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SKYBORN - INDIE "STEAMPUNK FANTASY" RPG

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harmonic
It's like toothpicks against a tank
4142


Game website: http://www.dancingdragongames.com/2011/skyborn/
Free trial download: http://www.dancingdragongames.com/skyborn.exe

Hey RMN.

Allow me to share my latest project with you. RMN is where I grew up as an RPGmaker, and thus, here we go.

Summary
Skyborn is a story-driven, steampunk game. Magic meets metal in this world, powered by coal, steam, and technology, with a backdrop of magic and myth. Steampunk is a setting with its roots in 19th century England, in the industrial and Victorian era, all adapted for modern times and used as its own fairly new genre of games, movies, and especially... outfits. Skyborn takes you into a fantastical journey, from gritty, industrial cityscapes, to beautiful ancient ruins, and even into a realm of pure magic.

Life under the rule of the winged Skyborn race isn't so bad for Claret Spencer, the star mechanic of an independent repair shop. She can patch up just about anything...but when a certain cravat-wearing customer turns her life upside-down, she finds herself pulled into an epic, city-wide conflict that's going to take a lot more than elbow grease to fix!

Features
-The focus of the game is a mostly light-hearted adventure. The character interactions, atmosphere, and story serve as the engine for the experience.
-Full-sized busts used in character dialogues. Full array of expressions as well, really brings the exposition to life.
-Mouse and menu bar. Thanks to the masterful work of rpgmakervx.net's Mithran, the mouse is leaps and bounds ahead of any previous iteration. It has easy navigation, easy clicking, and is fully capable of navigating through the menus intuitively and quickly.
-Threat, tanking, and CT systems make for a more tactical, streamlined combat system.
-No random battles. All encounters, other than scripted sequences, are visible on the map, and for the most part, easy to avoid.
-Exploration nodes! You can level up adequately, simply by collecting exploration nodes. They will grant xp/levels and can be found in the nooks and crannies of the world.
-Mining, crafting, and augmenting. Mine ore, take it to a forge. Turn it into a piece of armor. Then, take that armor and further customize and enhance it with a magical augment. Augments can be overridden without losing the piece of equipment, but it destroys the augment item itself.
-Battle retry. No automatic game over upon losing. Hard to lose anyway, without setting it on "hard" difficulty, the setting tailored for veteran RPG players.


Excerpts from the Skyborn Original Soundtrack
Snippets from Skyborn's OST... give it a listen!

A beautiful green vale: http://soundcloud.com/harmonic42/skyborn-ost-pretty
Encroaching Industry: http://soundcloud.com/harmonic42/sky-industrial
Nostalgia: http://soundcloud.com/harmonic42/sky-nostalgia

Screenshots
Airship + user interface

Comic frame-based cutscene

Full-sized expressions in dialogue


Trailer:
Is it intended that the trial stops during the childhood flashback? I only played for 30 minutes.

Are you expecting feedback on this game? I know I'd be very critical if it is meant to be commercial.
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
Oceans_Dream They're a public resource


idk dude. no offense, but you're just milking people 14 dollars with something that is really boring and generic. like, i realize if you advertise anywhere outside the rm community people will think its cool(aveyond effect).

it's pretty obvious you want to make money. i mean whats impressive about it? rtp tiles, rpt charsets, a hand drawn air ship? this is nothing unique you can't even take the time to produce your own style as a designer.

it pains me to say this, but calunio's projects are more inspiring than "heh i have new tiles someone made=can finally produce steampunk"

like, bro, seriously apparently you have a commercial game already. you can't afford to hire a tile artist or someone who can actually make your game worth it? you call it indie, but there is nothing indie about it.

the trailer says "explore a unique world" do you mean like space funeral or until you run out of steampunk chipsets lol.

i mean, i sound really harsh but if you're going to pay 14 bucks for something i really feel like it should be some kind of quality instead of typical rpgmaker4free game.

it's just from my perspective you just want to make money.
harmonic
It's like toothpicks against a tank
4142
I'm uh, going to chalk that post up to "typical TFT" and be very brief with my response.

I do have my own style as a designer, and yep, it is indie. No , not a public resource as I paid them for the commercial use of them.
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
whenever i post a legitimate response to a post the only thing people say is "heh oh tft".."

