HEYAH

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I'm a game design student and a mildly successful writer, currently attempting to make my first game that's not for a class. I'll almost certainly have a bunch of questions about how to use RPG Maker ("Hey guys, I'm trying to create an event that increases a party member's TP"), so I figured I should introduce myself now.

I'm not sure what to say here, really. I don't want to talk too much about the game, because it would be silly to try and sell people on a project I haven't even completed yet. I don't have too much to say about myself, either, so I guess I'll just say hi.
Welcome to the world of rpgmaker and RMN! Lol, if you need any help with it just ask or look around, you're sure to find whatever you're looking for. ;)
Despite
When the going gets tough, go fuck yourself.
1340
hi, im a famous writer. you should learn from me, I'm the bestest.
chana
(Socrates would certainly not contadict me!)
1584
Hi, hope you find what you need here, enjoy and welcome!
Marrend
Guardian of the Description Thread
21806
Welcome to RMN! Share your creativity with us!

Are you serious about that TP question? 'Cause I happen to know of a way to set the party's TP....
Hiya, Feo! Welcome to RMN.
Novice game creators unite!
Nightowl
Remember when I actually used to make games? Me neither.
1577
Sup, try not to be productive and enjoy your stay.
author=Marrend
Welcome to RMN! Share your creativity with us!

Are you serious about that TP question? 'Cause I happen to know of a way to set the party's TP....


Yeah. I'm using TP as a substitute for relationship values (Dragon Age-style, but also increasing through use of the characters in combat.) Ideally, I'd like to boost some characters' TP after specific conversational options are chosen. (I've already figured out how to make TP stay constant after battles, but there's no specific command to add to it, so I figured I'd need to learn how to script it.)
Marrend
Guardian of the Description Thread
21806
author=Feo_Takahari
Yeah. I'm using TP as a substitute for relationship values (Dragon Age-style, but also increasing through use of the characters in combat.) Ideally, I'd like to boost some characters' TP after specific conversational options are chosen. (I've already figured out how to make TP stay constant after battles, but there's no specific command to add to it, so I figured I'd need to learn how to script it.)

Well, I don't know under what circumstances TP would increment in combat if it's supposed to be related to an affection system. Incrementing/decrementing TP via conversational options? Might look something like:

COMMENT: Use this code (with necessary alterations) when INCREMENTING a party member's TP.
SCRIPT: $game_actors[X].tp += VALUE
COMMENT: Use this code (with necessary alterations) when DECREMENTING a party member's TP.
SCRIPT: $game_actors[X].tp -= VALUE

But I could be wrong on this.
Oh, lol I forgot to mention but if you're ever in the market for a tester just let me know~ ^o^
author=Marrend
author=Feo_Takahari
Yeah. I'm using TP as a substitute for relationship values (Dragon Age-style, but also increasing through use of the characters in combat.) Ideally, I'd like to boost some characters' TP after specific conversational options are chosen. (I've already figured out how to make TP stay constant after battles, but there's no specific command to add to it, so I figured I'd need to learn how to script it.)
Well, I don't know under what circumstances TP would increment in combat if it's supposed to be related to an affection system. Incrementing/decrementing TP via conversational options? Might look something like:

COMMENT: Use this code (with necessary alterations) when INCREMENTING a party member's TP.

SCRIPT: $game_actors[X].tp += VALUE
COMMENT: Use this code (with necessary alterations) when DECREMENTING a party member's TP.
SCRIPT: $game_actors[X].tp -= VALUE


But I could be wrong on this.


I'll try that and see how it works. Thanks!
author=Gourd_Clae
Hiya, Feo!

That's sound kinda of funny if you know spanish XD.

So... well, you got help in the introduction topic, that's a nice way to start by the way welcome, I could said that I am a retired writer or a writer on a large holidays, but anyway, hope you fell confortable in the community ;)
Wait, did I just say something vulgar...? What did I say?
I used a translator and it says I said ugly, so that's okay.
author=Gourd_Clae
Wait, did I just say something vulgar...? What did I say
I used a translator and it says I said ugly.

"feo" means ugly in Spanish, yeah.

Anyway, welcome to RMN!
Welcome to RMN! Contribute lots!
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