TAKE DOWN: INFINITY SHIFT ~FORUM RPG~
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"There are apparently 3 rooms, and 3 skeletons. What if one has to do with the other. Why we don't take each one to different rooms? in the right room, there will be one of us and one skeleton, in the left one the same, while in the middle 2 will try to figure out how to break this wall"
(no action yet, Meta-action:wait for the others to answer)
(no action yet, Meta-action:wait for the others to answer)
"We have time against us, I don't think just repeating the same thing over and over will take us any further, so I guess we can at least do the effort to handle this monsters on our own...
...Also I'm hearing you don't like my idea, but I don't think I remember you telling yours?"
...Also I'm hearing you don't like my idea, but I don't think I remember you telling yours?"
"These skeletons were declared to be minions of the darkness, their strength within shadow...I don't know, perhaps if we force them towards the crystal, even its dim light will weaken them? Or even the weaken the other? See the light fade, that crystal was what I touched that brought this darkness upon us in the first place."
"That sounds like a stupid idea at first, but with magic you never know!", replied Kyle while holding his skeleton in place, his tone of voice making his struggle audible. "If you wanna try that go ahead, I'll make sure this one doesn't move!"
Meanwhile, the skeleton had grabbed Kyle's weapons in an attempt to take them for itself. The bow was useless without arrows, so Kyle let go of it. The skeleton lost a bit of its balance, as it din't expett Kyle to simply stop struggling. This gave Kyle the opening he needed, and he swiftly slid his sword out of the skeleton's hand and brought it to the left, with his arm in front of his head.
ACTION: Strike the skeleton's neck with the sword's pommel, attempting to knock its head off.
Meanwhile, the skeleton had grabbed Kyle's weapons in an attempt to take them for itself. The bow was useless without arrows, so Kyle let go of it. The skeleton lost a bit of its balance, as it din't expett Kyle to simply stop struggling. This gave Kyle the opening he needed, and he swiftly slid his sword out of the skeleton's hand and brought it to the left, with his arm in front of his head.
ACTION: Strike the skeleton's neck with the sword's pommel, attempting to knock its head off.
Wasting no time with blabber, Cadeon goes to the aid of Kyle.
ACTION: help Kyle defeat the pinned skelly by attempting to pry its head off with the glaive (leverage!)
ACTION: help Kyle defeat the pinned skelly by attempting to pry its head off with the glaive (leverage!)
"Cadeon and Kyle, I left you the wall, I'm going to the left room"
Action: Belliete dance and sings in order to take one skeleton with her.
Action: Belliete dance and sings in order to take one skeleton with her.
"Oh, very well," Augura muttered.
Action: Engage the the third skeleton, try and decapitate it with a sweeping slash!
Action: Engage the the third skeleton, try and decapitate it with a sweeping slash!
BATTLE!
With the help of Cadeon, Kyle manages to pry off the first Skeleton's head. However, the skeleton continues to fight, and you notice the head hopping along the ground toward his body...
The second skeleton now tranced by the sultry, private dance and serenade of Beliette, is being dragged away from the red crystal. The crystal grows visibly brighter.
The third skeleton careen's it's head toward Augura, when he makes a guttery scream and speaking in slurred scottish. Augura's swords clash with the lightweight neck of the skeleton, sending it flying. The arc of flight sends it clattering into the red crystal, causing the crystal itself to clink onto the stone floor. At once, Skeleton3 turns blood red all over and evaporates.
+1 EXP! (I'll explain EXP after the battle.)


With the help of Cadeon, Kyle manages to pry off the first Skeleton's head. However, the skeleton continues to fight, and you notice the head hopping along the ground toward his body...
The second skeleton now tranced by the sultry, private dance and serenade of Beliette, is being dragged away from the red crystal. The crystal grows visibly brighter.
The third skeleton careen's it's head toward Augura, when he makes a guttery scream and speaking in slurred scottish. Augura's swords clash with the lightweight neck of the skeleton, sending it flying. The arc of flight sends it clattering into the red crystal, causing the crystal itself to clink onto the stone floor. At once, Skeleton3 turns blood red all over and evaporates.
+1 EXP! (I'll explain EXP after the battle.)


