VX ACE: ITEMS THAT TRIGGER A CUTSCENE

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So my major sidequest in my Pokemon adventure is the Book of Lore, a collection of the fantastic Pokeworld's best known folktales. Its pages will be literally all over the game world.

I hope to be able to have it so when you select the page you have, it triggers a cutscene depicting the part of the tale written on it. My question is, is it possible to do this? If so, how do you do it?
Marrend
Guardian of the Description Thread
21806
Since the cut-scene is, presumably, on a different map, you'd have to Memorize Location on the player's current map. When the cut-scene is done, you'll want to teleport back to the memorized location.

As for the cut-scene itself, I imagine that it would be an auto-run, or parallel process.
Check the database to see if you can make an item turn on a switch. Then you would have an external event run the cutscene. The trigger for that event would be the switch that the item turned on and it would need to be set to autostart.

That's how it's done in 2k3.
Marrend
Guardian of the Description Thread
21806
There isn't a "switch" option in VX Ace, but there is a place to specify Common Events than run when an item/skill is used.
Okay, I did see that in the database--so first I need to create the first page and make a common event, right?
SunflowerGames
The most beautiful user on RMN!
13323

I'm not sure if this would work, but could you make
a parallel process that constantly checked to see
that the variable was equal to a certain amount?
Marrend
Guardian of the Description Thread
21806
author=ShineDiamond
Okay, I did see that in the database--so first I need to create the first page and make a common event, right?


Making the Common Event, set up the item, then testing everything out would be the order of operations I would perform. Darigaaz, the testing!
In your common event, you can store the player's position and map ID into variables.
Then use those at the end of the event to transfer player back to their original location.

Items can call common events directly.
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