[POLL] UNIQUE PARTY MEMBERS VS JOB SYSTEM
Poll
What type of party system do you prefer? - Results
Job classes (Like in FF5 and DQ)
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5
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20%
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Unique party members (Like in FF6)
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12
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48%
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Mix of both
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8
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32%
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Posts
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Hello everyone. When it comes to strategy and enjoyment, do you prefer being able to customize individual characters like in final fantasy 5 and Dragon Quest, or do you enjoy selecting party members with different skills. Sort of like final fantasy 6, and suikoden.
Can't think of any games that blend both ideas together. Maybe Pokemon.
Can't think of any games that blend both ideas together. Maybe Pokemon.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well, the only actual difference between the two is that with party members, you can't have two characters of the same class. Other than that, the systems are actually identical, the only difference is how your plot works.
FFX features characters that are unique at first because of their initial stats and abilities, but they can change "jobs" through the Sphere Grid paths. Kimahri having the smallest starting Grid area, he offers the earliest opportunity to select a different specialization.
Any system is fine with me as long as it's well designed.
Any system is fine with me as long as it's well designed.
I do like both ideas but the best of both worlds would be having each person have their own progression paths. Say you have a mage and a thief, the mage can level up into either black or white magic paths, while the thief can go either rogue or assassin.
I prefer to be able to customize my characters with the skills I want, but I also prefer to be able to select the characters I want. If I'm gonna end up stuck with characters I don't like (Effin' Krile), it makes little difference to me if I have to switch characters or skills. At that point I just want for skills to be flexible enough to make it fun figuring out what works for me the best.
I enjoy both, but, just going by my experience with job systems in the Final Fantasy series, I find the option to switch out classes and abilities easily does diminish the challenge of those games. Final Fantasy 5 is a well-designed game, but the party system often made things so easy for me that I felt as though I was cheating, and by the end of the game there was virtually no challenge at all. Other games in the series that allowed fully customizable skills, such as Final Fantasy X-2, were also very easy.
Not every game with custom skills has these problems, of course; the recent Persona games in the Shin Megami Tensei series allow for a huge amount of customization, and yet those games are so well thought out that they still provide a huge challenge (plus, only the main character is customizable). I have also read that entries in the Dragon Quest series accomplish this very well (I have yet to play any of the Dragon Quest game, to my shame).
From a purely aesthetic perspective, while I enjoy having customization over my main character, I prefer the party members to all have specific specialties and roles to play. Not only do I find it more fun to plan around these characters, but it also gets rid of the 'blank slate' feel I get from characters who are virtually interchangeable stat-wise, thanks to switchable abilities.
I expect your mileage may vary.
Not every game with custom skills has these problems, of course; the recent Persona games in the Shin Megami Tensei series allow for a huge amount of customization, and yet those games are so well thought out that they still provide a huge challenge (plus, only the main character is customizable). I have also read that entries in the Dragon Quest series accomplish this very well (I have yet to play any of the Dragon Quest game, to my shame).
From a purely aesthetic perspective, while I enjoy having customization over my main character, I prefer the party members to all have specific specialties and roles to play. Not only do I find it more fun to plan around these characters, but it also gets rid of the 'blank slate' feel I get from characters who are virtually interchangeable stat-wise, thanks to switchable abilities.
I expect your mileage may vary.
depends on the game 100%
^
/topic
LockeZ
Well, the only actual difference between the two is that with party members, you can't have two characters of the same class. Other than that, the systems are actually identical, the only difference is how your plot works.
^
/topic
author=LockeZ
Well, the only actual difference between the two is that with party members, you can't have two characters of the same class. Other than that, the systems are actually identical, the only difference is how your plot works.
Game Mechanic: Your characters are their job classes, and if you want duplicates of the same class, you have to clone your party members. If you want a dual-class character you have to hybridize two clones via science... or the more natural way.
I don't think I have a preference here. It's one of the cases where I want variation, some games should offer job (customization) system and some should have more set in stone characters.
If you do have jobs, I think that Final Fantasy V strikes a good balance between customization and limitation. If the characters are too customizable, there usually ends up being one or two builds with anything else being just ways to gimp your character. On the other hand, Final Fantasy III, which didn't allow you to equip off class skills at all, felt to limiting as you had over a dozen of classes with just four characters to use them.
If you do have jobs, I think that Final Fantasy V strikes a good balance between customization and limitation. If the characters are too customizable, there usually ends up being one or two builds with anything else being just ways to gimp your character. On the other hand, Final Fantasy III, which didn't allow you to equip off class skills at all, felt to limiting as you had over a dozen of classes with just four characters to use them.
Crystalgate
On the other hand, Final Fantasy III, which didn't allow you to equip off class skills at all, felt to limiting as you had over a dozen of classes with just four characters to use them.
Don't forget about how FFIII had some classes completely replace others -- Magus is better than Black Wizard, but doesn't give a fuck about your BW levels -- and how switching classes actually penalized you (in the DS version) or cost points you had to earn per-character in the NES version (iirc).
I am fond of the ol' choose-your-party-classes-at-the-start-of-the-game system, ala Dragon Quest III (as evidenced by the games I make).
Man, that game influenced me too much!
EDIT: reinforced by games like Diablo and Baldur's Gate and KOTOR, where you choose your hero's class at the start. I am addicted to that system.
Man, that game influenced me too much!
EDIT: reinforced by games like Diablo and Baldur's Gate and KOTOR, where you choose your hero's class at the start. I am addicted to that system.
Ah, a dozen classes, so many to choose from!
On the other hand, it kinda sometimes goes down to "Hey your job level is high enough for the next tier, ditch this old junk of a class!" sort of pathing. Aside from that, I don't mind either, although maybe a bit of hybrid-ness is nice.
On the other hand, it kinda sometimes goes down to "Hey your job level is high enough for the next tier, ditch this old junk of a class!" sort of pathing. Aside from that, I don't mind either, although maybe a bit of hybrid-ness is nice.
I prefer classes with a lot of flexibility in their customization. If a class system allows for each class to fill a number of different strategic roles without losing the identity of the class, then it does what it does best.
I personally prefer party members with pre-set 'classes'. If there is to be some form of job upgrade I like it if it goes from something along the lines of:
Warrior -> Berserker OR Knight (For example purposes)
That way you can at least choose to follow a certain path, but stay in the line of what your character is best at. I guess I just find it weird for characters to be able to do absolutely everything.
Warrior -> Berserker OR Knight (For example purposes)
That way you can at least choose to follow a certain path, but stay in the line of what your character is best at. I guess I just find it weird for characters to be able to do absolutely everything.
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