"INSIDE ULTIMATE" - ABOUT THE INNER WORKINGS OF RM2K9U

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Hello,

I am not 100% sure whether this is the right place, but the subforum description says "plug-in, script and resource development can also be discussed here", so I think "patch/extension development" also falls into this category (at least partly).

I just wanted to inform the interested developers among you that I published a few articles on my website about the inner workings of RPG Maker 2009 Ultimate.

I am open to suggestions what I should explain to you next, so just ask me here if you want to know something!

Be warned, however, the articles are not easy and targeting the more advanced developers.

Introduction (explanation of the basic way of working and the different "parts" of RM2k9U):
http://cherrytree.at/cms/lang/en/ultimate-part-1-introduction

The VCLXChg magic (what the vclxchg5.dll/vclxchg6.dll files are and how it's possible to massively manipulate Delphi's structures):
http://cherrytree.at/cms/lang/en/ultimate-part-2-vclxchg-magic

The loader (how the RM is forced to load the right project and - more important - how the DLL with Ultimate's code is injected into the RPG Maker)
http://cherrytree.at/cms/lang/en/ultimate-part-3-loader
Warning: Hardcore article! ;-)

Best regards,
Cherry
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