Seeing what happened to Augura's skeleton, Kyle shows a visible smirk. This fight may end sooner than expected.
ACTION: Kyle picks up the skeleton's disembodied head and hurls it towards the crystal.
ACTION: Kyle picks up the skeleton's disembodied head and hurls it towards the crystal.
"This guff shall not be brooked!"
Action: Tackle the skeleton Beliette is...dealing with...into the crystal!
Action: Tackle the skeleton Beliette is...dealing with...into the crystal!
ACTION: keep the headless skeleton's body pinned against the wall so that Kyle can deal with the head.
BATTLE!
Beliette does a spin, causing the skeleton to do a hypnotic spin in turn. This allows Augura full range to move into position and tackle the skeleton into the red crystal. Another fad to red and then nothingness.
While Cadeon busies the body of the last skeleton, Kyle barrel rolls towards the skull, picks it up, and grenade lobs it all in one fell swoop.
The skeleton, including the body and bow fade into red and disappear forever.
+2 EXP! *
POST-BATTLE!
You are now in the empty main chamber. The light of the crystal laying on the ground fills the chamber but mysteriously does not venture into the other chambers. The crystal is approximately the size of a football, but as narrow as a baseball bat.
There are currently two exits, left or right.
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*EXP:
When you gain EXP, you level up. The higher your level, the more damage you can take, and the more skills you will learn. Skills will be learned automatically in this game, based on several factors (including how you play!)
Each level requires the level #'s specific #. For instance, LVL4 requires 4 EXP.
You will gain a skill every other level, until you have 4 skills. After that you will have the option to learn a new skill in place of an old skill, or not learn that specific skill ever.
The party will gain EXP together, regardless if you become separate.
The Party is now Level 2! (1 EXP Leftover)
Beliette gains...
Forbidden Dance (Lasts as long as Beliette dances. Causes Stun on all non-Boss enemies.)
Cadeon gains...
Shell! (Lasts 2 Turns; Protects the Party against any magical attack.) Cool-Down: 1 Turn.
Kyle gains...
Arm Shot! (Lasts 2 Turns; Causes 1 Target to be unable to attack.) Cool-Down: 1 Turn.
Augura gains...
Tackle! (Pushes 1 Target away, causing them to require 1 Turn delay in action.) Cool-Down: 0.
Enemies will now have HP, however, can still be defeated as a puzzle, like the skeletons were.
Beliette does a spin, causing the skeleton to do a hypnotic spin in turn. This allows Augura full range to move into position and tackle the skeleton into the red crystal. Another fad to red and then nothingness.
While Cadeon busies the body of the last skeleton, Kyle barrel rolls towards the skull, picks it up, and grenade lobs it all in one fell swoop.
The skeleton, including the body and bow fade into red and disappear forever.
+2 EXP! *
POST-BATTLE!
You are now in the empty main chamber. The light of the crystal laying on the ground fills the chamber but mysteriously does not venture into the other chambers. The crystal is approximately the size of a football, but as narrow as a baseball bat.
There are currently two exits, left or right.
-----------------------------------------------------------
*EXP:
When you gain EXP, you level up. The higher your level, the more damage you can take, and the more skills you will learn. Skills will be learned automatically in this game, based on several factors (including how you play!)
Each level requires the level #'s specific #. For instance, LVL4 requires 4 EXP.
You will gain a skill every other level, until you have 4 skills. After that you will have the option to learn a new skill in place of an old skill, or not learn that specific skill ever.
The party will gain EXP together, regardless if you become separate.
The Party is now Level 2! (1 EXP Leftover)
Beliette gains...
Forbidden Dance (Lasts as long as Beliette dances. Causes Stun on all non-Boss enemies.)
Cadeon gains...
Shell! (Lasts 2 Turns; Protects the Party against any magical attack.) Cool-Down: 1 Turn.
Kyle gains...
Arm Shot! (Lasts 2 Turns; Causes 1 Target to be unable to attack.) Cool-Down: 1 Turn.
Augura gains...
Tackle! (Pushes 1 Target away, causing them to require 1 Turn delay in action.) Cool-Down: 0.
Enemies will now have HP, however, can still be defeated as a puzzle, like the skeletons were.
OOC: I lose my bow but get a bow skill on level up. I'm laughing at how evil this is.
IC: Kyle stands still and stiff, his brain still trying to make sense of what just happened. Not only was it completely illogical, but it meant Kyle would only have his sidearm until he could reach civilization. A truly annoying situation.
ACTION: Kyle attempts to reboot his brain.
IC: Kyle stands still and stiff, his brain still trying to make sense of what just happened. Not only was it completely illogical, but it meant Kyle would only have his sidearm until he could reach civilization. A truly annoying situation.
ACTION: Kyle attempts to reboot his brain.
Wiping the sweat from his brow, Cadeon steadies himself against the wall.
"Well, that crystal seemed useful," said Cadeon to no one in particular. He makes his way over to the oblong object in the center of the room.
ACTION: take the crystal.
"Well, that crystal seemed useful," said Cadeon to no one in particular. He makes his way over to the oblong object in the center of the room.
ACTION: take the crystal.
"I love the smell of experience in the morning," Augura said to himself, calming himself. He made his way to the back wall.
Action: Examine the wall behind where the crystal used to be.
Action: Examine the wall behind where the crystal used to be.
*phew* I finally learn those steps. I though I was going to take forever.
Action: go to the left room.
Action: go to the left room.

KYLE
ACTION: Kyle attempts to reboot his brain.
RESULT: Your brain is now good to go.

CADEON
ACTION: take the crystal.
RESULT: The Crystal illuminates on your touch. A bright flash fills the room. Suddenly, it is dark. Then a flash illuminates from within all of you. Everyone now has a room-filling aura of light. At the same time it is bright, yet does not blind anyone looking at you.
A booming voice shouts, "RANK: 5!"
+1 Red Crystal!

AUGURA
ACTION: Examine the wall behind where the crystal used to be.
RESULT: It has remained unchanged. You cannot pass this way without somehow destroying the wall.

BELIETTE
ACTION: go to the left room.
RESULT: You enter the new room, and it lights up as you enter.

There are two exits, North, and East.
In the centre of the room, is a slightly raised stone platform. No higher than your ankle. In the centre of the platform is a thin slot.
In the North-West corner, you see a wall of spikes that reach the ceiling. Behind them, you notice a treasure chest.
There are four bats flying towards you!




Blood Bat 1 (This one is the leader.)
Blood Bat 2 (This one is the smart one.)
Blood Bat 3 (This one is srs bsns.)
Blood Bat 4 (This one is derpy.)
Sorry that took so long to post!


















