[RESOURCE] NEED INEXPENSIVE ART ASSETS?

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Need inexpensive art assets for your game?

Are you looking to make your game stand out from the pack, but have a limited budget or would just prefer to keep more of your hard-earned money?

The biggest, and often most expensive part of any game project is the art. Hiring a talented artist to hand-draw/paint every single character, monster, building, and so forth can take huge bites out of your budget and wallet. Professional artists are completely invaluable for creating truly unique games, but only if you have the resources to afford one and the large amount of time to wait for the art assets to be created.

What I am offering is an inexpensive solution to your art needs, and in a much quicker time-frame. As you might know, I am creating a WRPG themed resource pack designed for game makers. However, that is only a small portion of what is capable of being made. Do you need realistic-looking sprites? I can do that. Anime portraits? I can do that, too. Monsters? Tiles? Backgrounds? Panoramas? Animations? You bet.

I can create a large variety of graphics and animations (top-down, side-view, front-view, isometric, etc) in a large variety of styles (realistic, SNES/Sega era, NES era, and more) that can fit your project's needs. I can offer less expensive art and graphical resources than that of a professional artist because I utilize 3D models to create 2D rendered images. Once I render an image, I export it to Photoshop or GIMP and do a large range of edits, ranging from easy to complicated depending on the art style, type, and so forth.

This means I can create almost anything that you might need graphically for your project: monsters, characters, backgrounds, panoramas, sprite sheets, items, objects, buildings, tilable textures (grass, dirt, rocks, etc), icons, portraits, facesets, and more, ranging in themes from fantasy and steampunk to modern and sci-fi.


If you are interested in learning more and seeing some examples of what I can offer, feel free to head to to my website:

Pioneer Valley Games




KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
The art advertised is an insult to the NES and the SNES.
^ Yeah, that.
I understand that you're trying to appeal to a large demographic that occupies this site, but simply nerfing the picture quality doesn't make it NES/SNES.

Still, you have some excellent stuff there. All you really need is the right project to appear.
author=Supergodjesus
i want to sell you scaled down renders of models i did not create


i shall consider your offer......
No, I did not create all of the models myself. What I am offering (and you make it seem as if this is something that doesn't ever happen, but it does everywhere, in every media-based field - you can find many of the same models I use in commercials, movies, big commercial games, etc) is my time and experience working with 3D models to create sprite sheets, renders, animations, pictures, and various game resources. It's a highly cost-effective way to generate game resources for projects on a budget without using the same RPG Maker RTP graphics over and over and over. Plus, there are a lot of graphics that I do draw by hand, such as tilesets, icons, and so forth.

Can anyone do what I do? Well, only if they 1.) Have the experience working with 3D programs, 2.) The large resource library of models that is acquired over years of time, and 3.) The necessary knowledge of how lighting, rigging, filters, etc work. It's like saying "why would I hire an artist when I can draw a picture for free?" Well, can you do it as well as the artist who has years of experience? It's simply a service rendered to those who are interested and don't want to pour hundreds of hours into learning how to do it and acquiring a large library of models that would cost thousands of dollars. And then there's animation... which can take hours and hours to do a single one.

The whole NES/SNES comparison is not to *replicate* the nostalgic graphics of yore verbatim, but to show that you can have graphics that are relatively similar if you so choose. Some people prefer the pixelated look, some do not, I just put them up as a comparison. Only one of my commissions has ever actually been for those styles, and the rest have been for more real-looking assets, but I figured I would display some samples all the same.

Lato
Infantry for life!
1209
Ive seen alot of rude replies to ppls topics on this site...

ANYWAYS let me say that I like your work, and you seem to be able to do a large variety of it which is very rare, even if most of your work is just eidts it is still very nice.
Thanks Lato.

Just to clarify, the work isn't 'just editsl. They are 3D renders, which I then draw over in Photoshop/Gimp. Like so:



It can take anywhere from 20 mins to 2-3 hours to set up a 3D scene in terms pose, placement, environments, etc, depending on complexity. Another 30 mins to 3-4 hours to set up lights, set shadows, occlusion, displacement, specular effects if necessary, etc. If applying shaders, then that can add another couple hours depending on the number of objects in the scene.

Once rendered out (which can take 5mins to an hour depending on the complexity of the light and shadows, along with complexity of textures used etc), then off it goes to GIMP/Photoshop. Post-render editing takes 30 mins to 5 hours. The above picture, in total, took about 3 or 4 hours total start to finish.

Pictures that use dynamic environmental lighting, like this:



tend to take much longer to render, and are harder to get 'just right' because you have to constantly tweak the lights, positions of the figures, and so forth.




By the way, I looked at your icons. Very good work - it can be tough to make icons from scratch. I also like your masks!
Lato
Infantry for life!
1209
Why thank you, I really like your work as well. Ill pm you with some questions.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
author=Lato
Ive seen alot of rude replies to ppls topics on this site...

:( get used to it. It unfortunately happens from time to time.

@Supergodjesus a lot of those would work well in Ace with alphas, the "SNES/NES" are too pixelated, so they end up not looking that good and would need to be redrawn from scratch with less colours. The dragon example isn't very good, you should leave the "realistic" version and remove the "SNES/NES" since they really don't look good and some people will refuse to acknowledge the rest of your work because of those.

Look at this comparison (yours - SNES - NES):



The ones below the dragon are good.
author=Supergodjesus


I don't really understand, which part of these picture's did you do? Everything? Or did you edit an already 3D picture? Are the last two a before and after?
he's saying he did not model, texture, or rig anything. He just does lighting, which is a job in itself.
I did not create the models (the rigging is part of modeling), though it is something I dabble with and occasionally do. Textures I sometimes do depending if I need to or not.

I do the model posing, lighting (which is very time-consuming), scene-setup, color adjusting, shaders, and usually a lot of post-work with photoshop. I am not taking 3D images and editing them - I am creating 3D images and editing them.

*Deboo: to answer "which part of these pictures did do": I set up the props (backgrounds), the models (the primary figures in each picture), lighting, shadows, shaders (how light reflects off of surfaces so it looks metallic, brick, skin-like, etc), the only thing I didn't personally do was make the models themselves. I then spent some time in photoshop with them to make them look presentable and add additional effects, lighting, color corrections, etc. The 2nd picture is just two versions of the same with different layers in photoshop for slightly different looks.

Dudesoft
always a dudesoft, never a soft dude.
6309
Holy shit, deboo is alive!
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