The ocean quote+your post strikes me like don't use YF scripts for commercial too even when he allows them and only cares about making your game fun. I mean, it's like implying that it's not allowed based on your post. I know ocean doesn't mean this but I'm partnering it with your post. (I still ILU TFT this just confuses me)

Looking at the screenshots, the resources are public domain-ish but it's definitely not for free when you use them for commercial products tho :X

From what I heard of Cel and Luna from the steampunk tiles charge around 300-500$ for their tiles if it's going to be used for commercial use, he's not mooching them for free.

I'm just saying this to clarify that public resource domain doesn't mean it's not available for commercial use when the maker allows it.

I actually kind of agree with TFT - I paid $30 for Skyrim. Your game - and I mean no offense here, really - is not likely to be equal to half of Skyrim. Now, I don't mind the whole 'using RTP and other tiles' thing. Personally more power to you making a project and selling it. But the price should definitely reflect the quality and rarity in some aspect.
I could see myself maybe paying $5-$7 for something like this. From what I've seen there's stuff that looks pretty nice... but stuff that doesn't. Like some of the dialogue.
That's my opinion though. I may be wrong. I can't say until I've actually played the game whether it'd be worth it or not, to me.
All the best for ya, though~
Ocean
Resident foodmonster
11991
They're not a public domain resource, I meant that it's used in a bunch of RPG Maker games already that are released for free. I just want to clarify that point. I did not imply what you thought I did!
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
author=Ocean
They're not a public domain resource, I meant that it's used in a bunch of RPG Maker games already that are released for free. I just want to clarify that point. I did not imply what you thought I did!

harmonic how does it feel as a creator who produces commercical rpgmaker games that the resources used to create your world is from material already used? i just don't understand. it's important to build a game graphically from the ground up and have your graphics and writing blend together to create a wonderful experience.

how is that any different from a guy picking up ff6 tiles and messing around? is that indie too? i thought the whole point of going commercial was so young designers can actually produce something of a certain quality.

doesn't that bother you? cutting corners for the sake of cutting corners. the fact of the matter is, i feel like if you're going to pricetag a game for 14 bucks i'm allowed to bring up these points.
harmonic
It's like toothpicks against a tank
4142
author=Liberty
I actually kind of agree with TFT - I paid $30 for Skyrim. Your game - and I mean no offense here, really - is not likely to be equal to half of Skyrim. Now, I don't mind the whole 'using RTP and other tiles' thing. Personally more power to you making a project and selling it. But the price should definitely reflect the quality and rarity in some aspect.
I could see myself maybe paying $5-$7 for something like this. From what I've seen there's stuff that looks pretty nice... but stuff that doesn't. Like some of the dialogue.
That's my opinion though. I may be wrong. I can't say until I've actually played the game whether it'd be worth it or not, to me.
All the best for ya, though~

The thing about selling stuff... one cannot possibly price something based on its comparative perceived value. Skyrim sold for 60$ originally anyway ;)

Thanks for the well wishes.

Ja. Ja. I dunno. I just have this thing about RM games being sold. It feels sort of wrong. Most of the games that I've seen for sale looked good but fell far from the mark and something like this, made with RM and using graphics I can just download and use for free in my free project just feels...

As I said, it might just be me. I valuate things differently. Skyrim was my most recent VG purchase, so I based it against that. To me, the cost should reflect some of the value. I'm not one to hold money if it's something I want. (Paid over $200 for Suikoden II) But in this case, while it looks pretty it's not something I'd be willing to pay that much for.

Sorry and good luck~
harmonic
It's like toothpicks against a tank
4142
author=Liberty
Ja. Ja. I dunno. I just have this thing about RM games being sold. It feels sort of wrong. Most of the games that I've seen for sale looked good but fell far from the mark and something like this, made with RM and using graphics I can just download and use for free in my free project just feels...

As I said, it might just be me. I valuate things differently. Skyrim was my most recent VG purchase, so I based it against that. To me, the cost should reflect some of the value. I'm not one to hold money if it's something I want. (Paid over $200 for Suikoden II) But in this case, while it looks pretty it's not something I'd pay that much for.

