TAKE DOWN: INFINITY SHIFT ~FORUM RPG~
Posts
Is there anyway to tell what gender my opponent is?
Jump on Limn II then come crashing down on to the werewolf.
Jump on Limn II then come crashing down on to the werewolf.
@Xavion: You can tell if an enemy has a skill, because I will list it beside their HP.)
@Gourd_Clae: Look at the character art and guess.
@Gourd_Clae: Look at the character art and guess.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I'd guess that's a queen bee, a male berserker, and... probably a male werewolf, though FF3 predates furries, so female werewolves didn't necessarily have boobs back then.
I try Speed Break on the Killer Bee.
author=Dudesoft
@Xavion: You can tell if an enemy has a skill, because I will list it beside their HP.)
Does that mean that I learn every enemy skill used on me?
@Xavion: Yes. Used on you, and you survive.
This one is going to be quick, because I'm hella tired and forgot to post earlier:
LockeZ
You stab the Bee. Success!
->Hit Bee for 2 HP.
Allen Hunter
!Black > Ice > Berserker
-1 MP
SUCCESS!
->Hit Berserker for 4 HP.
Khos
The bee didn't suspect a thing!
->Hit Bee for 6 HP
Xavion
->Success, you befriend the Werewolf, he will fight alongside the group, but cannot me healed!
Storm
Your dog knows what it's doing! Chomp!
->Hit Berserker for 4 HP
Zeuzio
Accumulate, success!
->+1 Attack Roll to next physical attack.
Gourd_Clae
->Crush the moogle's bones and spine. It is now a mushy, furry mess. It's still somehow alive. I guess full-grown men shouldn't try to stand on cats with wings, huh?
You successfully leap off the moogle, on to the Werewolf, and land heavily on the beasts' shoulders. You are now piggy-backing the Werewolf! However, your aggression has broken the friendship, and the werewolf is now an enemy again!
RabitZ
I try Speed Break on the Killer Bee. SUCCESS!
->(Roll 3) Succeeded to slow the Killer Bee. It cannot attack for a full turn, after this turn. So, lucky it hasn't gone yet! That's basically 2 turns of slow!
MrChearlie
->Hit Berserker for 2 HP


Killer Bee (HP:10) (Can cause "Poison" status on attack.)
Berserker (HP:18) (Attacks Randomly every turn.)
Werewolf (HP:24) (May cause "Werewolf" status effect.)
Killer Bee
It is unable to attack.
Berserker
Attacks RabitZ for 4 HP!
Werewolf
Slashes at Gourd_Clae on his shoulders for 3 HP!
This one is going to be quick, because I'm hella tired and forgot to post earlier:
LockeZ
You stab the Bee. Success!
->Hit Bee for 2 HP.
Allen Hunter
!Black > Ice > Berserker
-1 MP
SUCCESS!
->Hit Berserker for 4 HP.
Khos
The bee didn't suspect a thing!
->Hit Bee for 6 HP
Xavion
->Success, you befriend the Werewolf, he will fight alongside the group, but cannot me healed!

Storm
Your dog knows what it's doing! Chomp!
->Hit Berserker for 4 HP
Zeuzio
Accumulate, success!
->+1 Attack Roll to next physical attack.
Gourd_Clae
->Crush the moogle's bones and spine. It is now a mushy, furry mess. It's still somehow alive. I guess full-grown men shouldn't try to stand on cats with wings, huh?
You successfully leap off the moogle, on to the Werewolf, and land heavily on the beasts' shoulders. You are now piggy-backing the Werewolf! However, your aggression has broken the friendship, and the werewolf is now an enemy again!

RabitZ
I try Speed Break on the Killer Bee. SUCCESS!
->(Roll 3) Succeeded to slow the Killer Bee. It cannot attack for a full turn, after this turn. So, lucky it hasn't gone yet! That's basically 2 turns of slow!
MrChearlie
->Hit Berserker for 2 HP



Killer Bee (HP:10) (Can cause "Poison" status on attack.)
Berserker (HP:18) (Attacks Randomly every turn.)
Werewolf (HP:24) (May cause "Werewolf" status effect.)
Killer Bee
It is unable to attack.
Berserker
Attacks RabitZ for 4 HP!
Werewolf
Slashes at Gourd_Clae on his shoulders for 3 HP!
Damn berseker!
I quaff my 1x Potion to heal.
I quaff my 1x Potion to heal.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
In movies they never try the same thing twice, because that's boring. But in RPGs, if something worked once, it'll probably work again.
Attack the beeeeeee
Guys, let's kill the bee first, then the berserker. With the HP counts, that seems to make the most sense right now. (Dudesoft, can I specify that any of our attacks vs. the bee after it dies will get redirected to the berserker and not the werewolf?)
Edit: Well if Gourd doesn't switch his attack then don't bother with the redirecting
Attack the beeeeeee
Guys, let's kill the bee first, then the berserker. With the HP counts, that seems to make the most sense right now. (Dudesoft, can I specify that any of our attacks vs. the bee after it dies will get redirected to the berserker and not the werewolf?)
Edit: Well if Gourd doesn't switch his attack then don't bother with the redirecting
Wait, Accumulate only works for one turn??? I may as well never use it, then :/
Normal Attack the shiz out the Berserker. I might do unnecessary overkill on the bee.
Normal Attack the shiz out the Berserker. I might do unnecessary overkill on the bee.
Guys, being poisoned would be pretty deadly with how much HP we have. So directing attacks at the Bee would be best.
Normal attack on Bee.
I really need more MP.
Also, we probably can't use items AND attack on the same turn huh?
Normal attack on Bee.
I really need more MP.
Also, we probably can't use items AND attack on the same turn huh?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Roll to Dodge rules stipulate: one action per turn.
I know Dudesoft changed how skills and levelling up work, since that was stuff I'd made up for my game, but I don't think he changed the actual core RTD rules.
He can correct me if I'm wrong!
I know Dudesoft changed how skills and levelling up work, since that was stuff I'd made up for my game, but I don't think he changed the actual core RTD rules.
He can correct me if I'm wrong!
author=LockeZYeah, one move per turn, unless something like Accumulate is used or a skill is gained to augment the attack. Zeuzio is for instance using two axes, and will attack with both.
Roll to Dodge rules stipulate: one action per turn.
I know Dudesoft changed how skills and levelling up work, since that was stuff I'd made up for my game, but I don't think he changed the actual core RTD rules.
He can correct me if I'm wrong!
It gets complicated, I could PM you the full lay of the mechanics if you want, but it's mostly based on DDQ at the moment.
author=ZeuzioEach time you use Accumulate it will add 1 attack roll to when you attack. Meaning if you have 2 MP or use Ether and use Accumulate again, you could get add 2 attack rolls. What this means? Each +1 attack roll, is an actual attack. So you'll be attacking twice this turn.
Wait, Accumulate only works for one turn??? I may as well never use it, then :/
Normal Attack the shiz out the Berserker. I might do unnecessary overkill on the bee.
@Allen Hunter:
I am going to give you an ulcer. You only have 1 MP, that means 1 ability use until you replenish the 1 MP. Thankfully you used a backup attack, of that magic would have been bad. ;)
@LockeZ
I missed your question about over-attacking a target. Thankfully you're in FF3 World, where attacks redirect. Including magic attacks. In FF1 World, however, this will not happen. For now, they will.




















