I never finished prime 2. Or played 3. :C
I used to play the collection on my wii but man, i was so used to aiming with the gamecube joystick... It was hard as shit for me.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
I never beat 1. I died at the final phase of Metroid Prime and ragequit. Then I started playing 2 instead. I should try beating it again at some point.

I do own 3, but I haven't tried it yet. I bought all three at once but wanted to beat 1 and 2 first.
I feel like wrpgs have better stories and characters than jrpgs. I dont know what hwxatona's smokin
Eh, it depends on the game, really. There's some great jRPGs story/character wise, and there's some truly terrible wrpgs, story/character wise.

Also, bone of contention, Hexa~
I like when things open up in jRPGs because most of it is completely optional side-stuff. I like options. I have the choice to go beat on the Weapons or just go with the story. I like that. I like choosing to ignore every sidequest I come across at the end of a game and kill the big bad, or go get swole before doing so by collecting all the best of everything. Options. They're GOOD.

To me, there's nothing more boring than having a straight set path with no divergence. Too many games just don't allow for you to go off and check shit out for yourself. All that really matters, I think, is having the choice. You wanna go grind on a bunch of monsters on an island in the middle of nowhere who give triple exp? Go do that. Wanna go confront the guy who was the mastermind of the whole game instead? Go do that. Wanna catch a new chocobo to breed until you get a gold one? Go do that.

Lemme have that choice if I so want. Don't ask for jrpgs to remove my optional content from me. :<