Sorry and good luck~


To each their own. Everything is worth what one perceives it to be worth. You are an RPGMaker user, and thus, tiles from scratch is worth something. Outside this small community, that is worth very little.
I think we are sort of spoiled with all the indie bundle pricing and indie sales that we kinda forget that most of these games start out at an around 15 dollar price point. And to be honest if I wasn't so cheap I should buy more games for that. Because it actually is sort of detrimental that I (and others) am only willing to pay like 5 euros for a bucketload of great games instead of paying full price and supporting the developer more.

Of course I also guess that one shouldn't just pay more so they support the developer more, one has to want the game too.

And I also guess that this topic wasn't really about indie pricing.


The game looks plenty cool. But it's obviously not my kind of game. (or not obviously but none of the images, trailer or features draw me in. I'll wait for reviews!)
In spirit, I agree with TFT, but in reality, money talks, and I'm sure harmonic is sleeping well at night with the money he's (presumably) making regardless of what any of us have to say about it. At the end of the day if the consumer buys a product, that alone justifies the purchase in a way.

Why should harmonic care about our qualms if say, this project is very possibly paying his bills? I'm just being pragmatic about it!
Tau
RMN sex symbol
3293
I do love me some steampunk, but I've seen these tiles used better in admittedly unfinished but free games. Love the title though, art and that airship is gorgeous. I hope your next game has more custom effects like that, and I'm sure this game is good, given your track record, but I'll still pass on this.
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
I'm not going to beat on the dead horse, but why are we throwing mudballs over something as petty as pricing? What we have in front of us is a game, an RM game for that matter, so why can't we judge the game for what it is like we always do for any other RM games and/or commercial games?

While I believe Harm is someone who simply wouldn't care, the seemingly antagonistic reception that this topic has received isn't doing anything to improve RMN's image as a whole.

Anyway, that airship looks nice~ (っ´ω`)っ

EDIT: Typo fix.
Happy
Devil's in the details
5367
For people complaining about the game not being worth their money: even if the graphics aren't fully custom, did you know the soundtrack is?

I don't think $14.95 USD is too much asked for the effort gone in this project.
author=Feldschlacht IV
In spirit, I agree with TFT, but in reality, money talks, and I'm sure harmonic is sleeping well at night with the money he's (presumably) making regardless of what any of us have to say about it. At the end of the day if the consumer buys a product, that alone justifies the purchase in a way.
Why should harmonic care about our qualms if say, this project is very possibly paying his bills? I'm just being pragmatic about it!
if harmonics stated goal is only $$$ then he doesnt have to care but other devs should

seems irresponsible for a creator (both harmonic and 'other devs') to justify poor art via pragmatism and go to sleep on the issue. money does talk but that doesnt mean others shouldnt strive for something more ideal (in art artists should be awarded not businessmen cashing in on apathetic public)

like im confident that no serious director/writer/actor/etc is okay with the existence of cultural garbage like the friedberg/seltzer duo but their movies do well at the box office

author=Happy
For people complaining about the game not being worth their money: even if the graphics aren't fully custom, did you know the soundtrack is
"You are an RPGMaker user, and thus, tiles from scratch is worth something. Outside this small community, that is worth very little."

same thing applies to music imo

edit: oh btw im not actually talking about skyborn/harmonic. just speaking generally
I think to be honest you guys are just cheap idiot if you can't spear a few pennies for a game. If not you have not been doing an honest day’s work with your lives. Skyborn may not have everything homemade but nor did the aveyond games were like $19 and they were worth the money as I still play them now years later twice a year. These people have set up a business after experimenting with RPG maker as a hobby. There is now a market for these games thanks to people who have ambition enough to use there minds to make money out of doing something they love. Why knock someone down for that? You guys should just get up and learn the world doesn't always give you handouts. If it's simple matter of not liking the game you don't need to buy and unlike most games you get an hour to see if you like the game or not. How many games offer an hour worth of demo for free ? I happened to like it has engaging storyline and interesting characters I can't myself purchase it until after my exams in may because I need to study but why not celebrate that someone has achieved something not be negative just because you have nothing better in your lives to do.
Personally, I don't give a crap whether it's RPT, non RPT, but nevertheless well-known resources or completely original resources. If it looks good, it look good as far as I'm concerned.

That said, I played the demo and I did not find it to my liking.
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